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Hint 1: It's on Level 4.
Hint 2: It's on the second floor of the level.
Hint 3: It's near GDR Bretzel, and there's no need to start the generator.
Hint 4: There's a small hallway between GDR Bretzel and the Video Archives with a hole in the floor, try to cross it.
Hint 5:The answer is nearby, think of how to create a makeshift walkway.
Solution 1:Drop barrels and crates in the hole to stack them on the floor below so you can walk over them and cross the gap. Due to the size of the hole in the floor, and the fact that I was only able to create one stack, there may be an agility requirement, but I'm not sure. It was tough to do when I got it with (I think) Agility 3, and two stacks might be possible.
Solution 2:First, you need to have the molecular reconstruction psi power (found in the museum on Lv. 2). You'll also need access to an upwards grav lift, any of the 3 on the level should work. Use molecular reconstruction just before walking into the hole in the floor so that it places the beacon in the air as you're falling. Then go to a grav lift and start holding the button a little before you walk into the lift so you'll teleport while rising up. You'll keep your vertical speed and rotation when you teleport, so you can easily just walk forward to the other side.
I used pure crates, but that didn't work. So I tried using a barrel as a finsher. Two stacks of crates (4-5) plus a barrel for each did the trick. Your method is solid.
The molecular reconstruction power has promise as a speed running method, though limited in opportunities. Only LV4 has elevators, so far.
Also, I ran through it quick and regarding Sherlock on level 2:
The answers are "Museum Director Frumin" then "2:10". He gives you 3 mikrochips for solving it, but if you find the sword first you won't get them. Talking to him after finding the sword gives you an additional 4. Those 4 are the only ones you can get if you find the sword first.
And if you wanted another door code for your list:
Level 4 - GDR Bretzel has a grate covering a vent which can be unlocked with 999. It contains a Nagant 1936.
Also of course, the bridge code being 666, but I don't know if you wanted to list that as well.
By the way, does Sherlock on LV4 give out chips or quests? He said that I bested Watson by the time I got to him
Only Sherlock mysteries on Lv. 1-3, you got them all.
If you never touch a psi power, then your UI never gets updated to show the psi powers menu
This is also tied to when the sanity percentage shows up on screen. So if you never interact with the system, then you never have to deal with the sanity mechanic
Therefore, according to this game, the easiest way to stay sane is to be an atheist
Let's see...I can't quite recall all the details, here is what I vaguely recall.
LV2 - By the armory's table.
LV2 - In the Stalingrad exhibit.
LV3 - Outside the elevator.
LV3 - In the deer forest, roughly midway. There is a hole in the wall at the beginning, go to the other side, and search from there.
Anyone find something special about the hedge maze on LV3? I thought there might be something where the blood splotch was on the maps, but no dice.
In order, those are:
Spontaneous Combustion (fire)
Molecular Reconstruction (teleport)
Technomagic Infusion (lower hacking requirement)
Somatic Mine (portable mine)
There's also
Psionic Cell Reconstruction (heal) - Lv. 2 Weapons Testing Locker
Porphyric Complexion (lifesteal) - Lv. 4 Circular room on South end of floor 2 Archives Appendix
I don't remember where the other 2 are though.
I found nothing in the few times I've run through there. It's a bit hard to track your location since the glonass map isn't quite aligned properly though, so I'm not 100% sure I've seen all the branches.
Seems like you are speedrunning the game, ChocolateKake. Did your runs ever include the secret area on LV3? I was wondering if Ural does something special if you fulfill his request of not shutting down the game.
Only so far as to get the achievement so I could make a guide for it, not going for world records or anything (though I haven't seen anyone else with a single segment playthrough and it's not on any speedrunning sites I've seen, so I suppose I could claim it by default lol)
Regarding your question, yes, I think it's faster than running around for the other side quests and such. My route completes four side quests with that being one of them. There were some exploits that allowed for multiple mikrochip rewards from the same source, but they were patched out.
And Ural doesn't show up again after he leaves, just has the one appearance.