Metaphor: ReFantazio

Metaphor: ReFantazio

View Stats:
Gonsnakex Oct 16, 2024 @ 11:32am
2
So much unnecesary dialogue
I like the game and for the most part I am enjoying it but sometimes there is too much dialogue man, its just annoying. It doesn't help either that you cant even save at times resulting in lost progress if you quit

Seriously, Atlus needs to tone down so much dialogue, I get it, this an jrpg but there has to be a limit
< >
Showing 16-30 of 100 comments
Gulp Oct 18, 2024 @ 12:08am 
Compared to P5 this actually has less "A door opened? Lets go!" texts. Not by much though.
Last edited by Gulp; Oct 18, 2024 @ 12:09am
Gonsnakex Oct 18, 2024 @ 12:25am 
Originally posted by Gulp:
Compared to P5 this actually has less "A door opened? Lets go!" texts. Not by much though.

Yes there is less but still, the game is suoer bloated with unnecessary dialogues during many instances. It's frustrating
Martoq Oct 18, 2024 @ 12:25am 
Originally posted by Viper:
Lol. People want to take the RPG out of RPGs.

Honestly though, why do we need all these civilians talking as we walk by, so many pop ups that they come and go before I can read them. It like the game is a PC with a trojan that has hijacked a web browser so you get constant pop ups interrupting the normal flow of your browsing. Not to mention they sound effects for the pop ups, it is just really irritating.
Last edited by Martoq; Oct 18, 2024 @ 12:27am
REBirthTheEdge Oct 18, 2024 @ 12:33am 
Originally posted by Martoq:
Originally posted by Viper:
Lol. People want to take the RPG out of RPGs.

Honestly though, why do we need all these civilians talking as we walk by, so many pop ups that they come and go before I can read them. It like the game is a PC with a trojan that has hijacked a web browser so you get constant pop ups interrupting the normal flow of your browsing. Not to mention they sound effects for the pop ups, it is just really irritating.
No this is a feature to know what the people think, it also emphasizes the anxiety faced by the player.

This is a bad complaint.
Last edited by REBirthTheEdge; Oct 18, 2024 @ 12:33am
F.O.A.M Oct 18, 2024 @ 2:23am 
wait how do you even lose progress?
autosaves happen every damn minute it feels like
hush Oct 18, 2024 @ 2:24am 
Originally posted by Gonsnakex:
I like the game and for the most part I am enjoying it but sometimes there is too much dialogue man, its just annoying. It doesn't help either that you cant even save at times resulting in lost progress if you quit

Seriously, Atlus needs to tone down so much dialogue, I get it, this an jrpg but there has to be a limit
disgaree with you for this one
Shodingus Oct 18, 2024 @ 3:30am 
Originally posted by Gonsnakex:
I like the game and for the most part I am enjoying it but sometimes there is too much dialogue man, its just annoying. It doesn't help either that you cant even save at times resulting in lost progress if you quit

Seriously, Atlus needs to tone down so much dialogue, I get it, this an jrpg but there has to be a limit
this guy bought an 80 hour JRPG and is complaining that there's dialogue, bro
Hexy Oct 18, 2024 @ 3:34am 
Originally posted by REBirthTheEdge:
Originally posted by Martoq:

Honestly though, why do we need all these civilians talking as we walk by, so many pop ups that they come and go before I can read them. It like the game is a PC with a trojan that has hijacked a web browser so you get constant pop ups interrupting the normal flow of your browsing. Not to mention they sound effects for the pop ups, it is just really irritating.
No this is a feature to know what the people think, it also emphasizes the anxiety faced by the player.

This is a bad complaint.
Yeah i agree, it's sort of nice that it changes based on what you're doin and if you've helped people etc too, it's actually a really nice touch
HarkeN Oct 18, 2024 @ 7:46am 
Has something happened to attention spans or the reasons people buy games or something? I don't even notice it taking time, I just allow myself to get absorbed in whatever I'm doing. Then I look around on these forums and see all these complaints and annoyances that genuinely never even entered my head and I feel like I'm living on a different planet.

If I have annoyances they are either on the technical side (running on an outdated engine isn't ideal) or some minor QoL (like allowing us to switch Archetypes on the fly instead of having to go back to the equipment menu every time, or letting us preset equipment instead of auto-equip which often unequips things I want to specifically keep equipped).

It never even entered my head that there was "too much" dialogue. It's an RPG.

Do people complain about too much dialogue for Trails games or for BG3? I don't think I've seen those complaints for those games before, but maybe I was just looking in the wrong places.
REBirthTheEdge Oct 18, 2024 @ 6:26pm 
Originally posted by HarkeN:
Has something happened to attention spans or the reasons people buy games or something? I don't even notice it taking time, I just allow myself to get absorbed in whatever I'm doing. Then I look around on these forums and see all these complaints and annoyances that genuinely never even entered my head and I feel like I'm living on a different planet.

If I have annoyances they are either on the technical side (running on an outdated engine isn't ideal) or some minor QoL (like allowing us to switch Archetypes on the fly instead of having to go back to the equipment menu every time, or letting us preset equipment instead of auto-equip which often unequips things I want to specifically keep equipped).

It never even entered my head that there was "too much" dialogue. It's an RPG.

Do people complain about too much dialogue for Trails games or for BG3? I don't think I've seen those complaints for those games before, but maybe I was just looking in the wrong places.
This is why Hashino himself stays out of social media: https://www.gamesradar.com/games/persona/persona-and-metaphor-refantazio-director-tries-not-to-be-that-conscious-of-feedback-as-looking-at-reactions-isnt-good-for-your-mental-health/

Reading all these comments criticizing your work for ♥♥♥♥♥♥♥♥ purpose actually builds up anxiety instead of solving it.

I'm starting to follow this myself, social media is ♥♥♥♥♥♥♥♥ and the internet isn't real.
ValentB Oct 18, 2024 @ 6:29pm 
Originally posted by xcenic:
Want to open a door?
-here 3 pop up dialogue windows.
Want to purchase in a store?
-here 3 pop up dialogue windows.
Want to travel into a zone?
-here 3 pop up dialogue windows.
a new day and you need to save because you want to go sleep?
-here 15 minute dialogue windows.
Persona 5 in a nutshell.

Keep getting used to it if you wanna play such games.
ValentB Oct 18, 2024 @ 6:32pm 
Has something happened to attention spans or the reasons people buy games or something?
It's getting tedious and frustrating.
Imagine if GTA had mascot (Chop?) running with me all the time, popping dialogue windows asking for confirmation every time I wanna enter the Car.
Charsiew Oct 18, 2024 @ 6:35pm 
next time don't buy any jrpg games, or you get anxiety.
REBirthTheEdge Oct 18, 2024 @ 6:37pm 
Originally posted by ValentB:
Has something happened to attention spans or the reasons people buy games or something?
It's getting tedious and frustrating.
Imagine if GTA had mascot (Chop?) running with me all the time, popping dialogue windows asking for confirmation every time I wanna enter the Car.
This doesn't happen in this game either.
Swimfan Oct 19, 2024 @ 12:33am 
Originally posted by Gonsnakex:
Originally posted by Swimfan:

Yes, agreed.
The plot itself is interesting - almost all confiant conversations aren't. I have never skipped so many cutscenes in any ATLUS game.

Glad to hear I am not the only one. For me, so much dialogue hurts the pacing to be honest. After the first main story dungeon, there are many videos and dialogues, I counted an hour and a half until I was able to save the game and move again my character. It's just nuts, I feel like the game doesn't respect players time and yes the game is good but this has to be pointed out too

The problem is that the companion quests are very "by the numbers". ATLUS had some really interesting confidant storylines over the years so I'm very dissapointed that the moment we get to step into a fantasy setting, they still evolve around very mundane/almost highschooly-concepts.
Perfect example is Maria. I like her character but her questline is basically "The other kids don't play with me!" .. that is fine - but jesus doesn't this work for 8(!) confidant level-ups.
< >
Showing 16-30 of 100 comments
Per page: 1530 50