GRIDROAD
nichard101 Dec 6, 2023 @ 7:13pm
Possible feature: sync and offset traffic lights?
I feel like this game would be improved a lot by streamlining the traffic light management. If you need to place 5 sets of lights all on the same or very similar timings you should be able to clone a traffic light's existing time settings to other lights, and then rotate the values along the "dial" for when you need them to act in sequence. Just a thought :)
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Showing 1-10 of 10 comments
Shore2345 Dec 6, 2023 @ 8:07pm 
Pretty sure thats in the notes for QOL update
RAJACORP  [developer] Dec 7, 2023 @ 2:04am 
Originally posted by nichard101:
I feel like this game would be improved a lot by streamlining the traffic light management. If you need to place 5 sets of lights all on the same or very similar timings you should be able to clone a traffic light's existing time settings to other lights, and then rotate the values along the "dial" for when you need them to act in sequence. Just a thought :)

Heya Nichard,

It's already in the game.

To copy traffic lights: Click and drag from a tile with a traffic light on it, on to another tile with either a sign or a traffic light on it.

To rotate the phasing: While the traffic wheel is up, use the scroll wheel or the I and O keys to rotate the phases.

I'll try to make this clearer in the tutorial.
Civileaf Dec 20, 2023 @ 7:59pm 
I saw the pop-up for this in the tutorial, but couldn't read it in time. The whole game I kept thinking "I know you can Copy/Paste, I should look up how... but not now" and played the entire game that way. XD
RAJACORP  [developer] Dec 21, 2023 @ 2:39am 
Originally posted by Headgamer:
I saw the pop-up for this in the tutorial, but couldn't read it in time. The whole game I kept thinking "I know you can Copy/Paste, I should look up how... but not now" and played the entire game that way. XD

I'm bad at making tutorials :( In previous versions there was a much more in-depth tutorial but it was too word heavy and too long so I redesigned it to be much shorter.

I'll try to improve this again. Was there anything else you feel like the tutorial didn't do a good enough job of teaching you?
nichard101 Dec 26, 2023 @ 2:22am 
Originally posted by RAJACORP:
Originally posted by nichard101:
I feel like this game would be improved a lot by streamlining the traffic light management. If you need to place 5 sets of lights all on the same or very similar timings you should be able to clone a traffic light's existing time settings to other lights, and then rotate the values along the "dial" for when you need them to act in sequence. Just a thought :)

Heya Nichard,

It's already in the game.

To copy traffic lights: Click and drag from a tile with a traffic light on it, on to another tile with either a sign or a traffic light on it.

To rotate the phasing: While the traffic wheel is up, use the scroll wheel or the I and O keys to rotate the phases.

I'll try to make this clearer in the tutorial.

That'll teach me for skipping tutorials... 😂😂 Thanks!
Cloraform Jan 4, 2024 @ 6:11pm 
Originally posted by RAJACORP:
I'm bad at making tutorials :(

Tutorials are hard! I think you've done very well.

Perhaps pinning the help text (on the tutorial and/or under a help menu) would be beneficial to allow us to refer back when we forget / realise we didn't actually understand.

Currently you can play through the tutorial level again to see the help text, but it can be awkward to find the exact text you are looking for, especially if you're not sure where it triggers or don't know the specific info is there.
RAJACORP  [developer] Jan 5, 2024 @ 6:05am 
Originally posted by Cloraform:
Originally posted by RAJACORP:
I'm bad at making tutorials :(

Tutorials are hard! I think you've done very well.

Perhaps pinning the help text (on the tutorial and/or under a help menu) would be beneficial to allow us to refer back when we forget / realise we didn't actually understand.

Currently you can play through the tutorial level again to see the help text, but it can be awkward to find the exact text you are looking for, especially if you're not sure where it triggers or don't know the specific info is there.

I agree. I'm thinking of just having help text from the tutorial re-appear in the early levels. So for example on Cross or Priorities have the text box explaining the copy/rotate feature on screen the whole level
Shore2345 Jan 5, 2024 @ 9:51am 
Originally posted by RAJACORP:
Originally posted by Cloraform:

Tutorials are hard! I think you've done very well.

Perhaps pinning the help text (on the tutorial and/or under a help menu) would be beneficial to allow us to refer back when we forget / realise we didn't actually understand.

Currently you can play through the tutorial level again to see the help text, but it can be awkward to find the exact text you are looking for, especially if you're not sure where it triggers or don't know the specific info is there.

I agree. I'm thinking of just having help text from the tutorial re-appear in the early levels. So for example on Cross or Priorities have the text box explaining the copy/rotate feature on screen the whole level
maybe have the text in a sticky note? i feel like it would fit the artstyle of the game
RAJACORP  [developer] Jan 5, 2024 @ 3:09pm 
Originally posted by Shore2345:
Originally posted by RAJACORP:

I agree. I'm thinking of just having help text from the tutorial re-appear in the early levels. So for example on Cross or Priorities have the text box explaining the copy/rotate feature on screen the whole level
maybe have the text in a sticky note? i feel like it would fit the artstyle of the game

That's a very good idea, I don't know why I decided to have white text boxes everywhere...
Shore2345 Jan 10, 2024 @ 1:45pm 
Originally posted by RAJACORP:
Originally posted by Shore2345:
maybe have the text in a sticky note? i feel like it would fit the artstyle of the game

That's a very good idea, I don't know why I decided to have white text boxes everywhere...
was simple to jsut add white boxes lol
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Date Posted: Dec 6, 2023 @ 7:13pm
Posts: 10