Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well, yeah, I do agree this is a little and almost missable fact....
It has similar mechanics sure, but if Atlus is willing to separate this game from SMT there's a good chance there's completely different stuff in here compared to Persona.
every person game has new setting, new characters, new continuity ....look at the screens please and youll know what Im talking about
All the Persona games are in the same continuity, outside of one of the Persona 2 duology (sort of). And they're somewhat shared setting (modern Japan, just different areas of it).
Metaphor, not so much. Yes, the leads are the same as P3-P5 and there are certainly some similarities (much as there are between Persona and other Atlus games), but Archetypes don't work the same as Personas (or SMT / etc Demons), the setting and continuity are entirely different, etc.
Plus, a different team is already working on the actual Persona 6 anyway.
The protag of this game literally just looks like a combination of Aigis and the protag from P3. The white haired companion looks like Akihiko; he even says something similar to his team attack line in the trailer ("This is the moment we've been waiting for"). It's not even about Soejima's artstyle; this game has the same UI design, cut-ins, and HUD as P5; it even has social links. Everything in that trailer was Persona 5 but with a slightly different coat of paint. I'm sure this is to hook the Persona fans into getting this game, but it's pretty sad if you have to make almost every RPG you release an imitation of one game in your vast catalog just to draw a crowd you've already got. If they really wanted to make a new game, they'd have actually done something new and not just follow the same blueprint as their cash cow. But I get it: taking risks is hard. Even harder when you realize you could potentially turn away (potentially) the largest fanbase you've established for your company in the process. Better to go with the safe bet and break out the cookie cutter.