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statistics in games like this are not immersion breaking, they add to the realism of needing to know how the finances are going for your business and why certain items do not sell well
if they dont want it on the end of day report.. they could simply put the number of people who found that item expensive next to the price of the item/s on the Pricing Page, which could be seen when doing the market price changes everyday
Yeah I guess I didn't think of that because it's more of a combo deal, complain about something and also suggest a reason for adding it (since I assume they have a reason they haven't done it yet) Idk if there's a way of moving this over there or if I need to make a new one.
Yeah it doesn't bother me, but some people find it very important. I don't know why they haven't put it somewhere you can access later, I just assumed it was something about immersion, I can't imagine it would be difficult to do, and people obvious want it implemented.
True, but in this game they do say it out loud. And we know enough to know how many people found 'something' expensive at the end of the day, it would make more sense to me to either remove that (the 'not found' one makes sense, they literally say it in front of the cashier on their way out) or add a list.
The problem is, I use the same profit margins a lot of people on here suggest and still end up with quite a bit of expensive products. Everyone plays the game differently, some people enjoy immersion, some min/max it, etc. This feature would be more important to some people than it would be to others, but giving people the option in settings would be nice.