Metaphor: ReFantazio

Metaphor: ReFantazio

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Wicca-san May 28, 2024 @ 10:16am
3
Time management is key........ :-(
Am I the only one who wishes they would tone that part down a bit so I don't feel the need to wait for a guide to play the thing?

Don't get me wrong, I enjoy their games and all, but playing through a game twice just to get a true ending that I missed because of some ephemeral order of actions or whatnot makes me more stressed than anything. It's why it took me ages to even play P5R. Even WITH a guide.
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Showing 31-45 of 90 comments
Wicca-san Sep 30, 2024 @ 7:52am 
Originally posted by m99noble:
Originally posted by Wicca-san:
Am I the only one who wishes they would tone that part down a bit so I don't feel the need to wait for a guide to play the thing?

Don't get me wrong, I enjoy their games and all, but playing through a game twice just to get a true ending that I missed because of some ephemeral order of actions or whatnot makes me more stressed than anything. It's why it took me ages to even play P5R. Even WITH a guide.

So worked up about a video game. How sad, even with a guide time management was hard huh?

Grade A certified whinger xD ty for the comedy.


No, just someone who has issues with anxiety in general and tries to minimize it when possible. But while everyone else that responded was perfectly decent about my comment, you and your level 0 account come back with no constructive or useful comment, only an unnecessary insult. Might I kindly suggest you take your vitriol elsewhere?
archonsod Sep 30, 2024 @ 8:52am 
Originally posted by Azure.Margaran:
Are you going to get a bad ending if you don't manage time effectively, such as by recording every NPC's available time, main event deadlines, etc.? Do you think that's true?
Well, if you manage it badly enough ...

Probably a more important question is whether it's worth getting the 'true' ending to begin with. To take P5R as an example, the only thing it added (assuming of course you were playing the game with an IQ in at least double figures, and weren't simply mucking about to see what happens when you give Sauron the ring) was a blink-and-you'll-miss-it post-credit scene which didn't exactly add a whole lot to the story. So little in fact not only does it make you feel short changed, there's a nagging suspicion the only reason it's there is to 'encourage' you to sit through the credits.
Travis Touchdown Sep 30, 2024 @ 9:11am 
I remember the first time I played P3FES and P4 back in high school, before the world was terminally online, going in completely blind. Missed half the social links in P3 and wasted a bunch of days going on dates with Yukari even after I had maxxed out the social link and did the same with Naoto in P4. I liked how unique to me my playthroughs felt with regards to what social links I chose to max out or what activities my character spent a lot of time doing. It was more fun to talk about the game with friends when they did stuff I didn't do and vice versa.

These days, everything is immediately available online a month in advance and you don't even need to use up all your grandparents' ink printing off hundred-page GameFAQs user guides to see it all.

But maybe I just miss the days when I wasn't as busy in real life and didn't feel the need to maximize efficiency with video games and make sure I saw the "right" ending the first time through a game because I wasn't sure if I would ever want to play through a second time.
Zander Sep 30, 2024 @ 9:29am 
I'm gonna see how far I can get without a guide first but these games often have like an optimal order to do things and maximize your time available to do all content in 1 playthrough. For example specific dialogue options that gives parameter bonuses or correct options to choose when doing events (i noticed one during a cooking event where you could pick from 3 options, probably 1 of those was the correct one that gave bonus xp, stuff like that). As well as more powerful events being available at specific days or after a side quest. For example you could sell MAG for more money on rainy days and with a thunderstorm or something probably giving even more. So if they have that then its not unreasonable to think they also have the same things for optimizing stats and Slink ranks, etc.


However this game seems more replayable and possibly shorter to me than persona and so it basically becomes like dark souls for example right. You play it the first time, you can't do all the content because your unaware of it. But the more you learn and explore you can bring that knowledge into the next playthrough and play more optimized, knowing where everything is. And if this game is really 4 months long compared to persona 10-12 months, which COULD mean that the game is also only 40% as long as persona (but I doubt that I think its also another 100+ hour game easily). But if its only 40 hours long or even shorter when skipping dialogue, it also becomes much less intimidating to do a replay compared to persona.

The kingly traits or whatever they are called also seem to rank up faster than in persona. So less time needed to max out. Like a lot of time in persona is just "wasted" in between dungeons where all you do is wake up, go to school, nothing happens or you answer some question you likely have a mod for to show the correct answer, then you go to mcdonalds, Then at night you go to the gym or something and thats all you do for 20 days straight until the next dungeon. Especially in ng+. So if they can shorten that and have more "real" content like side quest dungeons, then thats a win to me even if the game is "shorter" in terms of days available.
Griever Sep 30, 2024 @ 9:33am 
Not a massive fan of this feature.
Like they tell you, "if by this date you don't do X, it's game over".
I never liked this stuff in games like Majora's mask. I much prefer a JRPG where I can take my time. Still, I will play this game and experience it as they want to.
archonsod Sep 30, 2024 @ 9:50am 
Originally posted by Travis Touchdown:
But maybe I just miss the days when I wasn't as busy in real life and didn't feel the need to maximize efficiency with video games and make sure I saw the "right" ending the first time through a game because I wasn't sure if I would ever want to play through a second time.
It's the funny thing when you think about it - ignoring the game over endings (which drop you back a week before you failed anyway) there's only the two endings to P5R (not including the original two P5 endings, which are also there), three if you include timing out the final palace. It's a binary - no matter what you do you'll end up on one of the two, and since the switch is literally decided at two points in the game it's relatively easy to reload and see what happens on the other path. Or in other words, there's pretty much no unmissable content in the endings beyond which particular ending you choose, and in both cases it's literally that - the ending is determined by the answer you give to a specific question, not your social links, stats or anything else.
Meanwhile, there's an entire bunch of content you'll miss based on what you actually do in the game. Entire side stories and social link events that only happen after you've maxxed out a link with someone. Other side stories and vignettes you're highly unlikely to stumble into if using one of the efficiency guides because they literally rely on you being inefficient. Not to mention different romance scenes for each of the love interests plus of course the infamous valentines scene you can only get by trying to romance all of the girls. All of which pretty much requires multiple playthroughs (or beyond healthy abuse of the save system) to see.
Seems kind of odd to me to worry that you won't be able to see what is literally a throw away easter egg without a guide while being perfectly happy with the fact there's entire chunks of actual story content - whether it's particular aspects to characters, romantic liaisons or just background lore/info - you're forced to choose between on a given playthrough.
Wicca-san Oct 6, 2024 @ 12:07pm 
Side note to whomever decided to give me a Jester award for both this topic and my profile, presumably being the same person seeing as they were given at the same time without comment...... Thanks for the points, I guess? I suppose if that's how you want to spend em, I'm not gonna complain about the boost to my Community Contributor badge :-P
Nightmarian Oct 6, 2024 @ 12:23pm 
Originally posted by Wicca-san:
Side note to whomever decided to give me a Jester award for both this topic and my profile, presumably being the same person seeing as they were given at the same time without comment...... Thanks for the points, I guess? I suppose if that's how you want to spend em, I'm not gonna complain about the boost to my Community Contributor badge :-P

Lol, it automatically goes to your profile unless I'm crazy, it keeps track of all awards you get.

Not sure the clown was warranted but I think your concerns are kinda overblown. The linear aspect of the game is what makes you miss stuff, not the time limit. You can and likely will have to skip huge swathes of time near the end before going to the final boss just like all 3 personas, and that still won't help you with things you've missed because it was a specific interaction on a specific day or something you missed out on.

It's ultimately no different than missing something in a dungeon you no longer have access to or picking a dialogue option that closes other paths.

I don't replay games either, but as a hardcore JRPG/RPG fan I'm also used to this. The time factor is mostly a gimmick and won't be the reason you miss anything, it's just a stand-in for the linear pathing of other RPGs.

If you have a severe case of OCD, I guess just use a guide. There's supposedly a 100% complete one already waiting from one of the review sites that got review codes nearly a month ahead of us so there you go.

But in regards to a "true" ending, I don't think that's going to be a problem here. 99% of the time that choice is in the 11th hour and is arbitrary.
Noma Oct 6, 2024 @ 12:52pm 
Don't read guides and just play the game. Maybe check the most advantageous answer for dialogues with allies and you're going to be fine. If it's like the demo, the time constraints are quite lax, like Persona 5 where you had to really try and miss the deadline.
Sparhawk122 Oct 6, 2024 @ 1:13pm 
I won't buy the game if the timed quests are too anti fun and anti exploration. So will wait for reviews.

The poor graphics, no ultrawide support, expensive price point and insanely busy UI are annoying too.
Wicca-san Oct 6, 2024 @ 4:01pm 
Originally posted by Nightmarian:
Originally posted by Wicca-san:
Side note to whomever decided to give me a Jester award for both this topic and my profile, presumably being the same person seeing as they were given at the same time without comment...... Thanks for the points, I guess? I suppose if that's how you want to spend em, I'm not gonna complain about the boost to my Community Contributor badge :-P

Lol, it automatically goes to your profile unless I'm crazy, it keeps track of all awards you get.

Not sure the clown was warranted but I think your concerns are kinda overblown. The linear aspect of the game is what makes you miss stuff, not the time limit. You can and likely will have to skip huge swathes of time near the end before going to the final boss just like all 3 personas, and that still won't help you with things you've missed because it was a specific interaction on a specific day or something you missed out on.

It's ultimately no different than missing something in a dungeon you no longer have access to or picking a dialogue option that closes other paths.

I don't replay games either, but as a hardcore JRPG/RPG fan I'm also used to this. The time factor is mostly a gimmick and won't be the reason you miss anything, it's just a stand-in for the linear pathing of other RPGs.

If you have a severe case of OCD, I guess just use a guide. There's supposedly a 100% complete one already waiting from one of the review sites that got review codes nearly a month ahead of us so there you go.

But in regards to a "true" ending, I don't think that's going to be a problem here. 99% of the time that choice is in the 11th hour and is arbitrary.


Nah, it actually gave me 2 separate awards :-P

And I get what you're saying in GENERAL, but for instance with P5R, where you could have missed an entire SECTION of the game ...... That's when it starts to really frustrate me. Not missing bits and pieces or completing everything 100%.
otakon17 Oct 6, 2024 @ 4:14pm 
You aren't, especially with stuff like "A five minute real time meeting and quest turn in takes your ENTIRE DAY SEGMENT to complete" while turning in a quest with a no-name NPC takes up no time. The fact you can't go into dungeons at night at all, why? Why not let us do dungeon runs at night at the risk of ailments or no free recovery or dealing with stronger monsters? You're not a child running under other peoples schedules for you.
Dome Oct 6, 2024 @ 4:55pm 
The game does not expect you to do everything. Persona has never expected you to do everything either. You do NOT need to do everything in a single playthrough, and you will almost certainly enjoy the game more by not doing everything, and you will enjoy subsequent playthroughs MORE by not doing everything one time.
TwilightDusk Oct 6, 2024 @ 7:15pm 
Originally posted by Noma:
Don't read guides and just play the game. Maybe check the most advantageous answer for dialogues with allies and you're going to be fine. If it's like the demo, the time constraints are quite lax, like Persona 5 where you had to really try and miss the deadline.

It seems that selecting the correct answers in dialogue just gives you bonus MAG as opposed to building relationship points, so even messing up on those doesn't feel as punishing as in the Persona games.
Taddy Mason Oct 6, 2024 @ 7:25pm 
Originally posted by Wicca-san:
Am I the only one who wishes they would tone that part down a bit so I don't feel the need to wait for a guide to play the thing?

Don't get me wrong, I enjoy their games and all, but playing through a game twice just to get a true ending that I missed because of some ephemeral order of actions or whatnot makes me more stressed than anything. It's why it took me ages to even play P5R. Even WITH a guide.
but youtube exists. you can just look that all up. the alternate endings. how to get them. everything. you would likely have to anyway given how long it'd take you to finish a single playthrough of the game, then go online to see if there are other endings you missed and how to get them if so.

just play thru once however you want and then look stuff up. if you don't wanna replay thru it to get the ending, just look that up too.
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Date Posted: May 28, 2024 @ 10:16am
Posts: 90