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I mean, I do appreciate the advice. But isn't that really bad game design
Isn't that like one of the earliest synthesis abilities you get with elf ear knight chick? her and mage class literally gives you a magic shield....
As for makarakarn (skill that repels magic), you get it from lvl 20 faker.
You could also try buying utilitarian manual accessory from magic shop (I believe all magic shops has it) and equiping on your knight so it doesn't cost you 2 turns and you'll need mage, seeker or healer (or their upgraded variants) party memeber to use this synthesis skill. What's great about this synthesis skill it give repel to whole line, so if all your party is at the front, everyone will get magic repel.
it's still a very badly designed roadblock, just imo. You can land yourself in an impossible situation, since you have no way to level classes that you may not have, unless you go back to a save file all the way back on the island, which is frankly ridiculous. Or lower the difficulty to practially non-existent, I suppose.
So you basically have to spam Dekunda yourself and not bother with debuffing the boss, which ultimately makes any sort of debuffing ♥♥♥♥♥♥♥ worthless.
the spell shield is a red herring and using a def debuf makes the boss waste a turn. its way easier than any of the bosses you are forced to fight on blight/bad weather imo
The difficulty spike is ridiculous. Louis beforehand is a joke. And then this. The game is realy easy before this and out of nowhere you'll need perfect preperation and strategy that requires knowledge of the boss you don't have.