Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Grand Cathedral Dungeon - First Mob Spawner. The experience is decent and good enough to cap an archetype. Equip mage and refill the mana of your entire party.
Imp's Dungeon - Just run through the entire dungeon. A run takes 2-3 minutes and gets you decent exp, medicines, and usually 1-2 magla pills if you have decent luck. Equip Merchant and you can get a few hundred thousand gold. Enough to buy whatever you need.
Kriegante Castle Dungeon - First Mob Spawner. Equip merchant for more gold.
Abandoned Tomb - run to first fat ghost enemy and reset. This is the best spot by far. If you have maxed archetypes, you can easily farm 4-8 hero leafs of light per run. A run takes 2 minutes or so. Once you hit level 34, this slows down a lot because you don't naturally engage the ghost anymore and overworld attacks one shot it.
For example, and you can also grind with maxxed out archetypes, every 1k exp you get when the archetype is maxed will give you a 1k exp leaf that you can give to the other archetypes, so no need to grind with a lower effective archetype
Basically, you can keep using a mastered archetype and distribute that a-exp to whatever archetypes you want.
Another tip: the little [colour] elementa enemies are good to kill if you're able. They can be hard to kill before they run away though, so it's often necessary to stun them and then exploit their weakness as much as possible.
From my experience, they only tend to spawn in a few spots, and only respawn when you return to the entrance. However, you can return to the entrance then enter the dungeon again without actually passing time.
they're both about as effective but the latter does have the fringe benefit of you can take that exp and use it on a different character to level up its archtype faster.
Hero fruit and similar grant XP to archetypes (use them, select the character and you can then pick one of the archetypes they've unlocked to grant experience to).
Though the level is largely irrelevant beyond the skills they unlock, and you've got inheritance slots for a reason. In fact you'll generally have an easier time with lower level archetypes if they're the right pick for the dungeon/boss than you will trying to brute force it with higher level archetypes that aren't the right ones for the fight.
Except maybe at the very end in the ultra late game, but I'm not there yet.
Read up on whether you want to inherit certain skills and then level them up with the +1000 arch xp items you get as soon as you reach max rank with your current archetype.
For the main character it can make sense to level up all archetypes because there is an achievement for it and because he will always be in the party.
You also get small permanent stat bonuses for maxing an archetype.
the strictly best way to level up all the archetypes comes at the very end of the game. don't stress too much about it.