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You want Ninja to do damage and that's not what Ninja specializes in. You don't like it but it's not bad. Ninja is incredibly broken. Third Eye + Knights Proclamation + Dodgers Ring has literally carried me through some of the most difficult fights in the game.
Edit: i tried editing my original post to fit this in so as not to double post but I guess since I qouted first before going to edit it, it let me edit it in then just qouted it twice and made a new post anyway lol thanks steam.
Ninja is literally supposed to deal dmg, it even says that on the class description and all the skills are extreme dmg + high instakill chance (which didn't happen once in my entire playthrough) You can do all that by just using proclamation and barrier and it does the same with half the effort
You say it's doing zero damage but i'm doing 500 ~ 1000 with it depending on the skills i use which is typical for good physical damage. That huge spike in agility is what the class specializes in. You are complaining that it's not OP and I am telling you it is, it's just not braindead button mashing stupid and has a chance to fail.
The fantasy in this game is not a power fantasy.
Swapping Archetypes on the fly would make the game too easy.
Buffing and Debuffing like in SMT games is very OP.
FWIW you later get a 5th ally that introduces mechanic where you can swap in a party member in and out of combat. That class also has masks that can switch affinities and skills.
The thing I do agree with is that the archetype menu is a pain in the butt for setting up party wide synthesis skills. Would be nice to have a all party members visible in a menu to set those up easier...
inventory menu outside of combat is a pain in the butt as well. Need more ways of sorting through these items, weapons and armor.
Agree also with over world combat. Some classes are way easier to use than others (Faker and Gunner very easy - warrior and other melee classes can be frustrating)
Yes it repels, therefore making them lose all turns and it's 100% and not rng
1k dmg is nothing in this game, my elemental master is hitting for 17k, even my summoner does 7k
Physical in general is super weak in this game, needs fullbuffs to hit mediocre numbers while mage casts hyper and does a billion dmg and the physical equivalent of hyper isn't nearly as strong
With 1k dmg you'd probably fight the last bosses for an hour or smth lol, they have 40-50k hp
just out of curiosity, which boss except the fire dragon who happens to cast an aoe charm every 3rd and a wipe attack every 4th turn requires planning in this game?
and i have to do that for every ♥♥♥♥♥♥♥ archetype per person, and it reserves or locks equipment from others. Like honestly, just let me put whatever the ♥♥♥♥ i want equipment/clothing wise on my guys and let the weapons be the sole defining feature.
The biggest problem I have with this game overall though, and the reason for my dropping it. Not having enough information to go on as you play through it the first time around. Experimentation is cool and fun, but not having a clearly visible path of all the future archetypes of a tree once the base form is unlocked.. is really a hindrance. Because you need to try multiple types to see what you like on who, or to shore up weakness of they’re “natural type” and you end up with dozens of types to manage all at once per person. When the real type you want to assign to someone is locked behind 2/3 others that you didint happen to build them down.. because the further forms are hidden until you unlock the prior, and it’s not something that would’ve made a ton of sense on the fly. Like mage needing assassin. I think if I went through the game again I would save my archetype exp items a bit more despite being able to farm them easily. Because it’s just a mess to look at and strategize, and I don’t have the time to do all that every new zone.
But i agree the 0 information thing and not having respec is a real joy killer
uhh what, you can swap characters in and out of battle after you get her
But i agree the 0 information thing and not having respec is a real joy killer [/quote]
I’m aware you can do that yeah. But it costs a turn, or half? And yeah that help if everyone was unanimously different in what they can bring to a fight. But a lot of the classes without the expecting of mage don’t have access to many differing forms of attack elements. Discounting any weapons you put on with extra effects, or skills inherited by others. Which again, lands me in the pitfall of feeling like I need everyone to learn as much as possible so everyone can so I don’t overly specialize someone. Again, hindsight is 20/20 and I think it’s just easy to get lost a first time through. No telling if I’ll come back though.
This is so damb petty but you need to understand some things, I am not talking down to you, I am trying to help you.
I still don't know what barrier is and reflect only takes two actions but that's beside the point so lets just drop that ok?
The only skill that has a chance to insta kill is Assassins Assassinate and it says it may kill not that it has a high chance, for all we know it's low. So unless you inherited Assassinate from Assassin none of Ninjas moves are ever going to insta kill.
Then you have it's Physical Skills. The first two tiers skills do weak physical damage and the last tier Ninja does medium physical damage not severe or extreme. The fact that all Ninjas physical skills are locked in those brackets are why they do so little damage but they can do 500 ~ 1000 damage which is good for skills in those brackets, if that's not good enough for you then inherit slash boost and rising slash from the warriors line and charge from berserker.
Then you have the dark element skills. Assassinate and Adamant Nightblade do heavy physical dark damage. These are your best skills. I don't know if they scale off of physical or magic because my stats are even but they are doing plenty of damage for me. Just because people are saying synthesis skills do 10k dmg doesn't mean that your damage sucks if it's not 10k. There's just one skill that does that and it's a stand-out skill that you have to work for.