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I want RPG with heavy dialogs, especially when it comes to characters I like. And I don't mind the cutscenes of FFXVI either.
A game should never be afraid to tell its story, nowadays too many people want the lean meat, when that is damaging to storytelling, you gotta give rooms for characters to breath.
Please point to the 3 hours generic cutscenes in this game, hyperbole, no?
I respect your POV of course if you enjoy that part of the game, fine.
It's all subjective. But I do think less is more when it comes to quality of a story.
For example, I recently played what could be considered the opposite system with NieR Replicant, the game basically tells you nothing to the point where you have to research stuff online to understand the plot. And yet it creates an extremely evocative setting that I find to be masterful (the game is messed up with the side quests and repetitive gameplay but that's something else).
I'll be honest, I can't rate the game fully because I have about 20 hours in it.
But so far, as someone who likes political ideas and thinking, I'm enjoying the political philosophy theme of the game. I wouldn't call it the most baffling and compelling writing in gaming, but it does meet the criteria of why I bought that game.
But I would say people expecting something more exciting and compelling with more action packed gameplay would be very disappointed.
I still think so far that Final Fantasy games feel more AAA than these Atlus games, but idk.
It does feel to me that this is truly Atlus' first game in the fantasy JRPG genre, it shows somewhat.
While it remains one of my favorite piece of media, I wouldn't take it over anime & manga, or Asian fantasy/historical fiction.
They are proudly AA (costing lesser than 100 million USD to make).
And they should stay that way.
FF series is quite cinematic, but the gameplay tends to suffer as a result. It's still struggling at its ATB system. They have made strides, but even Square Enix admits it cannot solely rely on FF alone, Atlus and Falcom being have clearly shown the success of their other franchises.
There's only so much action you can get off a turn based system from exploiting weaknesses, status effects and synthesis attacks. Don't forget that there are now attacks that ignore resistances, and support skills that inflict weaknesses.
As for this game being dialogue heavy, to an extent yes, but the atmosphere created shows how each major city operates and continuously highlights the competition and shows the changes in the story. It's better than having a town where all you see is multiple npcs with '...' for interaction. As for the scenes, characters each have their own personality, whether it be snarky, arrogant, or straight-forward.
The fact that we have a plethora of JRPG options from at least 2 years ago and still going, we have a lot of options to choose on what to enjoy, and the competition for best JRPGs is only getting tougher onwards.
I'm with you - I can appreciate the game playing with political philosophy and stuff. But they dedicate almost zero effort beyond playing with it. There isn't a deep thought put into all of that, it's just the generic kind of Japanese "power of friendship"-type of game. You will eventually get to this realisation, if you make it through the tons of empty dialogues. I couldn't, so I went to finish it on the wiki.
It's by no means a bad game. Good production values, a lot of assets. But it's nothing groundbreaking, and every time I see another Japanese game that doesn't even try to push boundaries of interactive fiction I'm just saddened.
If you put all the titles within these categories next to each other without any regard to their individual quality, you just force me to invoke the "inexperienced" bit again.
Not sure if it can be found on the Playstation Store, there is a pretty old game (it's more of a visual novel) called Tears to Tiara 2: Heir to the Overlord (PS3). That game really pushes it. A great story, that's if you can handle the hours of visual novels, but there is a strategic JRPG and it is by no means easy at all.
And no, for western fantasy, LOTR it is, and probably Warhammer Fantasy, but that one is grimdark LOTR either ways.
I'm just pressing forward trying to get to the dungeons which are the fun part of the game, but then if I get there and discover my setup is exactly what won't work in the dungeon I'm in and it took me three days to get there. That's why all of these quality of life things like hitting L stick to restart fights and being able to swap party members and archetypes on the fly feels so essential.
Going too fast will negatively affect things.
Read, breath and calm down.