Metaphor: ReFantazio

Metaphor: ReFantazio

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Calandir Oct 20, 2024 @ 2:13pm
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This game...
So I'm close to 4th dungeon. And I wanted to say this...

The writing in this game is one of the best I've seen. And I'm quite weird about it. The companions and overall story, with heavy focus on fantasy and metaphor, showcasing our own plight in fantasy and vice versa. I love it. It just speaks to me on personal level.

I'm big fan of Atlus and Fromsoftware. To this day, SOTE or Black Myth was my game of the year. But playing this... it really changes my mind, to want This game to win GOTY. We will see how it will go further and ends, but so far I love it. It's amazing.

I'm a bit puzzled because a lot of people said this game is for fans of SMT series, yet I don't see anything resembling those games. It's more like Persona.

Anyone has similar or different thoughts?
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Showing 1-15 of 51 comments
zero Oct 20, 2024 @ 2:18pm 
i do think its a good game as well, not sure if i'd call it goty but i like it.

as for the smt, the combat system and party system resembles it, the set classes and swaping in other "monsters" is very smt, along with its turn system.

i can see it being for fans of both, as it draws from them fairly equally, in how i see it.
N/A Oct 20, 2024 @ 2:39pm 
I have grown to hate the story because.

Neurus defends human experimentation in his bond then goes around and condemns weapons of mass destruction. Considering the real world implications this carries it is disgusting especially giving the games main themes.

Persona is a spin-off of SMT so every Persona game is SMT-like. They also use more gameplay mechanics from SMT than they do Persona. Ex. Press turn instead of 1 more and swapping allies over swapping your equipped Archetype/Persona.

Also while the game is easier than SMT it is harder than Persona and you can die very easily if you are not paying attention. It's really a mix of Personas shallow upbeat storytelling and SMTs more unforgiving gameplay.
Last edited by N/A; Oct 20, 2024 @ 2:41pm
Calandir Oct 20, 2024 @ 2:43pm 
Originally posted by zero:
i do think its a good game as well, not sure if i'd call it goty but i like it.

as for the smt, the combat system and party system resembles it, the set classes and swaping in other "monsters" is very smt, along with its turn system.

i can see it being for fans of both, as it draws from them fairly equally, in how i see it.
The thing is, you don't really catch anything in this game. Just switch ''jobs'' I understood Persona and SMT systems of catching and fusing demons, but this has nothing like this, just few jobs that you can switch between party members.
Calandir Oct 20, 2024 @ 2:44pm 
Originally posted by N/A:
I have grown to hate the story because.

Neurus defends human experimentation in his bond then goes around and condemns weapons of mass destruction. Considering the real world implications this carries it is disgusting especially giving the games main themes.

Persona is a spin-off of SMT so every Persona game is SMT-like. They also use more gameplay mechanics from SMT than they do Persona. Ex. Press turn instead of 1 more and swapping allies over swapping your equipped Archetype/Persona.

Also while the game is easier than SMT it is harder than Persona and you can die very easily if you are not paying attention. It's really a mix of Personas shallow upbeat storytelling and SMTs more unforgiving gameplay.
I do play on hard and I agree that you can die easily. It's fun learning from your mistakes and trying battles with different strategy.

Is the weakness hit different from persona to SMT? I mostly knew Persona system, and is it working differently in SMT?
zero Oct 20, 2024 @ 2:49pm 
Originally posted by Ethram:
Originally posted by zero:
i do think its a good game as well, not sure if i'd call it goty but i like it.

as for the smt, the combat system and party system resembles it, the set classes and swaping in other "monsters" is very smt, along with its turn system.

i can see it being for fans of both, as it draws from them fairly equally, in how i see it.
The thing is, you don't really catch anything in this game. Just switch ''jobs'' I understood Persona and SMT systems of catching and fusing demons, but this has nothing like this, just few jobs that you can switch between party members.
i mean sure, but archtypes are basically like 30 different demons and you have a pool of what, 8 at any time oyu can swap between? thats functionally smt, along with its combat system, i can easily see the comparison.
Calandir Oct 20, 2024 @ 2:50pm 
Originally posted by zero:
Originally posted by Ethram:
The thing is, you don't really catch anything in this game. Just switch ''jobs'' I understood Persona and SMT systems of catching and fusing demons, but this has nothing like this, just few jobs that you can switch between party members.
i mean sure, but archtypes are basically like 30 different demons and you have a pool of what, 8 at any time oyu can swap between? thats functionally smt, along with its combat system, i can easily see the comparison.
Demons in SMT and Persona are VAST, there is lots of them. While there aren't that many that are ''useable'' there is lots of them you just get to fuse with others to get new ones etc.

Here you mostly just lv up something if you want few skills from it.
Comatose Dolphin Oct 20, 2024 @ 3:00pm 
Originally posted by Ethram:
Originally posted by zero:
i mean sure, but archtypes are basically like 30 different demons and you have a pool of what, 8 at any time oyu can swap between? thats functionally smt, along with its combat system, i can easily see the comparison.
Demons in SMT and Persona are VAST, there is lots of them. While there aren't that many that are ''useable'' there is lots of them you just get to fuse with others to get new ones etc.

Here you mostly just lv up something if you want few skills from it.

All demons are usable if you know what you're doing, it is a long grind but they are useable more of the modern thing with some grind and fusion techniques but look no further than SMT Imagine where you can make almost anything wickedly powerful. ICBM Jack Frosts exist too.
Calandir Oct 20, 2024 @ 3:22pm 
Originally posted by SQUIRREL JELQING:
Originally posted by Ethram:
Demons in SMT and Persona are VAST, there is lots of them. While there aren't that many that are ''useable'' there is lots of them you just get to fuse with others to get new ones etc.

Here you mostly just lv up something if you want few skills from it.

All demons are usable if you know what you're doing, it is a long grind but they are useable more of the modern thing with some grind and fusion techniques but look no further than SMT Imagine where you can make almost anything wickedly powerful. ICBM Jack Frosts exist too.
Jack Frosts are just terror in itself lol. But I get it.
zero Oct 20, 2024 @ 5:01pm 
Originally posted by Ethram:
Originally posted by zero:
i mean sure, but archtypes are basically like 30 different demons and you have a pool of what, 8 at any time oyu can swap between? thats functionally smt, along with its combat system, i can easily see the comparison.
Demons in SMT and Persona are VAST, there is lots of them. While there aren't that many that are ''useable'' there is lots of them you just get to fuse with others to get new ones etc.

Here you mostly just lv up something if you want few skills from it.
again, still missing the point of the comparison: your companions aren't always ann=fire, its anyone can have any suitable pre-set build, with some inherited skills, like a demon in smt is, which is a fairly big difference.
N/A Oct 20, 2024 @ 5:59pm 
Originally posted by Ethram:
Originally posted by N/A:
I have grown to hate the story because.

Neurus defends human experimentation in his bond then goes around and condemns weapons of mass destruction. Considering the real world implications this carries it is disgusting especially giving the games main themes.

Persona is a spin-off of SMT so every Persona game is SMT-like. They also use more gameplay mechanics from SMT than they do Persona. Ex. Press turn instead of 1 more and swapping allies over swapping your equipped Archetype/Persona.

Also while the game is easier than SMT it is harder than Persona and you can die very easily if you are not paying attention. It's really a mix of Personas shallow upbeat storytelling and SMTs more unforgiving gameplay.
I do play on hard and I agree that you can die easily. It's fun learning from your mistakes and trying battles with different strategy.

Is the weakness hit different from persona to SMT? I mostly knew Persona system, and is it working differently in SMT?
In this game when you hit a weakness you don't get another action, instead your action icon gets cut in half meaning you get one more action so if everyone hits a weakness you get 8 total actions. In Persona if you know the enemies weakness it's pretty much a free battle.

In persona you can hit an enemy to remove something like tetrakarn then keep attacking, in this game you will lose two or all of your turn and then probably die. So it's just stricter all around. Late game even the curse debuff will outright kill you if you attack.

It's still easier than SMT because you are not running into laughably busted mobs with setups that give your whole party a negative status effect then reduce your entire parties health to 1hp for having that status then outright killing you with a party wide physical skill. As a matter of fact the Ai in this game seem pretty stupid and don't seem to follow any real pattern that I can see.
ez game ez life Oct 20, 2024 @ 6:31pm 
peak Atlus, peak JRPG
Comatose Dolphin Oct 20, 2024 @ 7:53pm 
Originally posted by N/A:
Originally posted by Ethram:
I do play on hard and I agree that you can die easily. It's fun learning from your mistakes and trying battles with different strategy.

Is the weakness hit different from persona to SMT? I mostly knew Persona system, and is it working differently in SMT?
In this game when you hit a weakness you don't get another action, instead your action icon gets cut in half meaning you get one more action so if everyone hits a weakness you get 8 total actions. In Persona if you know the enemies weakness it's pretty much a free battle.

In persona you can hit an enemy to remove something like tetrakarn then keep attacking, in this game you will lose two or all of your turn and then probably die. So it's just stricter all around. Late game even the curse debuff will outright kill you if you attack.

It's still easier than SMT because you are not running into laughably busted mobs with setups that give your whole party a negative status effect then reduce your entire parties health to 1hp for having that status then outright killing you with a party wide physical skill. As a matter of fact the Ai in this game seem pretty stupid and don't seem to follow any real pattern that I can see.

Easier is arguable. When it boils down to it One More is in essence a form of press turn, its a feast and famine system that removes the messing up punishment but has it's own punishment along with conditional turn based aspects.

I don't remember a whole lot of P5 since I just cleared it when it originally released. But definitely on P3 and P4, the enemies can interject attacks inbetween your actions. In P3 (not reload) and P4 that system is pretty bad. Because buffs are good but certainly negligible since persona stats and evasion take precedence when it comes to not wanting to die for the vast majority of the game.

Due to this system though, at times because of these interjections they can straight up nuke your player or dodge and make them trip. The nukes are IMO a lot more annoying to deal with in Persona than most Megaten games because you have ways to avoid instakills where as you have a bad persona equipped at the time of the Last Resort you're not really gonna dodge it at all. The trip in itself is like having a turn stolen away, now if you level up social links of course they can pick you up, but thats for down the line. In addition, This is not even bringing up the god awful fatigue system in P3.


The complexity of press turn issue isnt even that bad tbh, and it seems a lot of people just have the misconception that press turn is the issue. When realistically in some SMT games the issue simply is there are some absolutely horrible skills, sickness + sickness instakills are one example.
Last edited by Comatose Dolphin; Oct 20, 2024 @ 8:02pm
Diabolical Taco Oct 21, 2024 @ 10:47am 
Originally posted by zero:
Originally posted by Ethram:
The thing is, you don't really catch anything in this game. Just switch ''jobs'' I understood Persona and SMT systems of catching and fusing demons, but this has nothing like this, just few jobs that you can switch between party members.
i mean sure, but archtypes are basically like 30 different demons and you have a pool of what, 8 at any time oyu can swap between? thats functionally smt, along with its combat system, i can easily see the comparison.
I'd agree, but I'd make one quibble about the SMT comparison. You're definitely not swapping archetypes nearly as fast as demons, especially the early game. Add to that the synthesis system in Metaphor adds a whole new dynamic.
zero Oct 21, 2024 @ 11:42am 
Originally posted by Diabolical Taco:
Originally posted by zero:
i mean sure, but archtypes are basically like 30 different demons and you have a pool of what, 8 at any time oyu can swap between? thats functionally smt, along with its combat system, i can easily see the comparison.
I'd agree, but I'd make one quibble about the SMT comparison. You're definitely not swapping archetypes nearly as fast as demons, especially the early game. Add to that the synthesis system in Metaphor adds a whole new dynamic.
oh yeah i can agree, i was mostly pointing out the smt comparison makes sense, its inspired by both to some degree, you just see more of the smt in the combat systems specifically.
Sharkofspace Oct 21, 2024 @ 1:31pm 
I've played Persona 3 FES (Haven't played Reload), 4 Golden, 5, and 5 royal, and loved all of them, but I absolutely hate everything about Metaphor.

I don't understand how everyone seems to universally agree that this game is a perfect masterpiece when it just feels like Persona but significantly worse in every way. What am I missing?
Last edited by Sharkofspace; Oct 21, 2024 @ 1:31pm
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Date Posted: Oct 20, 2024 @ 2:13pm
Posts: 51