Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
as for the smt, the combat system and party system resembles it, the set classes and swaping in other "monsters" is very smt, along with its turn system.
i can see it being for fans of both, as it draws from them fairly equally, in how i see it.
Neurus defends human experimentation in his bond then goes around and condemns weapons of mass destruction. Considering the real world implications this carries it is disgusting especially giving the games main themes.
Persona is a spin-off of SMT so every Persona game is SMT-like. They also use more gameplay mechanics from SMT than they do Persona. Ex. Press turn instead of 1 more and swapping allies over swapping your equipped Archetype/Persona.
Also while the game is easier than SMT it is harder than Persona and you can die very easily if you are not paying attention. It's really a mix of Personas shallow upbeat storytelling and SMTs more unforgiving gameplay.
Is the weakness hit different from persona to SMT? I mostly knew Persona system, and is it working differently in SMT?
Here you mostly just lv up something if you want few skills from it.
All demons are usable if you know what you're doing, it is a long grind but they are useable more of the modern thing with some grind and fusion techniques but look no further than SMT Imagine where you can make almost anything wickedly powerful. ICBM Jack Frosts exist too.
In persona you can hit an enemy to remove something like tetrakarn then keep attacking, in this game you will lose two or all of your turn and then probably die. So it's just stricter all around. Late game even the curse debuff will outright kill you if you attack.
It's still easier than SMT because you are not running into laughably busted mobs with setups that give your whole party a negative status effect then reduce your entire parties health to 1hp for having that status then outright killing you with a party wide physical skill. As a matter of fact the Ai in this game seem pretty stupid and don't seem to follow any real pattern that I can see.
Easier is arguable. When it boils down to it One More is in essence a form of press turn, its a feast and famine system that removes the messing up punishment but has it's own punishment along with conditional turn based aspects.
I don't remember a whole lot of P5 since I just cleared it when it originally released. But definitely on P3 and P4, the enemies can interject attacks inbetween your actions. In P3 (not reload) and P4 that system is pretty bad. Because buffs are good but certainly negligible since persona stats and evasion take precedence when it comes to not wanting to die for the vast majority of the game.
Due to this system though, at times because of these interjections they can straight up nuke your player or dodge and make them trip. The nukes are IMO a lot more annoying to deal with in Persona than most Megaten games because you have ways to avoid instakills where as you have a bad persona equipped at the time of the Last Resort you're not really gonna dodge it at all. The trip in itself is like having a turn stolen away, now if you level up social links of course they can pick you up, but thats for down the line. In addition, This is not even bringing up the god awful fatigue system in P3.
The complexity of press turn issue isnt even that bad tbh, and it seems a lot of people just have the misconception that press turn is the issue. When realistically in some SMT games the issue simply is there are some absolutely horrible skills, sickness + sickness instakills are one example.
I don't understand how everyone seems to universally agree that this game is a perfect masterpiece when it just feels like Persona but significantly worse in every way. What am I missing?