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No, just someone who has issues with anxiety in general and tries to minimize it when possible. But while everyone else that responded was perfectly decent about my comment, you and your level 0 account come back with no constructive or useful comment, only an unnecessary insult. Might I kindly suggest you take your vitriol elsewhere?
Probably a more important question is whether it's worth getting the 'true' ending to begin with. To take P5R as an example, the only thing it added (assuming of course you were playing the game with an IQ in at least double figures, and weren't simply mucking about to see what happens when you give Sauron the ring) was a blink-and-you'll-miss-it post-credit scene which didn't exactly add a whole lot to the story. So little in fact not only does it make you feel short changed, there's a nagging suspicion the only reason it's there is to 'encourage' you to sit through the credits.
These days, everything is immediately available online a month in advance and you don't even need to use up all your grandparents' ink printing off hundred-page GameFAQs user guides to see it all.
But maybe I just miss the days when I wasn't as busy in real life and didn't feel the need to maximize efficiency with video games and make sure I saw the "right" ending the first time through a game because I wasn't sure if I would ever want to play through a second time.
However this game seems more replayable and possibly shorter to me than persona and so it basically becomes like dark souls for example right. You play it the first time, you can't do all the content because your unaware of it. But the more you learn and explore you can bring that knowledge into the next playthrough and play more optimized, knowing where everything is. And if this game is really 4 months long compared to persona 10-12 months, which COULD mean that the game is also only 40% as long as persona (but I doubt that I think its also another 100+ hour game easily). But if its only 40 hours long or even shorter when skipping dialogue, it also becomes much less intimidating to do a replay compared to persona.
The kingly traits or whatever they are called also seem to rank up faster than in persona. So less time needed to max out. Like a lot of time in persona is just "wasted" in between dungeons where all you do is wake up, go to school, nothing happens or you answer some question you likely have a mod for to show the correct answer, then you go to mcdonalds, Then at night you go to the gym or something and thats all you do for 20 days straight until the next dungeon. Especially in ng+. So if they can shorten that and have more "real" content like side quest dungeons, then thats a win to me even if the game is "shorter" in terms of days available.
Like they tell you, "if by this date you don't do X, it's game over".
I never liked this stuff in games like Majora's mask. I much prefer a JRPG where I can take my time. Still, I will play this game and experience it as they want to.
Meanwhile, there's an entire bunch of content you'll miss based on what you actually do in the game. Entire side stories and social link events that only happen after you've maxxed out a link with someone. Other side stories and vignettes you're highly unlikely to stumble into if using one of the efficiency guides because they literally rely on you being inefficient. Not to mention different romance scenes for each of the love interests plus of course the infamous valentines scene you can only get by trying to romance all of the girls. All of which pretty much requires multiple playthroughs (or beyond healthy abuse of the save system) to see.
Seems kind of odd to me to worry that you won't be able to see what is literally a throw away easter egg without a guide while being perfectly happy with the fact there's entire chunks of actual story content - whether it's particular aspects to characters, romantic liaisons or just background lore/info - you're forced to choose between on a given playthrough.
Lol, it automatically goes to your profile unless I'm crazy, it keeps track of all awards you get.
Not sure the clown was warranted but I think your concerns are kinda overblown. The linear aspect of the game is what makes you miss stuff, not the time limit. You can and likely will have to skip huge swathes of time near the end before going to the final boss just like all 3 personas, and that still won't help you with things you've missed because it was a specific interaction on a specific day or something you missed out on.
It's ultimately no different than missing something in a dungeon you no longer have access to or picking a dialogue option that closes other paths.
I don't replay games either, but as a hardcore JRPG/RPG fan I'm also used to this. The time factor is mostly a gimmick and won't be the reason you miss anything, it's just a stand-in for the linear pathing of other RPGs.
If you have a severe case of OCD, I guess just use a guide. There's supposedly a 100% complete one already waiting from one of the review sites that got review codes nearly a month ahead of us so there you go.
But in regards to a "true" ending, I don't think that's going to be a problem here. 99% of the time that choice is in the 11th hour and is arbitrary.
The poor graphics, no ultrawide support, expensive price point and insanely busy UI are annoying too.
Nah, it actually gave me 2 separate awards :-P
And I get what you're saying in GENERAL, but for instance with P5R, where you could have missed an entire SECTION of the game ...... That's when it starts to really frustrate me. Not missing bits and pieces or completing everything 100%.
It seems that selecting the correct answers in dialogue just gives you bonus MAG as opposed to building relationship points, so even messing up on those doesn't feel as punishing as in the Persona games.
just play thru once however you want and then look stuff up. if you don't wanna replay thru it to get the ending, just look that up too.