Beltmatic

Beltmatic

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Mod (Shift) for Flipping Belt Placement Direction & Move Around Keybind
Hello, newly graduated masters game developer here :)
I have some feedback from my play-test that I would like to share with you, if you are interested.
Let me start by saying I LOVE IT! It scratches that itch really good.

Sometimes I want to place a belt going from some area (far away) to the hub, but the hub area gets messy with belts easily, so it's easier to plan the route backwards from the hub to the factory. Currently we cannot draw lanes backwards (holding a mod key to reverse the placed direction of the belts), and this feature would be really nice.

Sorry, but I am used to the "move around" key-bind standard in tools such as Unity and Figma, and I cannot express how frustrating it is to use right click for this. I get why it's right click, and we do move around a lot, but I prefer middle mouse button any day.

On the topic of movement, I just thought about the markers. Is it possible to key-bind markers in the same way as the hub is on "h"?

Finally I have a note on information.
The upgrades window is my enemy, visually. The first time I opened it, it took me a while to understand what all the numbers meant, and it felt very cluttered. It would be easier to distinguish if the "numbers" that are the resource we are sending, are distinguishable by color across the entire game. They can be white sure, but then the rest of the information should be a tint of grey, or another color. I noticed that once some of the numbers turned green from the quota being met, this greatly enhanced the ability to distinguish the resources from the stats. Instead of "Deliver more for x" and "speed y" I would probably use column headers to create less clutter in each box.

Alternatively, or additionally, I would really appreciate a tool-tip when hovering over the buildable item icons on the action bar. This could provide me with the information i need for upgrades without having to open the upgrades panel each time. Alternatively, an option to track an upgrade by sticking it to a side panel.

Overall a really great game, I will for sure be introducing this to my family and friends as a tool for their kids to play and learn. Have a good one!
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This is a nice idea honestly.
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