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If You can Average 5k Profit per day to unlock any of the 100k unlocks you have to play about 20 store days, at 30 mins real time per store day.. thats 10 real time hours to get one single 100k unlock, some folks like myself only get a couple hours a day to play so it ends up taking forever to expand or get higher tier Licenses
The real issue is the late game upgrade costs. Sure they could improve our profits or footfall but everything in the game works at a decent pace currently, besides those costs. Easiest fix is to simply lower the price of like, the last 10ish growth options.
Nothing is gained or proved by dragging this process out. It certainly doesn't make me play more. I could lose hours if I wasn't careful, in the early game, because things were always gradually evolving and keeping it interesting. Nowadays I play 3 in-game days and just switch off, because I can't do anything interesting until I amass the bloated amount of $553,000.
I wrote a big thread about this, and based on the testing I have done it will take roughly 300 real life hours of play to max out the store.
https://steamcommunity.com/app/2670630/discussions/0/591760110786735349/
What I don't see as normal is that the daily sales profits remain below 14,000. I have all the store and warehouse expansions, I have all the licenses except for one of the new fruit licenses. The daily sales profits remain the same, below 14,000.
Yeah i played 3 hrs today and I feel like i barely made any progress again. I want to expand so bad but every little piece takes days of repetitive play. You have to restock and pay your people so the economy of this game needs adjustment. 20 store days is too long to play just for one upgrade. They need a fast forward button.
the probelm is, after you start making like $1000 a day on avg. all the loans are basically useless, and only lose you money. and it doesnt take a very long time to get to that point. 80% of the game seems to be loanless.
the game is also super grindy. ive had to install a ton of mods just to speed things up, and automate the grind for the most part, but it still feels super tedious