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Needed to make sure because I heard a reviewer mention this but in his video the crosshair does indeed move away from the centre of the screen?!?
To me it sounds like I will need an invert mouse-look setting to be able to play this game, and from the first post I'm guessing it does not have this feature.
At least Sonar Shock has a very active community around it, probably because it is as interesting as it looks.
Sorry that people misunderstood your question. To answer it, no, you cannot invert the y-axis. Pushing the mouse up will raise your crosshair, while pulling down will also move the crosshair down, with no option to change it.
I also exclusively play with inverted y-axis, but the game is still playable since it's not a fast paced shooter. You could still give it a try. Still, I hope the dev will add it in the future. Options like this should be mandatory
Sometimes I feel like admitting the whole "inverted y-axis disability" kinda gives away my age
In this games case, I think it's an issue with the engine, Godot. I think it is not as simple/easy to build an "invert y-axis" option for the mouse as it is in Unreal, or even Unity. But don't quote me on this, it's just the impression I'm getting.