Metaphor: ReFantazio

Metaphor: ReFantazio

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Severe or Extreme?
idk which has higher damage tbh
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Showing 1-8 of 8 comments
ChaP Oct 31, 2024 @ 12:24am 
Severe is higher.
Clown Reemus Oct 31, 2024 @ 1:45am 
Originally posted by ChaP:
Severe is higher.
Which makes no linguistic sense, but hey, can't even blame the localisers because the original is also absolutely primitive and barebones when it comes to battle system info.
ChaP Oct 31, 2024 @ 2:04am 
Originally posted by Clown:
Originally posted by ChaP:
Severe is higher.
Which makes no linguistic sense, but hey, can't even blame the localisers because the original is also absolutely primitive and barebones when it comes to battle system info.
Maybe it's an Atlus thing, I don't know. English is not my first language, so I can't comment much.
Last edited by ChaP; Oct 31, 2024 @ 2:08am
REhorror Oct 31, 2024 @ 2:13am 
Originally posted by Clown:
Originally posted by ChaP:
Severe is higher.
Which makes no linguistic sense, but hey, can't even blame the localisers because the original is also absolutely primitive and barebones when it comes to battle system info.
LMAO you really got a bone to pick with this game.
Clown Reemus Oct 31, 2024 @ 2:14am 
Originally posted by ChaP:
Originally posted by Clown:
Which makes no linguistic sense, but hey, can't even blame the localisers because the original is also absolutely primitive and barebones when it comes to battle system info.
Maybe it's an Atlus thing, I don't know. English is not my first language, so I can't comment much.
Primitive game design that keeps the details away from players, so they cannot plan around the information? I hope it's not an Altus thing, but I've heard differently.
Broso Oct 31, 2024 @ 2:59am 
It's unfortunate but it is the same for other Atlus games.

The order is weak < medium < heavy < extreme < severe

There's usually an actual numerical power value but unfortunately it's hidden
severe damage type cost more MP
severe is most likely higher damage
Last edited by 丂ㄖ尺乇ㄥ57; Oct 31, 2024 @ 6:08am
Dregora Oct 31, 2024 @ 9:28am 
Originally posted by Clown:
Originally posted by ChaP:
Maybe it's an Atlus thing, I don't know. English is not my first language, so I can't comment much.
Primitive game design that keeps the details away from players, so they cannot plan around the information? I hope it's not an Altus thing, but I've heard differently.


How can you not plan around it? More MP cost = stronger attack, so one can logically assume Severe is higher than extreme. You can also clearly realize this in order of when and how you unlock it.

Some games, or rather, plenty of games do this. Just like final fantasy does it like this:
fire - fira - firaga


What exactly do you need to know in order to ''plan around the information''? Beyond what you already know which is higher damage? You knowing the exact numerical value has no value here.
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Date Posted: Oct 31, 2024 @ 12:12am
Posts: 8