Sonar Shock
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is the memory leak issue as bad as he says?
Автор сообщения: Jeba
is the memory leak issue as bad as he says?

For me it was. I actually cant even make it past the first level because the frames chug to single digits as soon as enemies spawn. Im still waiting for a patch...
Отредактировано Rubikson; 5 окт. 2024 г. в 11:25
I've personally had no issues.
I played 17 hours from early to late July and had no issues with the memory leak. Nvidia card, AMD processor
Автор сообщения: Jeba
is the memory leak issue as bad as he says?
For me, yes. Intel/Nvidia machine, no issues with other games. Single digit frame rates anytime I encounter more than 2 or 3 live enemies at the same time. Didn't seem to be an issue of play duration like described in the video. I've tried all the fixes suggested by the dev, issue persists.
Автор сообщения: Rubikson
Автор сообщения: Jeba
is the memory leak issue as bad as he says?

For me it was. I actually cant even make it past the first level because the frames chug to single digits as soon as enemies spawn. Im still waiting for a patch...


What are you running? Intel and Nvidia?
OS - Windows 10 Home 64-bit
CPU - AMD Ryzen 7 1700
RAM - 16.0GB Dual-Channel DDR4 @ 1064MHz (15-15-15-36)
MOBO - ASUSTeK COMPUTER INC. ROG STRIX B350-F GAMING (AM4)
Graphics - 4095MB NVIDIA GeForce GTX 1080 (EVGA)
raphael.bossniak2  [Разработчик] 10 окт. 2024 г. в 2:30 
Seen the video btw.

Currently working on porting Sonar Shock to the newest version of Godot (4.3.).

I am honestly unsure what causes the bad performance - I am still assuming some hardware related cause. It ran/runs fine for all my testers and my two dev pcs as well (which makes troubleshooting somewhat tricky).

If you're encountering (unreasonable) performance problems feel free to send me a friend request for potential test builds. (I'll also post those into the forums as well tough.)
Other tha framerate chugging when an enemy aggros, its also lowers somewhat when you illuminate bookshelves at close range.
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Дата создания: 5 окт. 2024 г. в 11:20
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