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I ran one of the largest warehouses in the United States, with 770 thousand cases of product, of soda, Monster, and MANY other products from a massive company based in Atlanta. You likely have some of their products in your house now.
You bet we had to manage expiration dates...and you CANNOT do this successfully in this game. IF you have a freestanding shelf, open front and back, you can replace in the back while pulling from the front. Until that happens, this simulation is significantly less complex, and expiration dates are useless.
Exactly. I am worried that they are going to put expiration dates in this game, and while now its fun, I feel expiration dates are going to ruin this game. They at least need to program basic FIFO mechanics into it before they think about putting in expiration dates, otherwise its going to be a disaster.
Just because it can be programmed, doesn't mean it should be.
I agree. But they have said they are planning to put it into the game. I don't think they should, but if they are going to, I ask they at least program FIFO before even thinking about programming expiration dates.
They would have to give the stocker/merchandisers the ability to FIFO..otherwise, what's the point? You're not going to have a stocker put product on the shelf, just for the manager to dig through and check dates, and swap out as needed.
Unneeded complexity, that operationally, makes no sense at all.
Yeah, thats what I was trying to point out in my original post. It doesnt make any sense at all to put it in. Specially not with the game designed as it is now.
When you log into the game, at the top right there is a message board with the changes that are coming, among shop lifting and other things, expiration dates is one of them.
Without delving too deep, this would be a micromanaging PITA ...or... it needs to be so automated that it would end up pointless having it.
So yes, you're right, although I'd go one step further, game would be better off without it entirely.
Seems to be the general opinion, the only thing I can think it would do is prevent you from way over ordering. But I do think if they add it, they do need to make it automated through the stockers, otherwise the entire game will turn into correcting the stockers simulator.
1) preventing two or more stock workers taking the same job. I have regularly seen two workers go to restock the same product. So now I have two partial boxes in stock. Great.
2) preventing the accidental over-writing of empty shelves. It's so easy to mis-click and put the stock you are adding to the wrong shelf when they are empty, especially when they often look very similar. This could be easily fixed by requiring, e.g., a Ctrl-click to over-write empty shelves.
i had added a large shelf of all salt since i had bought too much and as i was stocking them i found tons that had like 2-5 out of 16 items in box after box... even found 3 boxes in a row with 1 and 2 in each box
the rotation of boxes and products needs to be dealt with first
but yes having 12 boxes of each type of raw meat on the racks in storage and they last a week lmao