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It's obvious because a few of them, including the red dragon have time based group-wipe mechanics, so if you drag it out, they'll straight up delete your party,
Metaphor really left out the REAL gimmicky type of fights or fights that can be, quite literally, RNG if you beat them or not or that could suddenly soft lock you into unwinable scenarios.
I didn't bother reloading to try other barrier negating skills cause I'm too lazy, so I just bruteforced it by using an element which he nulls, then I wailed on him with Fire.
The most ♥♥♥♥♥♥♥♥ part of the fight is his Roar aoe debilitate thing, but luckily, I had the insight to buy dekunda items in the shop beforehand cause I know how useful Dekunda is from past games.
But i still dont condone this boss design too much. I grinded it down, and learnt online that theres a second phase as well. All my motivation was lost there as i had removed almost all health with not much mp left.
Aditionally the 2nd part is just as bad. It spams the damn area of effect attacks, buffs itself to heaven and hell, and debuffs the party way too reliably still. And my party members are all weak to its attacks when its the only archetypes that has fire attacks i posses.
This fight has killed all my motivation to continue as i have to sit through this slop of a ♥♥♥♥ design battle. Im gonna do it on easy now, cause this terrible.
So unleash all your hardest hitting fire spells until quartz wall gets put up, then work on dealing almighty damage. Re-apply Magic Guard as necessary. When Rella's down, you've basically won. Perfectly beatable boss even on hard mode.