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it could be, there are quite some asymetrical things on some of the faces.
https://steamcommunity.com/sharedfiles/filedetails/?id=3179215753
Now make sure everything touches that line..... but only by a pixel, if you overlap = too far
I think you are not far off to be honest, but being even slightly off can cause uncanny valley effect for us humies
True.
I think you should lower a tiny bit the eyes.
You should also try to lessen the fat on the cheeks to make the cheekbones more pronounced.
https://steamcommunity.com/sharedfiles/filedetails/?id=3181091025
https://steamcommunity.com/sharedfiles/filedetails/?id=3181092808
I must say it looks a lot better. Raised the face, pushed lower cheeks in a bit, pushed mouth in, thinned neck, increased head depth, lowered eyes and what not^^' I still ahve a bit of tweaking to do to get it 100% but I think im on the right track now. Definitely looks a lot better than before :D
Overall not a bad job, just need to tweak it a bit. Play around with skin and skin colour options for different complexions that can make your character look more realistic.
Especially think it might be that the eyes are too high up.
my thing with skin colors are.. this is literally the only one that doesnt make my character look like they have some kind of skin disease... every other skin color makey my character 3 different colors in a like dotted pattern... this is the only skin complexion that looked reasonable.
The skin is fine. You could use some makeup with reduced opacity to give some subtle colors to the face.
Try base skin 11 and skin colour 9 or 59. Those combinations worked for both of the characters I created. You can also layer on makeup, like blush, and make it close to skin colour to reduce texture.
idk, I kinda like base 27 and 8 that I have here. The lips, imo, are fine since the char is going for the Half-Asian vibe.