Metaphor: ReFantazio

Metaphor: ReFantazio

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Wicca-san May 28, 2024 @ 10:16am
3
Time management is key........ :-(
Am I the only one who wishes they would tone that part down a bit so I don't feel the need to wait for a guide to play the thing?

Don't get me wrong, I enjoy their games and all, but playing through a game twice just to get a true ending that I missed because of some ephemeral order of actions or whatnot makes me more stressed than anything. It's why it took me ages to even play P5R. Even WITH a guide.
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Showing 16-30 of 90 comments
Jales Sep 29, 2024 @ 4:56am 
Originally posted by Wicca-san:
The problem is, they make it so convoluted sometimes, its hard NOT to overthink it.

4 Golden was actually ok with it, but 5R was just ACK!

Reminders would be nice. Or have the time limit be like the Atelier games, where theres a time limit up until you reach a certain story beat (so you're not too OP when you get there basically) and then afterwards you can go back and do all the stuff to make sure you do not miss anything.

I feel like P5 made it easier to get it after P4, am I not remembering correctly? Also, I know it's subjective but I find that to be part of these narrative game experiences, I see it as a part of the medium here, not books, not movies, but sometimes a branching game with a different tale. I understand the worries though.
arta Sep 29, 2024 @ 6:10am 
its means you need play game more then one time good staff lol :D
KuroneR Sep 29, 2024 @ 6:23am 
First run will be chaotic without a guide :P3R_Hero:
moshiwakeda Sep 29, 2024 @ 6:34am 
I always play games without guides, unless it's meaningless busywork that arbitrarily locks you out of content. I would probably have hated persona 5 if I didn't rely on someone who charted out all the arbitrary stuff for me. That stuff just doesn't feel like a challenge to me.

And while I like this game, they just reskinned all these systems. So it's not like they came up with a great experience that they built systems around, they copy pasted an existing system and then worked within those boundaries. Anyway, it should be improved at least



That said, I also don't want to wait for a guide before playing this. I think I'll just play the game hoping not to be crippled by indecision or reloading saves when I change my mind. At least I won't know if I'm missing something
Nightmarian Sep 29, 2024 @ 10:31am 
Originally posted by Swimfan:
Originally posted by Stoibs:
Eh, slight spoilers I guess but when the 'prologue' finally ends and the game proper opens up you have 10 days to do the first main mission (You can only play 3 of these days before the demo ends however) and around town there's a few tasks/sidequests etc. that open up which also have their own deadlines.
They all tell you upfront how many days remaining when accepting the quests (The ones I saw ranged from 5~8 days) along with the usual Persona thing of being able to pass time to do activities to raise your stats or hang out with followers.

I imagine it shouldn't be too hard to prioritize the quests as they tick down to expiry as long as you find them all; knowing what stats to increase first to unlock certain gates might require some guesswork or annoy some folk on the other hand.

There's already several things you can't start or do that require rank 2 intelligence for instance.

Wow :-D Am I happy that I'm not a completionist at heart (meaning I don't feel like doing everything in games anymore). This sure is a very questionable system for players who want to see/do every side activity ...

As explained to you already, if it's at all like Persona--which it seems to be--you will end up skipping time to finish the game.

These games generally give you way more time than you need. You might not get full completion unless you do a perfect run knowing stuff ahead of time, but you can get to like 95% without trying. The things that screw people up are randamo social link events eating up suboptimal amounts of time that screw your schedule or missing out on hyper-efficient stat gains or timing.

If this game isn't riddled with that lack of information it might be even easier.
dethtrain Sep 29, 2024 @ 10:35am 
Originally posted by Wicca-san:
The problem is, they make it so convoluted sometimes, its hard NOT to overthink it.

4 Golden was actually ok with it, but 5R was just ACK!

Reminders would be nice. Or have the time limit be like the Atelier games, where theres a time limit up until you reach a certain story beat (so you're not too OP when you get there basically) and then afterwards you can go back and do all the stuff to make sure you dont miss anything.

I actually found P5R to be the easiest out of all the persona games. My very first blind playthrough I maxed out everyone except Haru and for the simple fact I flat out forgot she existed. I'm going to guess it's going to be similar to P5R if not even slightly easier.

I'm going to assume there will be a NG+, so I've noticed there are "social stats" here, if I can't get it the first round then I'll max them all the second round. And maybe we'll get those special end game items so that we can still use abilities early on in a NG+ playthrough.

The only things that I can't stand are picking the right options for social events. At least we won't have to "archetype" shuffle when engaging in these events.
Steve Sep 29, 2024 @ 10:44am 
I dunno if P5R changed it from P5, but for P5 all you had to do for the true ending was not pick the scummy/evil dialogue options near the end of the game (like selling out your friends or siding with the villain), it had nothing to do with how well you managed your time.

Hopefully this'll be similar in that regard in that it won't be about Time Management for endings.

Time Management in these games is a lot of fun, it shouldn't stress you out, and I imagine you wouldn't be alone in it doing that if it affected endings!
Nightmarian Sep 29, 2024 @ 10:46am 
Originally posted by dethtrain:
Originally posted by Wicca-san:
The problem is, they make it so convoluted sometimes, its hard NOT to overthink it.

4 Golden was actually ok with it, but 5R was just ACK!

Reminders would be nice. Or have the time limit be like the Atelier games, where theres a time limit up until you reach a certain story beat (so you're not too OP when you get there basically) and then afterwards you can go back and do all the stuff to make sure you dont miss anything.

I actually found P5R to be the easiest out of all the persona games. My very first blind playthrough I maxed out everyone except Haru and for the simple fact I flat out forgot she existed. I'm going to guess it's going to be similar to P5R if not even slightly easier.

I'm going to assume there will be a NG+, so I've noticed there are "social stats" here, if I can't get it the first round then I'll max them all the second round. And maybe we'll get those special end game items so that we can still use abilities early on in a NG+ playthrough.

The only things that I can't stand are picking the right options for social events. At least we won't have to "archetype" shuffle when engaging in these events.

Ditto. I think 4 was the tightest for me, but in Persona 5 I had to a skip absurd amount of times and could have 100%'d the game on my first blind run. I didn't because the like two social linksI had left, I didn't care about the characters or their stories, so I just f it it's been 130 hours I'm over and done.
Last edited by Nightmarian; Sep 29, 2024 @ 10:47am
Sur_GalaHad Sep 29, 2024 @ 2:41pm 
I just use we mod to max all my social stats so I don't have to waste time picking a stat to raise and I can use my time doing actual productive things and quests
Stoibs Sep 29, 2024 @ 3:16pm 
Originally posted by Steve:
I dunno if P5R changed it from P5, but for P5 all you had to do for the true ending was not pick the scummy/evil dialogue options near the end of the game (like selling out your friends or siding with the villain), it had nothing to do with how well you managed your time.
Yeah Royal added social link rank requirements for the entire extra semester. Same with Persona 4 Golden. Kind of annoying for these 100+hr epics to gate you off at the end like this because you didn't play a certain way. :/
That's the *only* thing I hate about the time management system in these.

Cut me off from another special ability or archetype or cool gear sure, but to restrict access to another ~30hrs of gameplay content because I didn't befriend a certain someone to max is pretty harsh :steamsad:
Steve Sep 29, 2024 @ 5:47pm 
Originally posted by Stoibs:
Originally posted by Steve:
I dunno if P5R changed it from P5, but for P5 all you had to do for the true ending was not pick the scummy/evil dialogue options near the end of the game (like selling out your friends or siding with the villain), it had nothing to do with how well you managed your time.
Yeah Royal added social link rank requirements for the entire extra semester. Same with Persona 4 Golden. Kind of annoying for these 100+hr epics to gate you off at the end like this because you didn't play a certain way. :/
That's the *only* thing I hate about the time management system in these.

Cut me off from another special ability or archetype or cool gear sure, but to restrict access to another ~30hrs of gameplay content because I didn't befriend a certain someone to max is pretty harsh :steamsad:
Ouch, maybe it's because it's DLC? Or maybe they got design heads who think the game should be like that lol. Either way, I agree with you on hoping there's not a requirement like that for the endings in this game!
archonsod Sep 30, 2024 @ 3:55am 
Originally posted by CorynSilver:
Some people dont have the time or desire to replay a 100+ hour game just to clean up anything they missed.
If only there were some kind of website where people could upload videos of the different endings or even the points of the game that change, people would then be able to save hundreds of hours of their lives by simply watching what they missed rather than having to replay the entire game again. Might want to patent the idea before someone else does...

Originally posted by Kurosu:
If you have "meta knowledge" about social events, or even stats and their priority then it becomes amazingly easy. And that is if you go NG right , because you can just go NG+ and have all stats maxed and obviously social links/confidants ( our followers here) become easy since they are the main focus outside of side quests.
You don't need meta knowledge. Problem Persona has always had is that Atlus don't quite commit to the time management concept to begin with and they've dialled it back with each game. P5 is kind of the worst in that respect because the time management is so light touch as to be none existent, plus they're gating content on the same system. The gameplay loop didn't quite work - get a new palace, finish it in two days, finish the 'new' content it unlocks the week after, leaving almost two weeks with little else to do but grind mementos and stats to pass time, resulting in being overpowered for the next palace when it unlocks, so you breeze through it in two days, rinse and repeat.
The few times it tries to blind side you by removing your ability to do certain things or just straight up taking a week or so off you tend to be ineffective because it's so flabby with the time elsewhere.
Honestly? I just wait a week for cheats to be available on WeMod. Then just play the game without worrying about the time management aspect since I can bump up my stats for the parts the game would normally make you waste days or excessively grind for.
Azure.Margaran Sep 30, 2024 @ 7:11am 
Are you going to get a bad ending if you don't manage time effectively, such as by recording every NPC's available time, main event deadlines, etc.? Do you think that's true?

The only benefit of time management is that it helps you spend the minimum necessary time while still achieving the true ending. But why would you want to do that? You're probably just rushing to finish and play the next game. In that case, it’s you forcing yourself, not the game forcing you.
m99noble Sep 30, 2024 @ 7:14am 
Originally posted by Wicca-san:
Am I the only one who wishes they would tone that part down a bit so I don't feel the need to wait for a guide to play the thing?

Don't get me wrong, I enjoy their games and all, but playing through a game twice just to get a true ending that I missed because of some ephemeral order of actions or whatnot makes me more stressed than anything. It's why it took me ages to even play P5R. Even WITH a guide.

So worked up about a video game. How sad, even with a guide time management was hard huh?

Grade A certified whinger xD ty for the comedy.
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Date Posted: May 28, 2024 @ 10:16am
Posts: 90