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I am almost done the game, playing on hard without looking a single thing up, and I have literally never used two of the same class at once. I have never seen any reason to; even in this case, there are four other classes you can use that aren't just two extra warriors, so nerfing it like you would want would also hurt a variety of other compositions and strategies. I personally value versatility and flexability over raw one-dimensional power, and certainly find it more fun to mix and match classes to find effective combos.
As for:
While not necessarily a "breeze", you can in fact do that, and only a few of the missions are actually difficult to do it with. Not your best example to defend your point. As for the point in general, one-type-of-unit comps are effective cheese strats in a ton of games going back decades. "All Warriors" was definitely the easiest way to beat the original Final Fantasy for example, even if that was partially because of a bevy of bugs and weird features that hindered every other class but only helped warriors.
Ok thanks, that's the kind of response I was hoping for. Although someone here mentioned there rarely are enemies with repel or null phys, but as long as enemies got enough HP and attack to survive more than 2 rounds of phys attacks, it should be more balanced and fun.
I went into more detail about pretty much everything you wrote here in my other responses. I also clarified that it's not per se about triple warrior but about the warrior's synthesis attack.
And for the 100th time: I was just casually browsing for people's experiences with zorba AFTER ALREADY BEATING him. Nobody could or should expect to see dozens of people in those threads shouting "haha with this strat I not only beat him but every other enemy in the game!". It's the f****** first boss, how could I know at this point in the game there's a strat available that will be OP for THE WHOLE REST OF THE GAME. Thus, my worried questions in this thread.
Also you've obviously never played starcraft lol.
Also, an all WAR team will also have all the same weakness to Wind, so any enemy or boss who uses wind will eat your whole team in a single turn.
Most trash fights never get particularly difficult, though; you're supposed to be able to take them down in 1 or 2 turns without taking any damage; if your build and approach is solid.
thanks man, literally the first sane and insightful reply here. I'll continue playing around with different lineups and cross my fingers that there soon will be enemies/bosses that don't get killed by two warrior synthesis attacks :)
Your question was answered on the first page. We've moved on to your claim that this "OP" setup needs to be nerfed. You were arguing with a bunch of people who have finished the game and understand it's mechanics well, which is a sign you've allowed your emotions to get the better of you.
Even if this strat is OP for the whole game, it doesn't need to be nerfed, because there is value to having cheese strats in these games. The balance is fine, as has been indicated by most in this thread.
My advice is not to look up anything else unless you absolutely have to, until you beat the game. You'll only ruin the experience for yourself.
Nope, there was one reply that indicated it will be an OP strategy for most of the game. The rest was noise from triggered fan boys, at least until one sane person gave an intelligent reply here on page 3.
There is no value whatsoever when it's such an obvious and easily abused mechanic. The smooth brains here pretending that trying the different synthesis abilities (which the game LITERALLY tells you to do in the beginning) is some obscure big brain move are hilarious. Nobody indicated ♥♥♥♥ in here besides "reeee just don't play it that way, close your eyes and ears".
Fortunately, after playing some more, I see that triple warrior isn't really viable most of the time for various reasons later in the game (i.e. different weaknesses in one enemy, high MP cost, using 3 action points which doesn't leave much room for buffs and healing in case the enemy survives some of your phys attacks etc.).
This is utterly absurd. There should be no OP cheese strat that can be suggested for the FIRST BOSS that's also viable for the rest of the game. But as I said, this doesn't seem to be the case and so far I'm happy my fears seem to be unfounded.
But it's not, and this is where you're butting heads with everyone here, providing evidence of their own experiences and using rational arguments to counter your view here.
You yourself did not find out about this lineup until you looked it up, and your claim of being able to find this out on your own also rings untrue if you follow the simple logic of: why would you be looking for a more powerful lineup when you are currently having fun with your current setup? That goes against any type of logic, video game or otherwise.
So no, it's simply not true at all that this was an obvious strat for everyone from the get go. There is no evidence to support this claim.
I get the feeling I'm being trolled here or you suffer from some kind of amnesia. Let me summarize it for you one last time:
- AFTER I BEAT Zorba without looking anything up, it was just harmless curiosity from my side to see how other people beat him. Since it's THE FIRST BOSS, nobody should expect game breaking cheese strats being mentioned here. Alas, MANY people online claimed the triple warrior strat not only kills the first boss, but VIRTUALLY ALL OTHER BOSSES.
- It's insanely TRIVIAL to try out the different available synthesis attacks in the beginning while you only have a handful of classes. Even if I had not accidentally seen that strat online, I would have tried the synthesis some time later, as I also planned and finally did with the triple magician fire synthesis.
- If the bar is this low that a basic game mechanic, that is spoonfed to the player right at the beginning, is "almost never found out by common players" then I must have an IQ of >180 or everybody else has the attention span of a housefly.
Btw, you aren't "everyone here" lol. Get a grip.
No, it's just how you uniquely play games - it has nothing to do with intelligence. I have friends who are similar to you. They also experiment and poke and prod with combat systems to the point of exhaustion. It's just how they have fun. Most gamers don't play like this, as evidenced by how the devs balanced the game. If this game's mechanics are confusing you, it's because you keep thinking your way is the "common" way, when there is no evidence of that.
If you think triple warriors are OP, you're going to absolutely hate the more advanced combos later on that are way more cheesy/powerful.
Then if you ever get around to a 2nd playthrough, look up all the OP strats.
Exactly. Why play games if your basically a puppet to a guide? Might as well save some money and just watch lets plays if your starting with a guide.
You both literally have worse reading comprehension than a fifth grader.
Yeah after playing some more it seems you're right and the triple warrior stuff isn't as viable anymore. Phew!