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The game page says "Internet Connection Required". Check. Game doesn't run despite having required "Internet Connection". False advertising 101. I paid for this crap and can't even play it.
Rock, The game was running for three years. The company that made it went out of business (literally, it doesn't exist any more). The license for it from Microsoft expired (the owners of the digital IP) and without a company to lease it, there was no way to keep the servers running legally.
Prime (the lead developer) has gone on to another company and is working on other projects, but has been working in his spare time (not getting paid for any of this) to have TheMade (a digital museum) host the servers as an 'exhibit'... and beyond belief, Microsoft seems to be actually *okay* with this idea. The rest is time and legal hurdles moving at the speed of corporations (which really is a glacial pace).
All I'm saying is those that are defending the situation are doing so for a reason. Prime could have walked away, under no obligation to try and bring it back for us, or even owe us much explanation, but for those of us that have been around the whole time, the team really came through while the studio was running. They made a lot of missteps along the way, and the rocky, laggy, launch didn't help, but they were keeping us informed the whole time, they always listened to us, responded to feedback by making changes to things. It was a very good team that worked on this. Near the end, Prime and one of the programmers still added a few things in on their spare time on the weekends, KNOWING they weren't getting paid for it, but because they wanted to keep it going for as long as they could, and make it the best they could for us.
Some of the crabbiness may also be explained by the fact you are not the first person to just jump in and declare a 'scam' when it really was just a sad situation for many involved (including everyone in the studio that lost their jobs as the company went out of business, just to put things into perspective...) that *might* have a happy ending eventually... for the players. I hope all the members of the development team find their happy endings as well with gainful employment elsewhere.
As for me, I'm sorry you never got the chance to play it. I was a good game made by a team of folks that had a lot of heart and passion for Shadowrun. You said you were going to try and get your money back for that, and I wish you luck (but as I mentioned in that other thread, that's between you and Steam, and...).
Anyway, I've explained it all before, but since you seem so invested, I thought I'd dredge up the tale again.
Crunch~
This is pretty normal even for modern AAA titles you can play alone, be it Diablo III or The Division, to name just a few examples. If you click on the "Single-player" button on the store page, you will be shown a lot more. Welcome to the 21st century.
It sucks for you considering you did not get anything out of your investment, but blaming anyone else for putting off playing this game for years is a pretty unfair move. No different than buying a loaf of bread from the bakery and then complaining it's gone bad after letting it rot for months.
If you've come for the purpose of generating outrage, you will only find more disappointment here. I doubt insulting everyone who disagrees with your opinion is going to bring you much closure.
Part of the difficulty in this case is the fact that your character data is stored serverside - you need to sign in in order to have access to your characters, much like most other MMOs (World of Warcraft, Everquest, Guild Wars, City of Heroes/Villains, EVE Online, etc.). That paired with what rentier7419 mentioned above makes this an irritating situation, for sure.
That said, it's FAR from unique - what do you think happens to all those MMORPGs that die out? If yer lucky, you have some enthusiasts that manage to get private servers or emulated servers up and running a-la City of Heroes/Villains, Star Wars Galaxies, or Warhammer Online. If you aren't lucky, well, you go the way of Tabula Rasa, Horizons: Empires of Istaria, and many others.
Worth noting is that in the Modern Era, you no longer actually have ownership of a game if you purchase it - instead, you basically just have a license to play. Whatever service you use to run the game - be it Steam, Epic Games Store, Stardock, Origin, Uplay, Blizzard, or GOG - reserves the right to remove that game from your account (or remove your account entirely) whenever they want, for whatever reason. Yes, that sucks mightily, but hey - you signed the EULA, so you agreed to those terms. Sure, few if any of those services would ever go ahead and DO that, but the point is that they COULD.
In the case of SC:BL you have a company that no longer exists that is making a genuine effort to get their game up and running in SOME form, all at-cost with absolutely no hope whatsoever of recouping that time and effort. There is absolutely no reason for them to do so other than because they want to (and maybe because it sets a precedent and will pave the way forward for other deprecated games to do the same).
I have played other "online" games that patched when the servers went down so people could still play the game offline. End of the day, if I buy a product, I should be able to use it. The product was sold to me under false pretenses.
Also play plenty of Steam games without being online.
I think you're misunderstanding some terminology here. Even purchasing a PS4 game is a license. PC games that come in a box are also licenses to play those games. Requiring an online connection or not has zero to do with ownership vs licence.