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There is no "perfect" way to set pricing, as You say.. there are multiple schools of thought on it and some do one thing, some do another..
It all comes down to what You are comfortable with, I personally do not like complaints, so I set my pricing at .15 cents over market for everything except Yogurt which I leave at Market Price, I also raise the price over .15 cents on items above 15$ ... by 5 cents until I get a complaint on that item then I go back a little until no complaints.. It takes a LONG time to do this .but there are not a ton of products over 15$ so overall it isnt that hard to do while there is nothing to do during a store day with workers handling it all.
If You dont mind complaints .. price items what you want, you will still sell to some customers as long as it isnt a crazy high mark up, and honestly beyond level 40 complaints dont hurt much for leveling , since Profit is the real enemy at that point you will always be waiting on money to get licenses or expansions, the leveling will beat the profit gain
No matter what You do for pricing.. You cant Get over an average of 4k to 5K PURE PROFIT ... in one store day for more than a few days and that is only if You do not buy any restock on those days, and it only gets worse as you gain levels and add product and expansions.. they all cost way too much, at level 90 store, it takes me minimum of 25 store days to get money saved for expansions, at 20 mins real time per store day, thats 10 real hours of play for ONE expansion, just as the Dev/s want it.... Sadly
I understand your point of view but I am not looking for same kind of comfortability than you. For me comfort is knowing I min-maxed everything making maximum total profit possible.
As for going crazy high up I started testing out one group of products at a time starting from 50% going down by 5% each day if an item gets more than 2 complains. 0-1 and I keep price at that level. If product survives for 7 days with 0-1 complains on certain percentage I think that is sweet spot for it. I just wish this mod still worked: https://www.nexusmods.com/supermarketsimulator/mods/143. It would make my life so much easier lol
I don't think devs want that for us. Also I don't think current state of late game is what they have planned for us. I think they keep it this way so they can easily add new features to game without breaking it. This is still an early access game after all. If you try to balance late game now you will have trouble adding more content to it later. Its easier to keep it empty and if someone is crazy enough to grind to max then let them but other option is to wait a couple patches for new updates and you don't have to grind so hard anymore. Im all about grinding so thats why I am curious about how to min-max profit.
My strategy is to markup by ~8% on the dollar. Pretty much ignoring the cents unless I need to round a bit to the nickel. When there is a complaint on a product that I catch, then I drop my price by five cents. Usually have 1-2 complaints per day, some days no complaints, with currently around ~62 customers per day.
LVL 60 with one register, 4 self check outs, one guard, two customer helpers and all restockers. Zero lights in store since it costs money to run those.
79 customers a day and 6k income
Its hard for me to believe its full random because then you would get complains even when keeping exact market price and that has never happened to me. Im guessing its some kind of percentage that grows the higher the price. Here is example of how its most likely coded:
Market price = 0% complain chance
Market price + 10% = 10% complain chance
Market price + 20% = 22% complain chance
Market price + 30% = 36% complain chance
Market price + 40% = 52% complain chance
Yes it is RNG at that point if you do get complain or not but there is a magical number where x% more money is worth the x% complains. If we use above example and you sell 10 products and market price is 10$ it would make:
Market price = 100$
Market price + 10% = 104,50$
Market price + 20% = 106,80$
Market price + 30% = 106,60$
Market price + 40% = 103,60$
These numbers are just imaginary that I just made up but it shows you that there is a point where you get most profit and then it falls off. In this example it would be percentage between 10% and 30%.
But what makes this very complicated is that single person can buy multiple products and someone who complained might have bought only one. On that part you are right, it makes whole thing full RNG.
I just wish I knew what the percentages are behind code.
How much do you get revenue per day? Because I noticed adding 50% to prices got me around 30% less money.
I have unlocked everything and I have tried a number of different percentage increases while I was at it. I can concur that +10% is best for max profits. You will average $4-5K in net profit daily, at max store level. But net profits range from 3K to 7K in my experience.
If you start going higher than +10% the number of complaints will start to outweigh the number of sales and profits will be worse off. To be fair, I tested +20 and +30% -- these definitely yielded worse results -- however, +15% may be worth exploring.
A lot of people like +7% because the profits are good and the complaints don't really impact store level growth at all. Let me tell you right now though, you will never struggle to increase your store level unless you run the place immensely backwards. Just keeping the shop stocked enough for your customers will be all the store points you need.
If profits aren't a big concern to you and you'd just like to earn as much money as you can, without upsetting any of your customers, +3% results in no complaints the vast majority of the time.
I get 6k income and profit is somewhere around 2-4k depends on how much i restock. Only about 20 satisfied
Vanilla game should have limit in around 60ish customers I think. How are you getting 83?
I have tested 20 cents on top of all. On stuff like sushi I feel like I miss so much profit so I want to find a better way.
No mods or addons, I had 3 checkouts, and 4 self checks. I averaged about that. When I get rebuilt on this new save I'll double check it.