BLADECHIMERA

BLADECHIMERA

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Am I playing Legit or cheating??
After aquiring the Air dash i can dash infinite times and reach everywhere.Is this supposed to be like that?
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Showing 1-11 of 11 comments
Yes, it is. Some stuff requires it to reach.
Ragna Feb 2 @ 7:08pm 
but it does not make sense cause many times the air dash negate any use of your bud demon , like ropes , etc...There are a lot of places i could turn the demon in useful things ,but dashing is easier.
Originally posted by Ragna:
but it does not make sense cause many times the air dash negate any use of your bud demon , like ropes , etc...There are a lot of places i could turn the demon in useful things ,but dashing is easier.
a LOT of powers have overlap like that... like the Grapple Swing and the Double Jump
Its completely legit. You will find other ways to use your powers and the game encourages you to do so.
slx3d_ Feb 3 @ 4:59am 
Found pretty early the light saber. Makes high dmg and feels like cheating as well 🤔
I found the teleport ability really helpful. Some walls have no scaffolds but you CAN reach the top using teleport that puts you right back at the top so you can use your high double jump.
Originally posted by Servant_HolyKnight:
I found the teleport ability really helpful. Some walls have no scaffolds but you CAN reach the top using teleport that puts you right back at the top so you can use your high double jump.
Honestly I don’t recommend getting it till late in the game, as IMO it takes the fun/challenge of and motivation for exploration out of the game.
Originally posted by Kenshiro3:
Originally posted by Servant_HolyKnight:
I found the teleport ability really helpful. Some walls have no scaffolds but you CAN reach the top using teleport that puts you right back at the top so you can use your high double jump.
Honestly I don’t recommend getting it till late in the game, as IMO it takes the fun/challenge of and motivation for exploration out of the game.

What, you mean the UV Saber? That thing is sick if you're trying to go fast, not gonna lie. Not merely for obvious reasons, but it's because it does allow you to fight minimally/strategically without necessarily going the route of heavy skill point investment.

There are absolutely items that solve areas if you get them to drop. The Flame Resistant armor that can drop in the Phoenix Gardens can let you waltz through fire attacks/trivialize the Phoenix boss.

I don't mind that either, but not just off vibes, I think it's a good option if you want to play strategically. I wish that level 1 didn't screw the player on drops because there's a really neat loop in there for strategic efficiency. Just another perspective on it.

On one hand, you are doing bonkers damage, on the other I don't think it killed my motivation. If anything, it made me consider, briefly, the higher difficulty and leveraging lateral options. The Hand Grenade drop alone is sick and can tide you over until you get the actual grenade launcher, but the Hand Grenade doesn't even require tactical reloads with rolls either.
Originally posted by Persona Au Gratin:
Originally posted by Kenshiro3:
Honestly I don’t recommend getting it till late in the game, as IMO it takes the fun/challenge of and motivation for exploration out of the game.

What, you mean the UV Saber? That thing is sick if you're trying to go fast, not gonna lie. Not merely for obvious reasons, but it's because it does allow you to fight minimally/strategically without necessarily going the route of heavy skill point investment.

There are absolutely items that solve areas if you get them to drop. The Flame Resistant armor that can drop in the Phoenix Gardens can let you waltz through fire attacks/trivialize the Phoenix boss.

I don't mind that either, but not just off vibes, I think it's a good option if you want to play strategically. I wish that level 1 didn't screw the player on drops because there's a really neat loop in there for strategic efficiency. Just another perspective on it.

On one hand, you are doing bonkers damage, on the other I don't think it killed my motivation. If anything, it made me consider, briefly, the higher difficulty and leveraging lateral options. The Hand Grenade drop alone is sick and can tide you over until you get the actual grenade launcher, but the Hand Grenade doesn't even require tactical reloads with rolls either.
No I meant the teleport ability
Originally posted by Kenshiro3:
Originally posted by Persona Au Gratin:

What, you mean the UV Saber? That thing is sick if you're trying to go fast, not gonna lie. Not merely for obvious reasons, but it's because it does allow you to fight minimally/strategically without necessarily going the route of heavy skill point investment.

There are absolutely items that solve areas if you get them to drop. The Flame Resistant armor that can drop in the Phoenix Gardens can let you waltz through fire attacks/trivialize the Phoenix boss.

I don't mind that either, but not just off vibes, I think it's a good option if you want to play strategically. I wish that level 1 didn't screw the player on drops because there's a really neat loop in there for strategic efficiency. Just another perspective on it.

On one hand, you are doing bonkers damage, on the other I don't think it killed my motivation. If anything, it made me consider, briefly, the higher difficulty and leveraging lateral options. The Hand Grenade drop alone is sick and can tide you over until you get the actual grenade launcher, but the Hand Grenade doesn't even require tactical reloads with rolls either.
No I meant the teleport ability

Oh that's easy, you'd be stupid not to use that in the current state of the game. In fewer words... now I think you're overstating it and it would have been way more interesting if it was actually a weapon and not the macro traversal idea the game has.

It destroys some of the micro stuff, but it's designed around you being able to do/literal warp instantaneously. And some stuff still holds up tbh, like the way the game doesn't let you bypass the jetpack segments.

The game isn't well designed around you being able to conveniently move back and forth, so even though I'm sure you relished that reply... yeah, I think that's an insanely misguided take on that ability, it's the very first thing the game sets you up to have. It's "how things be."
Last edited by Persona Au Gratin; Feb 3 @ 12:19pm
To be clear, if you do a level 1 run, there are things like the Blue and Red mechanical doors, puzzle pieces, key cards...

Traversal where the flow of the game is primarily designed around having access to the warp. Nothing really "Breaks", it's that the game does this at the expense of things that are or can be considered more interesting, but the idea itself is in new territory considering there aren't other games that would let you have this cudgel style, macro traversal mechanic.

I wouldn't even imply this is "not playing legit" in any sense, it just feels like cheating since it's such a brute force method and like many things in the skill tree there's a lot of things that end up sacrificed or losing at the expense of the existence of stuff like "dodge in the air forever" and "warp nearly wherever."

But the problem ultimately is that if you want to, say, do the side quests at the start of the game, choosing not to use this is going to make the pace of the game much worse.
Last edited by Persona Au Gratin; Feb 3 @ 12:24pm
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