Metaphor: ReFantazio

Metaphor: ReFantazio

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F.O.A.M Apr 24, 2024 @ 7:10am
about the combat
so i know this game will include both action and turn based combat but do i get a choice?
can i just press a button to get turn based combat like in falcom´s Trails into Reverie?
or will the game dictate if im allowed to have fun or not?
persona strikers had passable combat and the combat in this game honestly looks worse so i just want the turn based combat.
there isnt many games that can stand up to the quality of crosscode and YS when it comes to action based combat.
Originally posted by fairfax.carter:
It looks like you can self engage into turn based combat by pressing the Y button at anytime you want.
Although the devs recommend using the action combat for lower level enemy's.
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fairfax.carter Apr 25, 2024 @ 2:45am 
It looks like you can self engage into turn based combat by pressing the Y button at anytime you want.
Although the devs recommend using the action combat for lower level enemy's.
F.O.A.M Apr 25, 2024 @ 4:19am 
Originally posted by fairfax.carter:
It looks like you can self engage into turn based combat by pressing the Y button at anytime you want.
Although the devs recommend using the action combat for lower level enemy's.
good to hear. thx for the info
Niras May 4, 2024 @ 8:04am 
It seems like it

From what I've seen field combat is more dynamic akin to action RPGs, for me monster hunter first comes to mind due to how main character seems to move and dodge with some weight.
You can hit roaming enemies like in at least first two Trails of Cold steel games but you can actually damge them and get the advantage in normal combat
can't speak for Trails into Reverie
yet...

Traditional combat looks like mix of mainline SMT and Persona with Persona equivalents serving as character classes or vice versa.
In SMT there's press turn system which (in my limited understanding)
turns = alive party members.
You can pass the turn to other party member and gain a turn whenever you hit enemy weakness or lose when enemy hits yours.
Main difference in Metaphor so far looks like some spells/skills cost different amount of turns.
Last edited by Niras; May 4, 2024 @ 8:09am
F.O.A.M May 4, 2024 @ 12:08pm 
Originally posted by Niras:
It seems like it

Main difference in Metaphor so far looks like some spells/skills cost different amount of turns.
that seems interesting. hopefully they make those actions worth the cost
REhorror May 8, 2024 @ 5:00am 
It seems to be real time for chaff and turn-based for dangerous enemies (literally cannot go real time against them).

Hope the turn-based enemies are indeed dangerous doe.
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Date Posted: Apr 24, 2024 @ 7:10am
Posts: 5