Metaphor: ReFantazio

Metaphor: ReFantazio

Näytä tilastot:
Severe or Extreme?
idk which has higher damage tbh
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Näytetään 1-8 / 8 kommentista
ChaP 31.10.2024 klo 0.24 
Severe is higher.
ChaP lähetti viestin:
Severe is higher.
Which makes no linguistic sense, but hey, can't even blame the localisers because the original is also absolutely primitive and barebones when it comes to battle system info.
ChaP 31.10.2024 klo 2.04 
Clown lähetti viestin:
ChaP lähetti viestin:
Severe is higher.
Which makes no linguistic sense, but hey, can't even blame the localisers because the original is also absolutely primitive and barebones when it comes to battle system info.
Maybe it's an Atlus thing, I don't know. English is not my first language, so I can't comment much.
Viimeisin muokkaaja on ChaP; 31.10.2024 klo 2.08
Clown lähetti viestin:
ChaP lähetti viestin:
Severe is higher.
Which makes no linguistic sense, but hey, can't even blame the localisers because the original is also absolutely primitive and barebones when it comes to battle system info.
LMAO you really got a bone to pick with this game.
ChaP lähetti viestin:
Clown lähetti viestin:
Which makes no linguistic sense, but hey, can't even blame the localisers because the original is also absolutely primitive and barebones when it comes to battle system info.
Maybe it's an Atlus thing, I don't know. English is not my first language, so I can't comment much.
Primitive game design that keeps the details away from players, so they cannot plan around the information? I hope it's not an Altus thing, but I've heard differently.
Broso 31.10.2024 klo 2.59 
It's unfortunate but it is the same for other Atlus games.

The order is weak < medium < heavy < extreme < severe

There's usually an actual numerical power value but unfortunately it's hidden
severe damage type cost more MP
severe is most likely higher damage
Viimeisin muokkaaja on 丂ㄖ尺乇ㄥ57; 31.10.2024 klo 6.08
Clown lähetti viestin:
ChaP lähetti viestin:
Maybe it's an Atlus thing, I don't know. English is not my first language, so I can't comment much.
Primitive game design that keeps the details away from players, so they cannot plan around the information? I hope it's not an Altus thing, but I've heard differently.


How can you not plan around it? More MP cost = stronger attack, so one can logically assume Severe is higher than extreme. You can also clearly realize this in order of when and how you unlock it.

Some games, or rather, plenty of games do this. Just like final fantasy does it like this:
fire - fira - firaga


What exactly do you need to know in order to ''plan around the information''? Beyond what you already know which is higher damage? You knowing the exact numerical value has no value here.
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