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I'm not going to deny the combat is fairly flat with you either ambushing the enemy and winning (provided you don't F'up) or you getting ambushed and getting wiped... even in P5 it wasn't this grievous... instead; P5 had ways to make combat far from a one-sided slog and SMT5 was even better in this regard.... P5R and SMT5:V had the more interesting story too even if it was hammed in at some points. I DO like the more open ended nature of ReFantazio and it offering way more options to increase the MC "core" stats; I felt way less cornered into following a single direction and the game feels less linear as a result.
It's obvious Atlus tried something new with Refantazio and I like the idea of the concept of exploring matters of the heart (or conviction) being explored next to the SMT/Persona series exploring matters of character...
In a way I see this game like something as Makai Kingdom or La Pucelle in relations with Disgaea; there's a lot you will recognise and a lot you will enjoy but "it's just not disgaea" as much as this game is "it's just not Persona/SMT"
Even xenoblade 3 was imo lmao
I think your take on the story and its characters is a pretty wild reduction. The game's thesis is essentially "what does a better world look like?" How do we solve complex problems? Is there a correct answer? It uses the power of fantasy to examine these issues.
Since that's the game's thesis, it makes sense that most of the stories we see are tied to it--they're thematically coherent. If you don't like the exploration of these themes, which it sounds like you don't, it makes sense that you are so upset with the game.
That said, each bond character is not just "racism," they are suffering in an imperfect society (with the looming question being "is there such thing as a perfect society?") and we follow different threads within Metaphor's established world.
Here are some very simplified takes on the Followers that are more complex than "they all are racism":
Strohl is a noble of insignificance--a rural lord--but we see his definition of nobility as shaped by his initial view of his parents, to after he lost them, to him stepping into the type of noble that is a shield for his people.
Hulkenberg is the epitome of devoted knight who failed her charge. The disgrace and internal turmoil brought on by this nearly destroys her, but we see her navigate knighthood and oaths of the past that are her strength but also her weakness.
Heismay is a parent mourning the early death of his child. His story is about sorrow and losing hope and seeking his own destruction as a means to repent for his failings; as a knight himself, there is overlap with Hulkenberg. This story is, of course, complicated by the discrimination he faced, and we even see the Shadowguard represented in Hulkenberg's story as well as a means of further tightening the connection between their paths.
Catherina's story is in one part about race, but it's far more in line with class struggles and trying to even build up the foundations for what it takes to rise above poverty.
Bardon's story is about trust in the people; earning it with his actions, losing it with his actions, but never wavering in his dedication to service, which ultimately highlights the unfair burden his town placed upon his shoulders (an over reliance and expectation of perfection).
My point being, yes, there is thematic resonance between the narratives and the game's central theme. That is cohesive and powerful and a sign of thoughtful writing. Utopia isn't the only theme, of course, there are others (like Fantasy, capital F), but if you aren't a fan of the core message, that's okay. If you thought the plot was bad, that's an argument you're more than welcome to make. Lastly, just because something is celebrated or received well doesn't mean you have to be a fan, too, you can hate it haha. That said, I think the way you've portrayed some of these criticisms makes it very easy to illustrate why your opinion differs from the praise the game has received.
I'm also happy its short and has a more streamlined combat system going for it and added the bit where you can bonk them in the overworld for xp/coins after reaching a certain level. That felt so bloody good and I hope they keep that in whatever production comes next.
First atlus game I managed to finish, P4G and P5 both drag on and on and on and I just stop playing cause its freakingly furstrating. But, now that I finished this, my interest is sparked anew and i'll prolly tackle those two games again at one point.
Also what cc chan said.