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Maybe I just lack the fantasy to imagine it though, hehehe. Sure, if ATLUS can figure it out, it could be fun.
The characters are still mech pilots (so they are still human size), but they can have their mechs to do specific/special attacks while the characters still have normal attacks in dungeon, and certain battles are just straight out giant mechs duking it out.
https://www.youtube.com/watch?v=SRPQRU1D4k8
Or better, they just pilot their giant mechs and be a fully mecha RPG (where the mech collection replace the Archetype collection.
EDIT: About the whole taking 10-30 mechs around, well, let's just say the spaceship runner has a big hangar.
Persona game lets the main character to change Persona on a fly. Metaphor lets you change Archetype whenever outside of a combat.
If you had the sci-fi game like this, how do they change the mech every few moments? Is the "spaceship" dropping new mech every time we change it? Or would we be locked into the mech for the whole dungeon? That feels like taking away the flexibility.
Maybe you find it silly I hang on the "logistics" part of the game, but the thing is there is no logistics problem in Persona and Metaphor, and no complicated explanation necessary as to why we can do what we do.
Maybe selecting a mech for the whole dungeon could be fun in terms of preparation, that we have to be even more careful. But for me it would be taking away the gameplay feature I quite enjoy. Not saying it would be a bad game, just this on paper appeals to me less than being able to change the Persona/Archetype as I want.
Honestly they could do the Doraemon-thing where mechs can be miniaturzed, or they can teleport them in, or they have different kits that can be changed mid-dungeon.
I still think it can be done, depending on the way devs want it to work.
Seriously that game only being on the Wii U until now is a crying shame.
A shame that it's still mostly on a planet, I want a true space adventure where you have spaceships and bridge crew.
You remember the A.G.W.S system of Xenosaga 1? Think kind of like that but more fleshed out and integrated to the overall game. Though as a heads up it is the Xenoblade gameplay systems (realtime movement/cooldowns) rather than turn based in case that's a deal breaker.
But yeah I'd prefer a turn-based combat system.
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