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I feel like P5 made it easier to get it after P4, am I not remembering correctly? Also, I know it's subjective but I find that to be part of these narrative game experiences, I see it as a part of the medium here, not books, not movies, but sometimes a branching game with a different tale. I understand the worries though.
And while I like this game, they just reskinned all these systems. So it's not like they came up with a great experience that they built systems around, they copy pasted an existing system and then worked within those boundaries. Anyway, it should be improved at least
That said, I also don't want to wait for a guide before playing this. I think I'll just play the game hoping not to be crippled by indecision or reloading saves when I change my mind. At least I won't know if I'm missing something
As explained to you already, if it's at all like Persona--which it seems to be--you will end up skipping time to finish the game.
These games generally give you way more time than you need. You might not get full completion unless you do a perfect run knowing stuff ahead of time, but you can get to like 95% without trying. The things that screw people up are randamo social link events eating up suboptimal amounts of time that screw your schedule or missing out on hyper-efficient stat gains or timing.
If this game isn't riddled with that lack of information it might be even easier.
I actually found P5R to be the easiest out of all the persona games. My very first blind playthrough I maxed out everyone except Haru and for the simple fact I flat out forgot she existed. I'm going to guess it's going to be similar to P5R if not even slightly easier.
I'm going to assume there will be a NG+, so I've noticed there are "social stats" here, if I can't get it the first round then I'll max them all the second round. And maybe we'll get those special end game items so that we can still use abilities early on in a NG+ playthrough.
The only things that I can't stand are picking the right options for social events. At least we won't have to "archetype" shuffle when engaging in these events.
Hopefully this'll be similar in that regard in that it won't be about Time Management for endings.
Time Management in these games is a lot of fun, it shouldn't stress you out, and I imagine you wouldn't be alone in it doing that if it affected endings!
Ditto. I think 4 was the tightest for me, but in Persona 5 I had to a skip absurd amount of times and could have 100%'d the game on my first blind run. I didn't because the like two social linksI had left, I didn't care about the characters or their stories, so I just f it it's been 130 hours I'm over and done.
That's the *only* thing I hate about the time management system in these.
Cut me off from another special ability or archetype or cool gear sure, but to restrict access to another ~30hrs of gameplay content because I didn't befriend a certain someone to max is pretty harsh
You don't need meta knowledge. Problem Persona has always had is that Atlus don't quite commit to the time management concept to begin with and they've dialled it back with each game. P5 is kind of the worst in that respect because the time management is so light touch as to be none existent, plus they're gating content on the same system. The gameplay loop didn't quite work - get a new palace, finish it in two days, finish the 'new' content it unlocks the week after, leaving almost two weeks with little else to do but grind mementos and stats to pass time, resulting in being overpowered for the next palace when it unlocks, so you breeze through it in two days, rinse and repeat.
The few times it tries to blind side you by removing your ability to do certain things or just straight up taking a week or so off you tend to be ineffective because it's so flabby with the time elsewhere.
The only benefit of time management is that it helps you spend the minimum necessary time while still achieving the true ending. But why would you want to do that? You're probably just rushing to finish and play the next game. In that case, it’s you forcing yourself, not the game forcing you.
So worked up about a video game. How sad, even with a guide time management was hard huh?
Grade A certified whinger xD ty for the comedy.