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Yes there is less but still, the game is suoer bloated with unnecessary dialogues during many instances. It's frustrating
Honestly though, why do we need all these civilians talking as we walk by, so many pop ups that they come and go before I can read them. It like the game is a PC with a trojan that has hijacked a web browser so you get constant pop ups interrupting the normal flow of your browsing. Not to mention they sound effects for the pop ups, it is just really irritating.
This is a bad complaint.
autosaves happen every damn minute it feels like
If I have annoyances they are either on the technical side (running on an outdated engine isn't ideal) or some minor QoL (like allowing us to switch Archetypes on the fly instead of having to go back to the equipment menu every time, or letting us preset equipment instead of auto-equip which often unequips things I want to specifically keep equipped).
It never even entered my head that there was "too much" dialogue. It's an RPG.
Do people complain about too much dialogue for Trails games or for BG3? I don't think I've seen those complaints for those games before, but maybe I was just looking in the wrong places.
Reading all these comments criticizing your work for ♥♥♥♥♥♥♥♥ purpose actually builds up anxiety instead of solving it.
I'm starting to follow this myself, social media is ♥♥♥♥♥♥♥♥ and the internet isn't real.
Keep getting used to it if you wanna play such games.
Imagine if GTA had mascot (Chop?) running with me all the time, popping dialogue windows asking for confirmation every time I wanna enter the Car.
The problem is that the companion quests are very "by the numbers". ATLUS had some really interesting confidant storylines over the years so I'm very dissapointed that the moment we get to step into a fantasy setting, they still evolve around very mundane/almost highschooly-concepts.
Perfect example is Maria. I like her character but her questline is basically "The other kids don't play with me!" .. that is fine - but jesus doesn't this work for 8(!) confidant level-ups.