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so it's fairly certain that there will be more of this stuff in the game.
But wonder labyrinth has also weapons to discover, BUT the lenght is like 6/7h to 100% , so I'm really worried.
but it's such a shame that they make so short games...wonder labyrinth it could have been of of the best so far...with more hidden rooms, unlockbles, secrets and staff...
I hope with this one...
Chasm same
Castlevania SOTN sane
Entire Castlevania GBA/NDS series same
Axiom Verge 1&2 same
Death's Gambit same
Elderand same
Unepic same
Ghost 1.0 same
Ghost Song same
HAAK same
I can go on.
So yea, a Metroidvania MUST to have extra, maybe lore to unlock, extra bosses, music, special rooms, ng+ with different things, there are many ideas.
A Metroidvania is designed to have some extra and yes...to inflate the playtime.
To play a game finish it in 5h with nothing more it just feel an infinity game.
I trust Team Ladybug to strike the right balance, like they have with all their previous releases.