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Een vertaalprobleem melden
However, when you get to endgame and unlock Royal classes, the melee party members become obscene.
Magic is great for most of the game due to hitting weaknesses, easier access to multi-target abilities, the Seeker line getting spells 1 tier ahead of "schedule", etc.
Physical is good too and you get more physical classes earlier, a few standout combinations like Merchant + Investor's Abacus dominate a portion of the game that you get them, Gunner gets access to a single target Heavy attack, etc.
But when you're able to reliably crit, get access to broken accessories and buffs etc and stronger Almighty physicals outside of Merchant then physicals do dominate the endgame.
Early - Magic, Midgame - Physical (only merchants), late - magic (elemental master synthesis does ridiculous damage for whatever reason, up to 40k on regicide)
problem with magic is, it becomes rly rly good once u get devil summoner and op once u get tier 3 mage but thats late sadly
problem with phys outside of merchants is that crit is nonexistent on normal skills (that don't say high crit chance) even with 20% crit passive, double crit passive and 99 luck.
if you’re talking about the synthesis that costs three turns, that still leaves it outdamaged on a turn by turn basis by a double tycoon, royal dancer, berserker team assuming everybody’s running utilitarian’s manual. dancer giving a teamwide phys charge and not mag means a magic dps has to use a turn charging themselves.
The 3 turn synthesis does 0 dmg, Meteophor and the lightning bolt one deal ridiculous damage with inheritance and the synth dmg amulet and 4 mages, ye show me how you're doing 40k with that on regicide, on hard thats pretty easy (i still don't know how tycoon can hit 40k to dragons)
Also regarding the charge, your mage goes first, uses charge, you skip 1 mages turn and put weakness with dance, skip with next mage and your main mage still has 2 turns left for synthesis in the same turn and you can do this every turn.
But it's not needed because 40k one shots every dragon and elegy on regicide, only thing it doesn't 1 shot is destroyer and redscale, destroyer dies start of the next turn and redscale dies in 4 turns (because redscale has more hp and takes a lot less dmg)
Wrong and this shows you've tested nothing in the game. Even mid game it's already stronger than str with summoner