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Basically, don't overthink it, you'll have more fun that way.
4 Golden was actually ok with it, but 5R was just ACK!
Reminders would be nice. Or have the time limit be like the Atelier games, where theres a time limit up until you reach a certain story beat (so you're not too OP when you get there basically) and then afterwards you can go back and do all the stuff to make sure you dont miss anything.
And regarding your comment about worrying about getting the true ending, I don't believe they've said anything about having multiple endings but I could be wrong. I personally had to look up how to get P4G's so it can be frustrating. I didn't have any issues with Royal because It seemed obvious to me to hang out with the new characters and to advance their social links. My personal advice is to just play the game naturally. Never look things up unless you're stuck or confused. Games are art and looking to outside sources for help taints the experience for me. Either way your point is valid but I guess we'll just have to wait and see what they do. Hopefully it's a banger either way.
Personally, I can be frustrated due not being able to progress on stuff on specifics or to not acquire on time certain objectives, but that kinda encourages me to fix it right away on the first opportunity I have. At the same time, it kinda gives me that "how would that could ended if I did it on another way/sooner/later ?"...and that goes back to replayability. I dont know, I feel that for the first playthrough, is always better to follow one guts and adapt depending on how things comes up to us.
Rather to have different set of emotions (being those of relief, pressure, questioning, etc) than a mechanical "oh yeah this happened". Hope we all have fun with the game regardless
I used to be against it, but having it means you have to taken into account the time to save the world, most of the times it's very generous anyway.
Sucks how easily missed some of these things can be, especially in cases like this when it can really shape your opinion of a character/storytelling compared to other people online simply because I missed out on amazing scenes that I only stumbled across months later from youtube clips.
I get the anxiety about this kind of thing, but you don't need a guide. I've played every persona game blind and definitely sub-optimal and by the end of each and every single one I was skipping time to get to the ending.
Just ignore him. Repeating content is not new content, and most people don't even beat the game the first time, let alone play it multiple times. Statistically it seems like only around 40~ people beat the games they buy and in some games the Skyrim and Cyberpunk the stats are even worse.
You can do pretty much everything the first time blind if it's like persona.
I haven't played through the entire demo on purpose (waiting for the performance day one patch to actually enjoy it) but is the time management in Metaphor more pressing than in Persona?
Because in Persona I have NEVER even noticed it with how generous it was.
They all tell you upfront how many days remaining when accepting the quests (The ones I saw ranged from 5~8 days) along with the usual Persona thing of being able to pass time to do activities to raise your stats or hang out with followers.
I imagine it shouldn't be too hard to prioritize the quests as they tick down to expiry as long as you find them all; knowing what stats to increase first to unlock certain gates might require some guesswork or annoy some folk on the other hand.
There's already several things you can't start or do that require rank 2 intelligence for instance.
If you have "meta knowledge" about social events, or even stats and their priority then it becomes amazingly easy. And that is if you go NG right , because you can just go NG+ and have all stats maxed and obviously social links/confidants ( our followers here) become easy since they are the main focus outside of side quests.
You're not supposed to play 100 hours in a week. Games in general takes time to finish, no need to hurry or rush things, different people have different amount of free time, all up to X person playing. This game could potentially last for a whole month or two but I don't see any problem behind that.
Wow :-D Am I happy that I'm not a completionist at heart (meaning I don't feel like doing everything in games anymore). This sure is a very questionable system for players who want to see/do every side activity ...