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erm…it absolutely matters what archetypes you run and what skills they inherit. the entire endgame is based around it.
example: heismay in his ult class is the fastest character in the game, but doesn’t do much damage. you want to give him debuff abilities from the faker line so he can set the field appropriately. you can’t just swap him off of the archetype, because it has multiple abilities that are crucial to completely screwing the enemy on their turn.
the whole game is balanced around restrictions. i do wish there was a way to restart and change your archetypes without dying or restarting the game but swapping mid battle would absolutely break the system.
as for brawler, you want to run it because HP is a much more easily accessible resource than MP. if the enemy’s weak to strike, they pretty much guarantee a resourceless win.
it’s also not dependent on being low hp…it gets stronger the more health you have.
I haven't had any issues at least, I'm really loving this new way of doing things, it is refreshing. I do love Persona as well though and I bet they'll keep the way of how things work in that series
no, it doesn’t. it says “Power proportional to caster's remaining HP.” you are misinterpreting.
there is an actual class later on that gets stronger at low hp and it’s very clearly stated. “While in the front row, increases damage of all skill proportional to HP lost.”
as for anyone can be anything being ok, that’s only true on an individual level. strohl is “okay” at being a magic user. but that doesn’t mean every single party composition is “okay”. if you go in with the wrong one, you should absolutely get spanked. changing archetypes would give you access to so much more broken ♥♥♥♥ than the devs intended, which would be a problem because you can already crit for 70k almighty damage in the late game.
i can agree with the game being grindy if you want to experiment, but i feel you’re absolutely off-point with swapping archetypes mid battle, ehich is what the whole topic title is about.