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I mean compared to many other games yes. Elden Ring blind and many other games are 100+ hours. Even Monster Hunter if you get really into it the grind is very long, if that feels like a waste of time just dont play games lmfao. A good solution i’d say.
Agreed and also having a megaman-like replaying all the robot masters again at the end just felt like padding that was unnecessary. The story seems dark at first but become typical anime crap by the end. i was very disappointed. the classic pull all of your punches when it seems like something bad could happen to your group. Its and alright game but misses the potential.
Idk what you mean by
>game is long, too much effort? >Ermmm don't play games lol
But that's a unique opinion. On top of that I never mentioned it being a waste of time?
I enjoyed the game from my pfp a lot more than anything from elden ring lol
My favorite games for atmosphere and story so far are Square Enix games.
I mostly played the FF franchise, but I recently played NieR Replicant and it blew me away despite being a flawed game. I'm going to play NieR Automata after Metaphor. I honestly think they're the best games I ever played in my life. I think Yoko Taro is the true master. And the music is...God tier.
I will come back to this thread when I finish Metaphor though.
I'm just in the first village. Right now I'm enjoying it. Some of the humor makes me roll my eyes (ending in the belly of a beast and literally being shat out lol) but I'm hoping the story will be satisfying overall.
Also I agree in terms of game length, but its also about personal enjoyment.
I found my way of gaming is to buy few games, but play the ones I like 100+ hours. For example I platinumed both FF Rebirth and FF16 and put over 150 hours in both, but played literally no other game that year. Oh and now Nier Replicant. I'm not so interested in buying a game every month and just playing it because its good according to reviews and people.
Unpopular to say but...Elden Ring is a masterpiece but IMO suffers from a too big and too bloated open world. I played Demon's souls and DS1 and those are still the From Soft masterpieces to me. There are some cool moments in Elden Ring with exploration, but for the love of God I couldn't finish this game and was burned out completely by the Leydell Capital. I forced myself to the snowy plateau but uninstalled shortly after, just not wanting to repeat the same gameplay loop. Meanwhile for some reason, FF Rebirth and FF16 carried me for 150+ hours and honestly I could have spent more time in those games, was there more content. Just becuase I was invested in the story.
Nobeta is like ok.
Oh no, i get it. I am saying the dude is making it seem like its incredibly strenuous to play it. If he has that much contempt for it, just don't play it. It really is that simple. Just literally play anything else if it seems like ReFantazio is a waste of his time. I just threw in by extension you're wasting equally as much time on anything else as a point.
Its like "awww damn shucks this game makes me wanna crush my bawls when i play it, let me pull out the 25 pounder and drop it from the second floor and crush my bawls"
I guess out of pure personal obligation you can finish it, I finished EO1 and EO2, and i can confidently say those games are pretty awful compared to 3. Personally I think its a bit wild, considering ReFantazio is actually pretty good. With that being said, it can be a matter of perspective as well. I would say ReFantazio is great narrative game, but a great 'game' game its arguable as flawed in a variety of areas.
Also lmao I saw someone complain that this game's choices don't matter, when most game stories are literally linear narratively, aside from a few multiple endings (which Metaphor also has)
But beyond all that, I find myself skipping 90% of the text because it's rare your choices have consequences. Sometimes this is honestly annoying. One instance that comes to mind is when you infiltrate Louis's ship and reach the bridge, you're given three options on how to deal with it. Which you pick doesn't matter, because all three are wrong so the order is irrelevant, you just *have* to give three wrong answers before a fourth wrong answer gives Gallica an idea that's basically just doing one of your previous answers she rejected.
I find myself caring about some of the characters, Stohl and Heismay have motivations and personalities easy to empathize with for me. The storyline with the let's say, killer baby Human, that was interesting. It at least subverted my expectations. That entire level I kept thinking "It's hidden in shadow because when we actually see it, it's not going to be scary at all, right? It's gonna turn out to be an adorable monster." And then we finally see it and we're told it's been eating all the missing children, and it's bib is covered in blood, and it's jaw distends to reveal rows of sharp teeth and a giant, dagger-like prehensile tongue, and one of the mechanics of the fight is repeatedly poking out it's eyes so we fight it for periods with two bloody eyesockets I can say I was a little taken aback. But the reality is most of the time I'm pointing skip through dialog to rush to the dungeon crawling. They really outdid themselves with the combat system in this game.