BLADECHIMERA

BLADECHIMERA

Vis statistikker:
Jackson 17. jan. kl. 17:42
Questions about Record of Lodoss and Luna Nights Compared to Blade Chimera
I really enjoyed Blade Chimera, partly due to how fast paced it is and it's fluid combat. The combat looks similar for Record of Lodoss and Luna nights, but I had specific questions about their structure.
Do both have similar fast travel systems or are they more traditional, go to a warp point and warp to another point?
Can you skip through dialogue like you're able to in this game?
Are there a lot of cutscenes?
If the above apply, do I need to know anything about their source material to get anything out of the story? I can I skip, this doesn't matter to me.

Any additional thoughts or suggestions are also appreciated.
< >
Viser 1-15 af 16 kommentarer
Kenshiro3 17. jan. kl. 18:21 
Lodoss is fast paced and fluid too. Though it has more of a bullet hell/ikaruga bend to it too… where you shift back and forth between elements to shield yourself from enemy attacks and recharge based on which element (if any) enemies are shooting at you.
Jackson 17. jan. kl. 19:46 
Oprindeligt skrevet af Kenshiro3:
Lodoss is fast paced and fluid too. Though it has more of a bullet hell/ikaruga bend to it too… where you shift back and forth between elements to shield yourself from enemy attacks and recharge based on which element (if any) enemies are shooting at you.
That sounds great. Does it have a lot of story elements or dialogue? If so, can they be skipped?
Kenshiro3 17. jan. kl. 20:03 
Oprindeligt skrevet af Jackson:
Oprindeligt skrevet af Kenshiro3:
Lodoss is fast paced and fluid too. Though it has more of a bullet hell/ikaruga bend to it too… where you shift back and forth between elements to shield yourself from enemy attacks and recharge based on which element (if any) enemies are shooting at you.
That sounds great. Does it have a lot of story elements or dialogue? If so, can they be skipped?
not a ton, no.
Odio 17. jan. kl. 20:13 
Luna Nights utilizes the "ability" way more, it's equivalent of the Lux Sword. Though it's a lot more linear, quite a bit more. There's also their unofficial SMT fan game as well.
Seba Jun 17. jan. kl. 20:16 
Oprindeligt skrevet af Odio:
Luna Nights utilizes the "ability" way more, it's equivalent of the Lux Sword. Though it's a lot more linear, quite a bit more. There's also their unofficial SMT fan game as well.
It is official and commissioned by atlus for SMT Strange Journey Redux promotion, it was feely available on Atlus web site.
Kenshiro3 17. jan. kl. 22:06 
Oprindeligt skrevet af Odio:
Luna Nights utilizes the "ability" way more, it's equivalent of the Lux Sword. Though it's a lot more linear, quite a bit more. There's also their unofficial SMT fan game as well.
SMT: Syncronicity Prologue. It’s a pseudo-prequel to SMT: Strange Journey. I say Psuedo because it wasn’t developed as such. It was originally developed as a stand alone unlicensed fangame. It then got officially licensed, changed to tie in to Strange Journey tangentially, and released for free to promote it.

It’s VERY small game. It’s a Pretty damn good one too… except for the final area. The Music is also FANTASTIC. The last stage is unfair bullish!t though.

It Has you playing as human possessed Jack Bros. (Jack Frost & Jack O’Lantern), in the anomaly area in the South Pole from Strange Journey. Each one controls & is immune to Ice & Fire respectively. You you can switch between them on the fly as sort of a tag-team. It’s similar to what Lodoss does with Deedlit’s magic, and adds that ikaruga flair to the gameplay. That said there is a MASSIVE difficulty spike in the last stage… where it turns into an infuriating bullethell platforming & bossrush gauntlet that will test your character swapping, platforming, & boss strat memorization to the max.

https://megamitensei.fandom.com/wiki/Shin_Megami_Tensei:_Synchronicity_Prologue
Sidst redigeret af Kenshiro3; 17. jan. kl. 22:10
In my humble opinion, I think Touhou Luna Nights is their best metroidvania. I like them all to a degree, but I just thought the abilities and combat were a lot more fluid and generally more fun in Touhou Luna Nights.

One thing that especially annoyed me with Blade Chimera is that enemy placement was painfully predictable. Too many hallways where it's a group of 2-3 enemies then that same group of enemies copied 2 more times after that. Honestly, things like that made me question if the development was rushed at some point because that felt significantly less inspired than their previous efforts (it felt very copy and paste in that regard). For a metroidvania there also seemed to be too many empty rooms that didn't have any point to them other than extending the map; also barely any secrets. I found 97% of the map without even trying. It's one of the first metroidvanias I haven't felt like going back and getting 100% of the map done once I've beaten the final boss.

Don't get me wrong, Blade Chimera is not a bad game. I just really really like Touhou Luna Nights and mertroidvanias. Blade Chimera felt like metroidvania-lite. I didn't have a problem with the short length; both their previous games are about the same length, but it just didn't give me that super awesome metroidvania feeling I usually get. Deedlit is good too, but THLN is more my vibe. If you liked it, then you'll probably love THLN because it's better in so many ways (in my opinion).

To answer your questions, there is not fast travel to the degree that Blade Chimera has (in fact I can't think of a single other metroidvania that does that). I dunno, if the map is good and doesn't have too much filler, then it shouldn't have to do that. THLN and Deedlit are pretty traditional in terms of structure. One thing I really like about Team Ladybug metroidvanias is that the similar UI they have in each game is pretty much perfect.

In terms of story, you don't need to know anything about Touhou or Deedlit. I think having background makes you appreciate the stories more, but it's definitely not essential.
Sidst redigeret af BIӨMΣCHΛПӨID69; 17. jan. kl. 23:06
Seba Jun 17. jan. kl. 23:33 
Oprindeligt skrevet af Kenshiro3:
It was originally developed as a stand alone unlicensed fangame. It then got officially licensed, changed to tie in to Strange Journey tangentially, and released for free to promote it.
Do you have any source for this? Because the very first announcement was somewhat an april fool before becoming a real thing, and it was made by Atlus themselves on the trailer.
Sidst redigeret af Seba Jun; 18. jan. kl. 16:10
Kenshiro3 17. jan. kl. 23:42 
Oprindeligt skrevet af Seba Jun:
Oprindeligt skrevet af Kenshiro3:
It was originally developed as a stand alone unlicensed fangame. It then got officially licensed, changed to tie in to Strange Journey tangentially, and released for free to promote it.
Do you gave any source for this? Because the very first announcement was somewhat an april fool before becoming a real thing, and it was made by Atlus themselves on the trailer.
Id have to go digging but old forum posts about its development. The game was always an SMT game, just an unlicensed fan game originally. They then got the go ahead from Atlus.

It’s actually still mentioned on its TV trope’s page.

https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ShinMegamiTenseiSynchronicityPrologue#:~:text=Shin%20Megami%20Tensei%3A%20Synchronicity%20Prologue,Synchronicity%22%20program%20and%20activate%20it.
Beastly_Zero 18. jan. kl. 3:08 
Oprindeligt skrevet af BIӨMΣCHΛПӨID69:
In my humble opinion, I think Touhou Luna Nights is their best metroidvania. I like them all to a degree, but I just thought the abilities and combat were a lot more fluid and generally more fun in Touhou Luna Nights.

One thing that especially annoyed me with Blade Chimera is that enemy placement was painfully predictable. Too many hallways where it's a group of 2-3 enemies then that same group of enemies copied 2 more times after that. Honestly, things like that made me question if the development was rushed at some point because that felt significantly less inspired than their previous efforts (it felt very copy and paste in that regard). For a metroidvania there also seemed to be too many empty rooms that didn't have any point to them other than extending the map; also barely any secrets. I found 97% of the map without even trying. It's one of the first metroidvanias I haven't felt like going back and getting 100% of the map done once I've beaten the final boss.

Don't get me wrong, Blade Chimera is not a bad game. I just really really like Touhou Luna Nights and mertroidvanias. Blade Chimera felt like metroidvania-lite. I didn't have a problem with the short length; both their previous games are about the same length, but it just didn't give me that super awesome metroidvania feeling I usually get. Deedlit is good too, but THLN is more my vibe. If you liked it, then you'll probably love THLN because it's better in so many ways (in my opinion).

To answer your questions, there is not fast travel to the degree that Blade Chimera has (in fact I can't think of a single other metroidvania that does that). I dunno, if the map is good and doesn't have too much filler, then it shouldn't have to do that. THLN and Deedlit are pretty traditional in terms of structure. One thing I really like about Team Ladybug metroidvanias is that the similar UI they have in each game is pretty much perfect.

In terms of story, you don't need to know anything about Touhou or Deedlit. I think having background makes you appreciate the stories more, but it's definitely not essential.
Personal opinion.

I honestly don't understand what you looking for by " secrets " , there are secrets and secrets, the doors with the puzzle pieces requirements are secrets too, you don't need to calculate every variabilities or solve intricate puzzles to call it secrets. And then there are hidden doors, or doors in place that you can't reach without go far up, there's a secrets too.

A completely metroidvania style like SOTN, time spinner, Castlevania Order of Ecclesia and so on.

The map is exactly what a classic Metroidvania should be, some secret passages and areas that extend the squares on the map, just good as should be.
Of course more secrets/content is good, yea...like almost every game ever created of this kind.

The enemies placement is normal like others, I don't know what you looking for lol, is not a souls.

Sometimes I think people are too used to mixed genre and lose the original good taste about Metroidvania ( in this case ).

Anyway I don't know why people want to skip stories and backgrounds dialogues/scenes in a 10h game, I mean lol, there a few seconds per scene....just enjoy them, is not a fighting game, some story needs to be there, for vibes, atmosphere, and a sense.

About the length, I was worried too because I'm disappointed about Wonder Labyrinth that is incredible but really short as I saw ( I started the game but didn't finish yet ) and it has less content really.

This one is different, with no guides I reached like 7.5h and I have 10/25 achievements, 50% of the map, 40% of the item encyclopedia and almost the same of the bestiary, and 23/56 puzzle pieces.

I'm just loving the game.

SOTN length?
Time Spinner length?
Other Castlevania or Metroidvania?
More or less the same.

We are to used to play games like hollow knight and others, for example I loved Afterimage and I spent 100h there, but there's no need to be 50/100h to be a good metroidvania.
Sidst redigeret af Beastly_Zero; 18. jan. kl. 3:33
Jackson 18. jan. kl. 4:07 
Thank you for the opinions everyone, I'm going to purchase the two games! It sounds like it'll be more of the same at worse and potentially even better as a best case scenario, which is an exciting prospect.

Oprindeligt skrevet af Beastly_Zero:
The enemies placement is normal like others, I don't know what you looking for lol, is not a souls.

Anyway I don't know why people want to skip stories and backgrounds dialogues/scenes in a 10h game, I mean lol, there a few seconds per scene....just enjoy them, is not a fighting game, some story needs to be there, for vibes, atmosphere, and a sense.

About the length, I was worried too because I'm disappointed about Wonder Labyrinth that is incredible but really short as I saw ( I started the game but didn't finish yet ) and it has less content really.
I did want to touch on a few points here.

The poster is saying that there are a few sections where hallways feature the same 2-3 enemies followed by another hallway with the same enemies. It didn't both me personally, but I can also see why they'd view it as wasted space from a map design perspective. They aren't disparaging the game though, just listing observations.

For me, even the "best" storylines and dialogue are generally not intriguing to me. I play games for gameplay, so story takes away time from that. More specifically though, it's an issue for potential replay value. I actually did read Blade Chimera's dialogue, but I appreciated the ability to skip it if I go back. You'll also appreciate the skip on the final boss, because it's incredibly tough and you'll be reading it again a lot haha.

I think people consume games at different rates, so your 8 hours and my 8 hours may look differently. I've never been bothered by game length overall, as I personally think games should end when they've exhausted all their ideas. Blade Chimera was great for the time that I spent with it. A game that's overly stretched evaporates replay value, whereas even a "short" game isn't bogged down by as many annoying sections.
Beastly_Zero 18. jan. kl. 5:44 
Oprindeligt skrevet af Jackson:
Thank you for the opinions everyone, I'm going to purchase the two games! It sounds like it'll be more of the same at worse and potentially even better as a best case scenario, which is an exciting prospect.

Oprindeligt skrevet af Beastly_Zero:
The enemies placement is normal like others, I don't know what you looking for lol, is not a souls.

Anyway I don't know why people want to skip stories and backgrounds dialogues/scenes in a 10h game, I mean lol, there a few seconds per scene....just enjoy them, is not a fighting game, some story needs to be there, for vibes, atmosphere, and a sense.

About the length, I was worried too because I'm disappointed about Wonder Labyrinth that is incredible but really short as I saw ( I started the game but didn't finish yet ) and it has less content really.
I did want to touch on a few points here.

The poster is saying that there are a few sections where hallways feature the same 2-3 enemies followed by another hallway with the same enemies. It didn't both me personally, but I can also see why they'd view it as wasted space from a map design perspective. They aren't disparaging the game though, just listing observations.

For me, even the "best" storylines and dialogue are generally not intriguing to me. I play games for gameplay, so story takes away time from that. More specifically though, it's an issue for potential replay value. I actually did read Blade Chimera's dialogue, but I appreciated the ability to skip it if I go back. You'll also appreciate the skip on the final boss, because it's incredibly tough and you'll be reading it again a lot haha.

I think people consume games at different rates, so your 8 hours and my 8 hours may look differently. I've never been bothered by game length overall, as I personally think games should end when they've exhausted all their ideas. Blade Chimera was great for the time that I spent with it. A game that's overly stretched evaporates replay value, whereas even a "short" game isn't bogged down by as many annoying sections.
Well i don't judge you of course, I like and play various type of games, I'm just saying that I'm sorry that a little nice story/scenes you want to skip them, because there are a few minutes in total.

Anyway if you love a pure gameplay there are plenty of rogue like that you can play without follow the stories, like Entropy Effect or Astral Ascent, that yea they have plenty of lore, but you can play the game for hours without follow the story.
Or there is undermine, risk of rain, crystal project if you like turned based, and many more.
Jackson 18. jan. kl. 6:20 
Oprindeligt skrevet af Beastly_Zero:
Well i don't judge you of course, I like and play various type of games, I'm just saying that I'm sorry that a little nice story/scenes you want to skip them, because there are a few minutes in total.

Anyway if you love a pure gameplay there are plenty of rogue like that you can play without follow the stories, like Entropy Effect or Astral Ascent, that yea they have plenty of lore, but you can play the game for hours without follow the story.
Or there is undermine, risk of rain, crystal project if you like turned based, and many more.
No judgement felt! Just trying to provide details on how others may feel on story. You will certainly enjoy more games overall if you like stories rather than if you don't. It's awesome for you that you get to enjoy more games because of that.

I will take a look at the games you've mentioned, thank you for the suggestions!
Oprindeligt skrevet af Beastly_Zero:
Oprindeligt skrevet af BIӨMΣCHΛПӨID69:
In my humble opinion, I think Touhou Luna Nights is their best metroidvania. I like them all to a degree, but I just thought the abilities and combat were a lot more fluid and generally more fun in Touhou Luna Nights.

One thing that especially annoyed me with Blade Chimera is that enemy placement was painfully predictable. Too many hallways where it's a group of 2-3 enemies then that same group of enemies copied 2 more times after that. Honestly, things like that made me question if the development was rushed at some point because that felt significantly less inspired than their previous efforts (it felt very copy and paste in that regard). For a metroidvania there also seemed to be too many empty rooms that didn't have any point to them other than extending the map; also barely any secrets. I found 97% of the map without even trying. It's one of the first metroidvanias I haven't felt like going back and getting 100% of the map done once I've beaten the final boss.

Don't get me wrong, Blade Chimera is not a bad game. I just really really like Touhou Luna Nights and mertroidvanias. Blade Chimera felt like metroidvania-lite. I didn't have a problem with the short length; both their previous games are about the same length, but it just didn't give me that super awesome metroidvania feeling I usually get. Deedlit is good too, but THLN is more my vibe. If you liked it, then you'll probably love THLN because it's better in so many ways (in my opinion).

To answer your questions, there is not fast travel to the degree that Blade Chimera has (in fact I can't think of a single other metroidvania that does that). I dunno, if the map is good and doesn't have too much filler, then it shouldn't have to do that. THLN and Deedlit are pretty traditional in terms of structure. One thing I really like about Team Ladybug metroidvanias is that the similar UI they have in each game is pretty much perfect.

In terms of story, you don't need to know anything about Touhou or Deedlit. I think having background makes you appreciate the stories more, but it's definitely not essential.
Personal opinion.

I honestly don't understand what you looking for by " secrets " , there are secrets and secrets, the doors with the puzzle pieces requirements are secrets too, you don't need to calculate every variabilities or solve intricate puzzles to call it secrets. And then there are hidden doors, or doors in place that you can't reach without go far up, there's a secrets too.

A completely metroidvania style like SOTN, time spinner, Castlevania Order of Ecclesia and so on.

The map is exactly what a classic Metroidvania should be, some secret passages and areas that extend the squares on the map, just good as should be.
Of course more secrets/content is good, yea...like almost every game ever created of this kind.

The enemies placement is normal like others, I don't know what you looking for lol, is not a souls.

Sometimes I think people are too used to mixed genre and lose the original good taste about Metroidvania ( in this case ).

Anyway I don't know why people want to skip stories and backgrounds dialogues/scenes in a 10h game, I mean lol, there a few seconds per scene....just enjoy them, is not a fighting game, some story needs to be there, for vibes, atmosphere, and a sense.

About the length, I was worried too because I'm disappointed about Wonder Labyrinth that is incredible but really short as I saw ( I started the game but didn't finish yet ) and it has less content really.

This one is different, with no guides I reached like 7.5h and I have 10/25 achievements, 50% of the map, 40% of the item encyclopedia and almost the same of the bestiary, and 23/56 puzzle pieces.

I'm just loving the game.

SOTN length?
Time Spinner length?
Other Castlevania or Metroidvania?
More or less the same.

We are to used to play games like hollow knight and others, for example I loved Afterimage and I spent 100h there, but there's no need to be 50/100h to be a good metroidvania.

Man, I don't know if it's because of the language barrier, but you're taking what I said about this game that has nothing to do with you, a little personally; making jabs for no reason. I get that English isn't everyone's first language, but there is absolutely no need to be a prick. I'm done with this discussion as there is nothing productive about the way you're responding. Good luck to OP.
Seba Jun 18. jan. kl. 13:13 
Where did he was a prick in the answer? He just gave his opinion on yours, and aguing his points, never by being mean or aggressive. The one who takes in personnaly is you ma boi.
< >
Viser 1-15 af 16 kommentarer
Per side: 1530 50