Supermarket Simulator

Supermarket Simulator

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Higher level Money Problems
The game still has a very poor Money system
even with over 100 customers per day, charging 15c over market on everything, maybe one complaint every other day I can still only profit 2000 to 2500 per day on good days

I have all items in store up to level 70-72 or whatever that level is for licenses

110 or so customers per day, makes around 8 to 9k, I spend around 5k per day of restocking only the items that are at 0 in storage and only do 1 to 2 boxes of each item depending how many items comes in the box, that leaves me 4k approx. , then I have to pay bills and employees which is approx. 2k .. which leaves me around 2k profit , some days I have to order more restock on those days its around 1k Profit


I cannot get to the next store size unlock of 52,000 at this pace, and the next product license is around 30k

I am stuck at around 26k and gain maybe 1k every 7 in game days due to restock costs

The Money situation needs to be fixed ASAP , its insanity trying to progress , Putting in thieves and security before fixing the Money problem is possibly the dumbest thing I have seen in this game , I get that the Devs are trying to stall progression of the game by players so they dont run thru the content too quickly... but come on.. its stupid how bad the money is

I have large amount of hours in this game trying hard to progress and it is such a fight

I am done playing until I see updates stating the Money System has been fixed to where players can get enough money for unlocks within 7 game days , I dont think its too much to ask for the Devs to make it so we can earn from one open day to earn 4k to 5k PROFIT,
from 110 Customers at store level 75 and up where the money needed starts to get stupid
This can be done by either lowering the Stock purchase prices a LOT, or allowing us to Mark items up by 40% -50% over Market pricing and still not get complaints , marking items up by 15 cents over market brings in Pennies at the end of the day , or ..even easier, Lower all the dollar amounts required for unlocks after level 70 by more than half..
people are going to unlimited money mods to get around it.. But I prefer that the Devs actually let us progress without dozens of real time hours for one level

PLEASE FIX IT
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Showing 16-29 of 29 comments
Originally posted by LudwigVH:
Originally posted by Witchfynder:

I think he means 15%. I've noticed a lot of folks in these topics seem to think "cent" and "percent" are the same thing.

Pretty sure they mean cents, they have repeated that several times when others have brought that issue up. If they were using 15%, they wouldn't be in the cash crunch that they are and struggling so much.

Hmm, maybe. I haven't been following that closely. 15 cents seems ridiculous, given that some things like toiletpaper are up in the $12-$14 range, and other things are a couple bucks. It's a terrible rule of thumb! 15% might put them in a cash crunch because not enough product is being sold each day. Prices too high. ...but it's only the yogurts? Geez, maybe he does mean 15 cents.
Tanyon Jan 18 @ 11:07pm 
I think 15% would be too much.. I tried to do just 10% before I found my sweet spot of (9% rounded down to $0.25) and I had at least 20+ complaints a day.. can't imagine what 15% would be like.
Originally posted by Tanyon:
I can't fix this for you. I do just want to add one suggestion. Instead of doing 15c per item do 9% then round down to the nearest .10c. You are losing a lot of money on higher end merch by only going over 15c.

I'm not saying that what you are saying is wrong they definitely need to balance this but you can make a bit more money than you are.

I worked in retail for a combined total of 15 years at 4 different places and markups were usually at least 25%-45% depending on what it was. They definitely need to tweak that and or make higher store level = more money overall spent by customers per purchase.. they need to do something.

I'm store lvl 55 and just to get to the next upgrade making about $2,900 in profits daily I'll have to run 7 days... then 8-9 days the 9-10 days etc.. it just keeps getting exponentially worse and worse.. one dude mentioned in another thread he would have to run his store like 20+ days or something just to get one of the last upgrades.

In my testing its 8% off the profit value, so to set it, i put price to market value, take 8% off the profit and add it to the market value. This is the highest you can go to avoid complaints. Now what i have noticed is that any product where you gain less than 1.5 in profit, they will always be someone complaining if you increase price, so just keep it at market value.
One thing to keep in mind is that the game does not reward having every license. The amount of customers you get and the amount of purchases they do only have to do with the shops level, NOT the licenses. And customers wont ask for items in licenses you haven't got yet.

So to keep that in mind, it's much better to get specific licenses only instead of going all in. Because a lot of items either have a low space in shelves/storage or give very little profit. And remember, this kinda works like card games, where the more you have available, the more watered down the choices become, so customers have higher chances to buy lower profit products than the good stuff.
Knottypine Jan 19 @ 12:03pm 
Originally posted by Sp3cial1st:
So to keep that in mind, it's much better to get specific licenses only instead of going all in. Because a lot of items either have a low space in shelves/storage or give very little profit. And remember, this kinda works like card games, where the more you have available, the more watered down the choices become, so customers have higher chances to buy lower profit products than the good stuff.
Unfortunately, yes that's how it works. However, customer numbers should increase with product variety. Offering additional products shouldn't be taking away sales of more expensive items, but should have additional customers come in that are interested in cheaper items.
Originally posted by Gale:
Originally posted by Witchfynder:

I think he means 15%. I've noticed a lot of folks in these topics seem to think "cent" and "percent" are the same thing.

I would believe that if not for the fact that they haven't corrected us yet. Plus, at 15% markup they shouldn't be having these income issues.


15 CENTS over Market brings no complaints except for the Yogurts for whatever reason..
and that is only every couple days

15% over market will bring a heck of a lot of complaints and can actually bring you less income since a customer who was RNG to buy that product will not pick a different product to buy.. so you lose a potential sale of that item from that customer... granted another customer may in fact buy it even though it was too expensive for most of the customers who were RNG at the start of the new day to purchase it in a given price range, so it is a risk

I have watched people stream the game and have set prices to double the market price and people do buy the item, it is not a good plan since the negative comments will reduce your store growth points, but once you have a store level higher than you have the money to unlock a license or upgrade.. the store level points dont mean a whole lot and you are just waiting on money so aggressive pricing could help you..

Having said that.. I believe the total gross sales per day is somewhat locked behind store level and no matter the pricing, your gross sales will never go above a fixed point , the Devs. have done this to stop players from running thru the content too quickly while they got updates ready
Originally posted by Sp3cial1st:
One thing to keep in mind is that the game does not reward having every license. The amount of customers you get and the amount of purchases they do only have to do with the shops level, NOT the licenses. And customers wont ask for items in licenses you haven't got yet.

So to keep that in mind, it's much better to get specific licenses only instead of going all in. Because a lot of items either have a low space in shelves/storage or give very little profit. And remember, this kinda works like card games, where the more you have available, the more watered down the choices become, so customers have higher chances to buy lower profit products than the good stuff.

the biggest issue behind that is.. early game you only have lower value item licenses , and if I recall right.. early on the licenses are locked behind the previous one so no matter what, You have to stock them or get complaints of "item not found" , and the customers wont look for a different item to buy so you lose that money of the item, plus loss of a store point (which at higher levels doesnt matter) but it does hurt early on

I believe overall Gross Sales per day is locked in a range for each specific growth tier, no matter what the RNG for each customer was at the start of a new day as to what items they were going to select, the total Gross Sales is preset for that tier and wont exceed it no matter how high the prices are set or if you only have high value items in store,
I dont recall what level it is when you get say .. 100 customers, but it stays at 100 for a set amount of levels. (my store is level 85 and is at 100 +/- customers) and those 100 approx. customers are fixed into a range of how much overall gross sales will be generated per day.. given you dont have a complaint of overprice or not found, from what I have seen during my play ..with no complaints or a handful of complaints only.. the average I have seen Gross Sales at 100 approx. customers is between 9k and 11k never ever have i seen them go above 11k plus or minus a couple hundred and that was with using 15 CENTS over( no complaints), and 8 PERCENT over (10 complaints) Market prices

so yes, depending on your price settings you can get a bit more or less Profit per day, but it is going to swing somewhere between 0 and 5k (store level 80s..100 ish customers) .. depending on employee pay, rent, and how much you needed to restock.. so just doing higher value items is also going to add to restock cost, while bringing more profit than a lower price item.. it ends up balancing out to the Devs. fixed Overall Gross sales per day for each tier to keep players from getting thru their current content "too quickly"

either way.. my original post was aimed more at trying to get the Devs. to allow more income per day, per customer to combat the growing fatigue of Grinding dozens, and dozens of hours for 1 unlock at higher level stores (over level 60) , and it just snowballed into a discussion of the proper pricing over Market for best Profit , which was helpful to me seeing others pricing strategies .. but doesnt really decrease the endless Grinding that is needed by more than a few hours, and when it takes 50- 60 hours per license or growth unlock, cutting it by 3 hours.. is minimal help and doesnt inspire me to continue on without some changes to the Profit System by the Devs
Astarsis Jan 19 @ 1:27pm 
I downloaded a mod for this and set it to 7%
Astarsis Jan 19 @ 1:27pm 
to much work
I hope I'm not alone in wanting to unlock many licenses not to get more profits, but to build the perfect supermarket, where everything is ordered neatly and beautifully. (Yes, a "sandbox" mode is an option, but it would make the game dull.) So this issue, and I completely agree with OP, is really annoying. I came here to see if the profits increase, and I'm disappointed to hear that they don't (I'm at lvl 62, only one lvl 56 license left to unlock, same 2-2.5k profits daily). I think I'll stop playing until they do something with this, because me hurting my wrist restocking better be worth it.
Originally posted by Astarsis:
I downloaded a mod for this and set it to 7%


that is definitely an option, I wont do that though, I play vanilla in all the games I play , not because I think mods are "cheating" or anything.. but because I buy games I think will be enjoyable from start to finish as it was published by the Developer/s .. Mods in my opinion give Developers an easy out to release less than complete games and rely on Mods to fill in the blanks while they release patches and updates

obviously not every developer/s do this and I am not saying this one did either.. But when players post about systems in the game needing adjustment to improve game play and decrease the grind to level up, and nothing happens with it and Mods step in to add features ... its not a good look for the Dev/s
for this game in particular when quite a lot of players have said the Grind is too much a relatively easy fix of adding an adjustment to the code to allow for more profit would take very little work and make so many of their players happier , or do a little more work and add in an "easy and hard modes" options for those people who dont have time (like myself) to spend hundreds and hundreds of real hours to gain enough game currency to get all the licenses and store expansions
bad4sh Jan 21 @ 7:36pm 
im at this point also where this is an issue. I wish they had a percentage price increase/decrease option so I don't have to math lol. that would streamline pricing and just clicking through and updating prices would be easier/quicker. but i also am struggling making much more than I am spending on product just to restock at level 45.
Originally posted by CrazyIvan512:
The game still has a very poor Money system
even with over 100 customers per day, charging 15c over market on everything, maybe one complaint every other day I can still only profit 2000 to 2500 per day on good days

I have all items in store up to level 70-72 or whatever that level is for licenses

110 or so customers per day, makes around 8 to 9k, I spend around 5k per day of restocking only the items that are at 0 in storage and only do 1 to 2 boxes of each item depending how many items comes in the box, that leaves me 4k approx. , then I have to pay bills and employees which is approx. 2k .. which leaves me around 2k profit , some days I have to order more restock on those days its around 1k Profit


I cannot get to the next store size unlock of 52,000 at this pace, and the next product license is around 30k

I am stuck at around 26k and gain maybe 1k every 7 in game days due to restock costs

The Money situation needs to be fixed ASAP , its insanity trying to progress , Putting in thieves and security before fixing the Money problem is possibly the dumbest thing I have seen in this game , I get that the Devs are trying to stall progression of the game by players so they dont run thru the content too quickly... but come on.. its stupid how bad the money is

I have large amount of hours in this game trying hard to progress and it is such a fight

I am done playing until I see updates stating the Money System has been fixed to where players can get enough money for unlocks within 7 game days , I dont think its too much to ask for the Devs to make it so we can earn from one open day to earn 4k to 5k PROFIT,
from 110 Customers at store level 75 and up where the money needed starts to get stupid
This can be done by either lowering the Stock purchase prices a LOT, or allowing us to Mark items up by 40% -50% over Market pricing and still not get complaints , marking items up by 15 cents over market brings in Pennies at the end of the day , or ..even easier, Lower all the dollar amounts required for unlocks after level 70 by more than half..
people are going to unlimited money mods to get around it.. But I prefer that the Devs actually let us progress without dozens of real time hours for one level

PLEASE FIX IT
I totally get where you're coming from! I've had the same issue with the game's money system. It's like no matter how many customers I get or how carefully I manage my stock and pricing, the profits just don't add up. I’ve tried tweaking my prices and restocking strategies, but it feels like I’m just treading water. It's super frustrating when you’re putting in all that effort and still can’t make enough to unlock the next store size or product license. I really hope the devs address this soon because it’s making the game way less fun.
Originally posted by bad4sh:
im at this point also where this is an issue. I wish they had a percentage price increase/decrease option so I don't have to math lol. that would streamline pricing and just clicking through and updating prices would be easier/quicker. but i also am struggling making much more than I am spending on product just to restock at level 45.

I completely understand your frustration. I'm at the same point where this is an issue. Implementing a percentage price increase/decrease option would definitely streamline the process, making it much easier and quicker to update prices without having to do the math manually. This feature would save a lot of time and reduce the hassle of constant manual adjustments.

I'm also struggling to make much more than I'm spending on product just to restock at level 55. It feels like no matter how many customers I get or how carefully I manage my stock and pricing, the profits just don't add up. I’ve tried tweaking my prices and restocking strategies, but it feels like I’m just treading water. The balance between income and expenses is definitely off, which can really hinder progress and make the game less enjoyable.

Hopefully, the developers will take these suggestions into account and make some adjustments to improve the overall gameplay experience.
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Date Posted: Jan 17 @ 8:38pm
Posts: 33