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(on an unrelated note, there should be an 'Undo' button, or a way to view cards in deck/discard)
Screenshot:
https://imgur.com/a/cKxgtWG
Log:
Mono path[0] = 'D:/SteamLibrary/steamapps/common/IRONHIVE Demo/IRONHIVE_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/IRONHIVE Demo/MonoBleedingEdge/etc'
Loading player data from D:/SteamLibrary/steamapps/common/IRONHIVE Demo/IRONHIVE_Data/data.unity3d
Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/IRONHIVE Demo/IRONHIVE_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15)
Vendor: NVIDIA
VRAM: 5955 MB
Driver: 31.0.15.5222
Begin MonoManager ReloadAssembly
- Completed reload, in 4.138 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object 'MGR_Books') is missing!
UnloadTime: 12.560100 ms
Language Source was up-to-date with Google Spreadsheet
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 21.117800 ms
Unloading 448 unused Assets to reduce memory usage. Loaded Objects now: 875771.
Total: 369.934300 ms (FindLiveObjects: 81.312700 ms CreateObjectMapping: 15.412000 ms MarkObjects: 254.448300 ms DeleteObjects: 18.760800 ms)
GetDiskFreeSpaceEx failed with err 'The system cannot find the path specified.
'; path was C:/Users/nick7/AppData/LocalLow/Unity/Wondernaut Studio_IRONHIVE
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object 'MGR_Books') is missing!
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 969.404500 ms
Unloading 1385 unused Assets to reduce memory usage. Loaded Objects now: 62893.
Total: 363.025100 ms (FindLiveObjects: 2.894000 ms CreateObjectMapping: 5.407300 ms MarkObjects: 351.887500 ms DeleteObjects: 2.835800 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.849500 ms
Unloading 441 unused Assets to reduce memory usage. Loaded Objects now: 875857.
Total: 573.481700 ms (FindLiveObjects: 55.487800 ms CreateObjectMapping: 16.497100 ms MarkObjects: 496.388600 ms DeleteObjects: 5.107700 ms)
Coroutine couldn't be started because the the game object 'PFB_UI_Chain_1' is inactive!
Coroutine couldn't be started because the the game object 'PFB_UI_Chain_2' is inactive!
Coroutine couldn't be started because the the game object 'PFB_UI_Chain_3' is inactive!
Coroutine couldn't be started because the the game object 'PFB_UI_Chain_4' is inactive!
Coroutine couldn't be started because the the game object 'PFB_UI_Chain_5' is inactive!
Coroutine couldn't be started because the the game object 'PFB_UI_Chain_6' is inactive!
NullReferenceException: Object reference not set to an instance of an object
at UIBuildstatsCardGenerationBehavior.CheckIfActionResultCardsIsPopulated () [0x00090] in <b4a6f5fed2ad454b9a9b359f8adcd9cf>:0
at UIBuildstatsCardGenerationBehavior.UpdateCardOnBuild () [0x00006] in <b4a6f5fed2ad454b9a9b359f8adcd9cf>:0
at (wrapper delegate-invoke) <Module>.invoke_void()
at BuildBehavior.UpdateBuildEficiency () [0x0092c] in <b4a6f5fed2ad454b9a9b359f8adcd9cf>:0
at BuildBehavior.RemoveFunctionalCard (System.Int32 p_cardIndex, System.Boolean p_kill, System.Boolean p_upbateBuildUI) [0x00062] in <b4a6f5fed2ad454b9a9b359f8adcd9cf>:0
at MaintenanceKillWorkersActionConfig+<DoAction>d__4.MoveNext () [0x00254] in <b4a6f5fed2ad454b9a9b359f8adcd9cf>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <ae4a1ec73f6041bbadc2055c204f6096>:0
Sorry this happened! And thanks for the report, we'll thoroughly investigate this issue.
-Storing extra ressources or a worker into a building increases supply and devotion upkeep without ever decreasing it when those are withdrawn
https://imgur.com/a/hxQJDLC
- After a rebellion situation caused my unit production buildings to stop, I was unable to resume them even though the situation had been resolved. The production buildings simply continued to request a worker to be added before production can resume, irrespective of how many workers I threw at it.
Edit: Just recalled another detail about the rumour card to scrap issue - after I accidentally clicked on the rumour card in the selection UI, I was unable to deselect it and was forced to go confirm my selection.
Hi! Thank you for the reports, I'll forward them to the developers! Could you also please share your player logs with us? They'd help us find the root of the issues.
You can find them here:
Hawk eye! Thank you, I'll forward it to our developers.
When clicking the "ACQUIRE CARD" button in the game, nothing happens—the card is not acquired, but the "Remaining Actions" counter decreases as if the action was performed.