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It’s VERY small game. It’s a Pretty damn good one too… except for the final area. The Music is also FANTASTIC. The last stage is unfair bullish!t though.
It Has you playing as human possessed Jack Bros. (Jack Frost & Jack O’Lantern), in the anomaly area in the South Pole from Strange Journey. Each one controls & is immune to Ice & Fire respectively. You you can switch between them on the fly as sort of a tag-team. It’s similar to what Lodoss does with Deedlit’s magic, and adds that ikaruga flair to the gameplay. That said there is a MASSIVE difficulty spike in the last stage… where it turns into an infuriating bullethell platforming & bossrush gauntlet that will test your character swapping, platforming, & boss strat memorization to the max.
https://megamitensei.fandom.com/wiki/Shin_Megami_Tensei:_Synchronicity_Prologue
One thing that especially annoyed me with Blade Chimera is that enemy placement was painfully predictable. Too many hallways where it's a group of 2-3 enemies then that same group of enemies copied 2 more times after that. Honestly, things like that made me question if the development was rushed at some point because that felt significantly less inspired than their previous efforts (it felt very copy and paste in that regard). For a metroidvania there also seemed to be too many empty rooms that didn't have any point to them other than extending the map; also barely any secrets. I found 97% of the map without even trying. It's one of the first metroidvanias I haven't felt like going back and getting 100% of the map done once I've beaten the final boss.
Don't get me wrong, Blade Chimera is not a bad game. I just really really like Touhou Luna Nights and mertroidvanias. Blade Chimera felt like metroidvania-lite. I didn't have a problem with the short length; both their previous games are about the same length, but it just didn't give me that super awesome metroidvania feeling I usually get. Deedlit is good too, but THLN is more my vibe. If you liked it, then you'll probably love THLN because it's better in so many ways (in my opinion).
To answer your questions, there is not fast travel to the degree that Blade Chimera has (in fact I can't think of a single other metroidvania that does that). I dunno, if the map is good and doesn't have too much filler, then it shouldn't have to do that. THLN and Deedlit are pretty traditional in terms of structure. One thing I really like about Team Ladybug metroidvanias is that the similar UI they have in each game is pretty much perfect.
In terms of story, you don't need to know anything about Touhou or Deedlit. I think having background makes you appreciate the stories more, but it's definitely not essential.
It’s actually still mentioned on its TV trope’s page.
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ShinMegamiTenseiSynchronicityPrologue#:~:text=Shin%20Megami%20Tensei%3A%20Synchronicity%20Prologue,Synchronicity%22%20program%20and%20activate%20it.
I honestly don't understand what you looking for by " secrets " , there are secrets and secrets, the doors with the puzzle pieces requirements are secrets too, you don't need to calculate every variabilities or solve intricate puzzles to call it secrets. And then there are hidden doors, or doors in place that you can't reach without go far up, there's a secrets too.
A completely metroidvania style like SOTN, time spinner, Castlevania Order of Ecclesia and so on.
The map is exactly what a classic Metroidvania should be, some secret passages and areas that extend the squares on the map, just good as should be.
Of course more secrets/content is good, yea...like almost every game ever created of this kind.
The enemies placement is normal like others, I don't know what you looking for lol, is not a souls.
Sometimes I think people are too used to mixed genre and lose the original good taste about Metroidvania ( in this case ).
Anyway I don't know why people want to skip stories and backgrounds dialogues/scenes in a 10h game, I mean lol, there a few seconds per scene....just enjoy them, is not a fighting game, some story needs to be there, for vibes, atmosphere, and a sense.
About the length, I was worried too because I'm disappointed about Wonder Labyrinth that is incredible but really short as I saw ( I started the game but didn't finish yet ) and it has less content really.
This one is different, with no guides I reached like 7.5h and I have 10/25 achievements, 50% of the map, 40% of the item encyclopedia and almost the same of the bestiary, and 23/56 puzzle pieces.
I'm just loving the game.
SOTN length?
Time Spinner length?
Other Castlevania or Metroidvania?
More or less the same.
We are to used to play games like hollow knight and others, for example I loved Afterimage and I spent 100h there, but there's no need to be 50/100h to be a good metroidvania.
I did want to touch on a few points here.
The poster is saying that there are a few sections where hallways feature the same 2-3 enemies followed by another hallway with the same enemies. It didn't both me personally, but I can also see why they'd view it as wasted space from a map design perspective. They aren't disparaging the game though, just listing observations.
For me, even the "best" storylines and dialogue are generally not intriguing to me. I play games for gameplay, so story takes away time from that. More specifically though, it's an issue for potential replay value. I actually did read Blade Chimera's dialogue, but I appreciated the ability to skip it if I go back. You'll also appreciate the skip on the final boss, because it's incredibly tough and you'll be reading it again a lot haha.
I think people consume games at different rates, so your 8 hours and my 8 hours may look differently. I've never been bothered by game length overall, as I personally think games should end when they've exhausted all their ideas. Blade Chimera was great for the time that I spent with it. A game that's overly stretched evaporates replay value, whereas even a "short" game isn't bogged down by as many annoying sections.
Anyway if you love a pure gameplay there are plenty of rogue like that you can play without follow the stories, like Entropy Effect or Astral Ascent, that yea they have plenty of lore, but you can play the game for hours without follow the story.
Or there is undermine, risk of rain, crystal project if you like turned based, and many more.
I will take a look at the games you've mentioned, thank you for the suggestions!
Man, I don't know if it's because of the language barrier, but you're taking what I said about this game that has nothing to do with you, a little personally; making jabs for no reason. I get that English isn't everyone's first language, but there is absolutely no need to be a prick. I'm done with this discussion as there is nothing productive about the way you're responding. Good luck to OP.