Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm just finishing up The Island region and most of my followers that are unlocked and available to me are between social rank 6-8 already, apart from the newest party members. My social stats are all 4~4.5 too, so it does seem like this game will naturally allow for you to see most things as long as you aren't wasting days.
Shame about that missing book.. I remember getting *one* book from an NPC in Brilehaven, not sure if that's the only one you are talking about or if I missed another one also :/
No esoteric nonsense this time, no 'talk to this guy on this specific day or you're screwed', it's very simple.
Thank God
This is good to hear. Sounds like if you are even somewhat efficient about time management and pay attention to quest deadlines you will have plenty of time to do everything you want to do and level up all your friendships.
I literally didn't even *find* two of the confidants in Persona 4 on my first blind play, and in P3 you basically need a guide to do a perfect min-max 100% run.
I don't know what to tell you, it does seem extremely more lenient here than Persona.
You have so many chances to raise social stats while Gauntlet travelling, and they've even written certain Follower rank-ups with party members in mind while onboard also, so even spending several days trekking out to tackle a dungeon keeps you in constant progression.
i mean time management is a staple to there games. Its like asking for a Call of duty game without guns or harvest moon without farming. And as far as true endings go this game is way more forgiving than any of there other games even the SMT games that don't have time limits. The only way to mess up the ending in this game is to pick the obviously wrong choices that you can't miss.
Playing blind no guide, I max everything and finish every quest and still got 14 free days remaining.
So don't worry about time, just play it however you want.
When you love Persona/Atlus games but don't have enough time to spend on multiple playthroughs reading this makes me smile.
It's like a flip-flop of how it works in Persona. In Persona, it feels like the dungeon is the thing you do in between trying to do EVERYTHING. But in Metaphor, it feels like everything is what you do in between trying to do all the dungeons!
Sidequests? Dungeons! Main quests? Dungeons! Bounties? Dungeons! Hell, traveling to dungeons? Sometimes that's a dungeon!
I feel like my free time isn't a mad dash for optimization, it's actually a chill out period where I get to do what I want and work towards achievable goals- which is how gaming should feel, frankly.
Like, several of my followers are at 4/8 ranks already, and I'm not even 20 hours into the game. I have every royal stat thing at 2.5, minimum. You can ask Gallica if ANYONE, ANYWHERE has a sidequest for you and she magically knows about it. You can ask Gallica if ANYONE, ANYWHERE wants to talk to you and she magically knows about it. And best of all, when you do a "Social Link", IT ADVANCES. EVERY TIME!
The Calendar is only 5 months but that's because you can sit down and play for 3 hours and only advance 2 days, sometimes. Plus they let you do stuff at night, immediately- no unlocking it required, and no special second edition of the game remixed to make it happen. It's just there.
There's value in the way Persona does it but this game truly cuts out so much filler fluff. There's no more 25-straight-days-of-grinding-stats-and-social-links crap. It's 4 or 5 days at most, then you do some of a dungeon once you've gotten through some side quests and got some cash to blow on new equipment, then 4 or 5 days of free time before another 4 or 5 days of main story progress. It feels SO much better than 28 days of day-to-day ♥♥♥♥♥♥♥♥, 2 days of main story progress, and then a dungeon opening up with another 28 days of day-to-day ♥♥♥♥♥♥♥♥ to manage around it. It's *streamlined*.