Metaphor: ReFantazio

Metaphor: ReFantazio

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Wicca-san May 28, 2024 @ 10:16am
3
Time management is key........ :-(
Am I the only one who wishes they would tone that part down a bit so I don't feel the need to wait for a guide to play the thing?

Don't get me wrong, I enjoy their games and all, but playing through a game twice just to get a true ending that I missed because of some ephemeral order of actions or whatnot makes me more stressed than anything. It's why it took me ages to even play P5R. Even WITH a guide.
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Showing 1-15 of 90 comments
JCKLNTRN May 29, 2024 @ 7:24am 
I'd only consult a guide if stuck or for minor things. Should be simple enough to get relatively spoiler-free instructions on how not to miss out on any "true ending" from the community, not long after the game comes out.

Basically, don't overthink it, you'll have more fun that way.
Wicca-san May 29, 2024 @ 8:04am 
The problem is, they make it so convoluted sometimes, its hard NOT to overthink it.

4 Golden was actually ok with it, but 5R was just ACK!

Reminders would be nice. Or have the time limit be like the Atelier games, where theres a time limit up until you reach a certain story beat (so you're not too OP when you get there basically) and then afterwards you can go back and do all the stuff to make sure you dont miss anything.
SilentShadow Jun 2, 2024 @ 10:08pm 
2
I dunno, it's part of the experience for me. Part of the charm that these games offer is that you get to choose who you hang with and what you do with your free time. Taking away the timed aspect (like what Soul Hackers 2 did) would just make it feel like the game is throwing piles of random tasks at you.

And regarding your comment about worrying about getting the true ending, I don't believe they've said anything about having multiple endings but I could be wrong. I personally had to look up how to get P4G's so it can be frustrating. I didn't have any issues with Royal because It seemed obvious to me to hang out with the new characters and to advance their social links. My personal advice is to just play the game naturally. Never look things up unless you're stuck or confused. Games are art and looking to outside sources for help taints the experience for me. Either way your point is valid but I guess we'll just have to wait and see what they do. Hopefully it's a banger either way.
Master_Aco Jun 23, 2024 @ 9:41pm 
I guess is part of the experience and at the same time, replayability asset there. I guess one could use a guide if one wants to have it 100%, but probably is the best to go with the gut on the decitions one has.

Personally, I can be frustrated due not being able to progress on stuff on specifics or to not acquire on time certain objectives, but that kinda encourages me to fix it right away on the first opportunity I have. At the same time, it kinda gives me that "how would that could ended if I did it on another way/sooner/later ?"...and that goes back to replayability. I dont know, I feel that for the first playthrough, is always better to follow one guts and adapt depending on how things comes up to us.

Rather to have different set of emotions (being those of relief, pressure, questioning, etc) than a mechanical "oh yeah this happened". Hope we all have fun with the game regardless
REhorror Jun 24, 2024 @ 4:56pm 
No, time management is good.
I used to be against it, but having it means you have to taken into account the time to save the world, most of the times it's very generous anyway.
Stoibs Jun 26, 2024 @ 12:56pm 
I can agree with this... as someone who missed out on a lot of Akechi's character growth, an appearance by him late-game and who completely missed out on his third awakening all due to some throw-away dialogue choice that I didn't pick some ~30 hours of gameplay earlier during his confidant and a certain palace.

Sucks how easily missed some of these things can be, especially in cases like this when it can really shape your opinion of a character/storytelling compared to other people online simply because I missed out on amazing scenes that I only stumbled across months later from youtube clips. :steamsad:
El Guapo Jun 27, 2024 @ 2:27am 
Think of the time management mechanic as something that makes you wanna replay the game just to not miss anything out and replayability in a game is key to me. Just enjoy the game, take your time, it sure will take a while to even finish the first playtrough but that makes the price worth it. Imagine paying 100€ for a 20 or 30 hours game, disappointing isn't it? Well with this one you won't lack of content for sure. Persona team with an artist from Nier, this is going to be a masterpiece.
Last edited by El Guapo; Jun 27, 2024 @ 2:31am
CorynSilver Sep 28, 2024 @ 7:01pm 
Originally posted by El Guapo:
Think of the time management mechanic as something that makes you wanna replay the game just to not miss anything out and replayability in a game is key to me. Just enjoy the game, take your time, it sure will take a while to even finish the first playtrough but that makes the price worth it. Imagine paying 100€ for a 20 or 30 hours game, disappointing isn't it? Well with this one you won't lack of content for sure. Persona team with an artist from Nier, this is going to be a masterpiece.
Some people dont have the time or desire to replay a 100+ hour game just to clean up anything they missed.
Hasboob Sep 28, 2024 @ 11:48pm 
Yeah time management is annoying.
Nightmarian Sep 29, 2024 @ 1:11am 
Originally posted by Wicca-san:
Am I the only one who wishes they would tone that part down a bit so I don't feel the need to wait for a guide to play the thing?

Don't get me wrong, I enjoy their games and all, but playing through a game twice just to get a true ending that I missed because of some ephemeral order of actions or whatnot makes me more stressed than anything. It's why it took me ages to even play P5R. Even WITH a guide.

I get the anxiety about this kind of thing, but you don't need a guide. I've played every persona game blind and definitely sub-optimal and by the end of each and every single one I was skipping time to get to the ending.

Originally posted by CorynSilver:
Originally posted by El Guapo:
Think of the time management mechanic as something that makes you wanna replay the game just to not miss anything out and replayability in a game is key to me. Just enjoy the game, take your time, it sure will take a while to even finish the first playtrough but that makes the price worth it. Imagine paying 100€ for a 20 or 30 hours game, disappointing isn't it? Well with this one you won't lack of content for sure. Persona team with an artist from Nier, this is going to be a masterpiece.
Some people dont have the time or desire to replay a 100+ hour game just to clean up anything they missed.

Just ignore him. Repeating content is not new content, and most people don't even beat the game the first time, let alone play it multiple times. Statistically it seems like only around 40~ people beat the games they buy and in some games the Skyrim and Cyberpunk the stats are even worse.

You can do pretty much everything the first time blind if it's like persona.
Last edited by Nightmarian; Sep 29, 2024 @ 1:13am
Swimfan Sep 29, 2024 @ 2:11am 
Originally posted by Wicca-san:
Am I the only one who wishes they would tone that part down a bit so I don't feel the need to wait for a guide to play the thing?

Don't get me wrong, I enjoy their games and all, but playing through a game twice just to get a true ending that I missed because of some ephemeral order of actions or whatnot makes me more stressed than anything. It's why it took me ages to even play P5R. Even WITH a guide.

I haven't played through the entire demo on purpose (waiting for the performance day one patch to actually enjoy it) but is the time management in Metaphor more pressing than in Persona?
Because in Persona I have NEVER even noticed it with how generous it was.
Stoibs Sep 29, 2024 @ 2:39am 
Originally posted by Swimfan:
I haven't played through the entire demo on purpose (waiting for the performance day one patch to actually enjoy it) but is the time management in Metaphor more pressing than in Persona?
Because in Persona I have NEVER even noticed it with how generous it was.
Eh, slight spoilers I guess but when the 'prologue' finally ends and the game proper opens up you have 10 days to do the first main mission (You can only play 3 of these days before the demo ends however) and around town there's a few tasks/sidequests etc. that open up which also have their own deadlines.
They all tell you upfront how many days remaining when accepting the quests (The ones I saw ranged from 5~8 days) along with the usual Persona thing of being able to pass time to do activities to raise your stats or hang out with followers.

I imagine it shouldn't be too hard to prioritize the quests as they tick down to expiry as long as you find them all; knowing what stats to increase first to unlock certain gates might require some guesswork or annoy some folk on the other hand.

There's already several things you can't start or do that require rank 2 intelligence for instance.
Kurosu Sep 29, 2024 @ 2:54am 
The key lies in execution. People say its part of the charm but in reality it only works once , when you are blind. For example take persona 5. You had 4-5 memento request including confidant missions. You figure hey lets go! The next day you level hermit/temperance confidant ( i dont say names for people that havent played ) and guess what, it asks you to go to mementos.

If you have "meta knowledge" about social events, or even stats and their priority then it becomes amazingly easy. And that is if you go NG right , because you can just go NG+ and have all stats maxed and obviously social links/confidants ( our followers here) become easy since they are the main focus outside of side quests.
El Guapo Sep 29, 2024 @ 4:00am 
Originally posted by CorynSilver:
Originally posted by El Guapo:
Think of the time management mechanic as something that makes you wanna replay the game just to not miss anything out and replayability in a game is key to me. Just enjoy the game, take your time, it sure will take a while to even finish the first playtrough but that makes the price worth it. Imagine paying 100€ for a 20 or 30 hours game, disappointing isn't it? Well with this one you won't lack of content for sure. Persona team with an artist from Nier, this is going to be a masterpiece.
Some people dont have the time or desire to replay a 100+ hour game just to clean up anything they missed.

You're not supposed to play 100 hours in a week. Games in general takes time to finish, no need to hurry or rush things, different people have different amount of free time, all up to X person playing. This game could potentially last for a whole month or two but I don't see any problem behind that.
Swimfan Sep 29, 2024 @ 4:48am 
Originally posted by Stoibs:
Originally posted by Swimfan:
I haven't played through the entire demo on purpose (waiting for the performance day one patch to actually enjoy it) but is the time management in Metaphor more pressing than in Persona?
Because in Persona I have NEVER even noticed it with how generous it was.
Eh, slight spoilers I guess but when the 'prologue' finally ends and the game proper opens up you have 10 days to do the first main mission (You can only play 3 of these days before the demo ends however) and around town there's a few tasks/sidequests etc. that open up which also have their own deadlines.
They all tell you upfront how many days remaining when accepting the quests (The ones I saw ranged from 5~8 days) along with the usual Persona thing of being able to pass time to do activities to raise your stats or hang out with followers.

I imagine it shouldn't be too hard to prioritize the quests as they tick down to expiry as long as you find them all; knowing what stats to increase first to unlock certain gates might require some guesswork or annoy some folk on the other hand.

There's already several things you can't start or do that require rank 2 intelligence for instance.

Wow :-D Am I happy that I'm not a completionist at heart (meaning I don't feel like doing everything in games anymore). This sure is a very questionable system for players who want to see/do every side activity ...
Last edited by Swimfan; Sep 29, 2024 @ 4:49am
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Date Posted: May 28, 2024 @ 10:16am
Posts: 90