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What, you mean the UV Saber? That thing is sick if you're trying to go fast, not gonna lie. Not merely for obvious reasons, but it's because it does allow you to fight minimally/strategically without necessarily going the route of heavy skill point investment.
There are absolutely items that solve areas if you get them to drop. The Flame Resistant armor that can drop in the Phoenix Gardens can let you waltz through fire attacks/trivialize the Phoenix boss.
I don't mind that either, but not just off vibes, I think it's a good option if you want to play strategically. I wish that level 1 didn't screw the player on drops because there's a really neat loop in there for strategic efficiency. Just another perspective on it.
On one hand, you are doing bonkers damage, on the other I don't think it killed my motivation. If anything, it made me consider, briefly, the higher difficulty and leveraging lateral options. The Hand Grenade drop alone is sick and can tide you over until you get the actual grenade launcher, but the Hand Grenade doesn't even require tactical reloads with rolls either.
Oh that's easy, you'd be stupid not to use that in the current state of the game. In fewer words... now I think you're overstating it and it would have been way more interesting if it was actually a weapon and not the macro traversal idea the game has.
It destroys some of the micro stuff, but it's designed around you being able to do/literal warp instantaneously. And some stuff still holds up tbh, like the way the game doesn't let you bypass the jetpack segments.
The game isn't well designed around you being able to conveniently move back and forth, so even though I'm sure you relished that reply... yeah, I think that's an insanely misguided take on that ability, it's the very first thing the game sets you up to have. It's "how things be."
Traversal where the flow of the game is primarily designed around having access to the warp. Nothing really "Breaks", it's that the game does this at the expense of things that are or can be considered more interesting, but the idea itself is in new territory considering there aren't other games that would let you have this cudgel style, macro traversal mechanic.
I wouldn't even imply this is "not playing legit" in any sense, it just feels like cheating since it's such a brute force method and like many things in the skill tree there's a lot of things that end up sacrificed or losing at the expense of the existence of stuff like "dodge in the air forever" and "warp nearly wherever."
But the problem ultimately is that if you want to, say, do the side quests at the start of the game, choosing not to use this is going to make the pace of the game much worse.