Sonar Shock

Sonar Shock

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Just_B_za Dec 22, 2024 @ 2:10pm
Invert mouse-look setting?
Hi all. Can anyone please confirm that Sonar Shock has an option to invert the Y-axis/vertical-axis of the mouse?
I can't find definitive info. regarding this here, or in the patch-notes under News.
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Showing 1-10 of 10 comments
Superhanky2 Dec 22, 2024 @ 3:01pm 
Theres no mouse look
Just_B_za Dec 22, 2024 @ 3:39pm 
Originally posted by Superhanky2:
Theres no mouse look
Thanks a 1,000,000 for your lightning fast response.
Needed to make sure because I heard a reviewer mention this but in his video the crosshair does indeed move away from the centre of the screen?!?
KingfossilFER Dec 22, 2024 @ 5:43pm 
you can aim the crosshair, you just cannot look up or down
Just_B_za Dec 23, 2024 @ 5:29am 
Originally posted by KingfossilFER:
you can aim the crosshair, you just cannot look up or down
This is confusing to me: exactly what is the difference between "aiming the crosshair" and "looking where you want to shoot" with the mouse?
To me it sounds like I will need an invert mouse-look setting to be able to play this game, and from the first post I'm guessing it does not have this feature.
At least Sonar Shock has a very active community around it, probably because it is as interesting as it looks.
Last edited by Just_B_za; Dec 23, 2024 @ 5:30am
KingfossilFER Dec 24, 2024 @ 10:43am 
When you move the crosshair, the camera doesnt move at all.
Just_B_za Dec 25, 2024 @ 6:58am 
Originally posted by KingfossilFER:
When you move the crosshair, the camera doesnt move at all.
Okay, so the camera is fixed; It's the crosshair that is going to go up when I want it to go down and go down when I want it to go up. Isn't that just semantics?
KingfossilFER Dec 25, 2024 @ 9:47am 
Originally posted by Just_B_za:
Originally posted by KingfossilFER:
When you move the crosshair, the camera doesnt move at all.
Okay, so the camera is fixed; It's the crosshair that is going to go up when I want it to go down and go down when I want it to go up. Isn't that just semantics?
yes
Just_B_za Dec 26, 2024 @ 4:32am 
Originally posted by KingfossilFER:
yes
@ Raphael Bossniak
Originally posted by raphael.bossniak2:
Sonar Shock Dev
Given the clarification above (crosshair-movement vs mouse-look), are there any plans to add an option to invert the Y-axis/vertical-axis of the mouse?
Last edited by Just_B_za; Dec 26, 2024 @ 4:35am
Nachtmahr Dec 30, 2024 @ 6:54am 
Originally posted by Just_B_za:
Originally posted by KingfossilFER:
yes
@ Raphael Bossniak
Originally posted by raphael.bossniak2:
Sonar Shock Dev
Given the clarification above (crosshair-movement vs mouse-look), are there any plans to add an option to invert the Y-axis/vertical-axis of the mouse?

Sorry that people misunderstood your question. To answer it, no, you cannot invert the y-axis. Pushing the mouse up will raise your crosshair, while pulling down will also move the crosshair down, with no option to change it.

I also exclusively play with inverted y-axis, but the game is still playable since it's not a fast paced shooter. You could still give it a try. Still, I hope the dev will add it in the future. Options like this should be mandatory
Just_B_za Dec 30, 2024 @ 11:00am 
Originally posted by Nachtmahr:
Sorry that people misunderstood your question. To answer it, no, you cannot invert the y-axis. Pushing the mouse up will raise your crosshair, while pulling down will also move the crosshair down, with no option to change it.

I also exclusively play with inverted y-axis, but the game is still playable since it's not a fast paced shooter. You could still give it a try. Still, I hope the dev will add it in the future. Options like this should be mandatory
No problem, I could push through the "noise" and get to the hart of the matter.

Sometimes I feel like admitting the whole "inverted y-axis disability" kinda gives away my age :lunar2019crylaughingpig: When I started to play games this was a non-issue, absolutely ALL games had this feature, and it was even the default in some cases.

In this games case, I think it's an issue with the engine, Godot. I think it is not as simple/easy to build an "invert y-axis" option for the mouse as it is in Unreal, or even Unity. But don't quote me on this, it's just the impression I'm getting.
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