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Autosaves are combination convenience/fail safe feature. If you put your faith in them as a primary save function, your just asking to get burned. After all, as you just discovered, you can't control when they get overwritten.
Take this as a lesson learned.
I dont think ive ever used an autosave... EVER in a game. they are just impractical and make my save menu look ugly.
especially games that force you to have 35 autosaves mixed in with your single manual save. thats genuinely something I hate to see.
BG3 has more than one autosave slot, right?
I'm a save scummer so really should have known better. Luckily, I find the spectacle of a boss fight in this game, highly entertaining! :)
I think I have played for about 40 jours, so I guess I have saved by now 80 times? Maybe more.
Slot 4 is used for after significant investments of effort with the scope of a slot 5 save. For example, I just spent four real time hours clearing out the surrounding side quest dungeons.
Slot 3 is used at the start of every single in-game day (that game actually allows me to save). People who go weeks or months of in-game time without saving (when the game didn't forbid them from doing so) get NO sympathy from me when their failure to save bites them in the ass.
Slot 2 is to slot 3 as slot 4 is to slot 5.
Slot 1 is my go to every other moment save slot.
Using that logic, it is nigh impossible to soft lock myself, or have to use a save file that goes back well past significant events just to undo one mistake.
I don't trust autosave in most games
While multiple auto saves cluttering up your save file list, especially if they aren't grouped all together in one place, is really annoying, I do typically leave ONE auto-save functional. I don't rely on it for anything (my mantra is "Save; Save again; Keep saving; Did you already save? Doesn't matter, save one more time after you save this time"), on RARE occasions, it has proved useful to have that save.
Given that autosave kicks off before every chest, I really wish ATLUS just let us save wherever we want. Why limit it? Such a poor quality of life decision.
Yes it's nice that it autosaves at chests, but that is unreliable as already pointed out, and sometimes when it's 3am and you've been playing too long already and you weren't planning on a 4hr dungeon, you just want to save and go to sleep safely knowing you can pick up tomorrow.
In my family, that is what we call a "mom save", as in mother is threatening to pull out the power plug on the computer if you don't shut down and go to bed. ALL game should have a dedicated "mom save" slot. It doesn't even have to be a persistent save. Upon saving, the game can automatically return to the title screen of the game, and upon loading, the save will self-delete.
I believe the Windows port of Persona 4 Golden had that feature specifically patched into it well after it's initial Steam release. Why subsequent Atlus games don't have it by default, I don't know.