Supermarket Simulator

Supermarket Simulator

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ZeroReload Aug 2, 2024 @ 3:39pm
Trading card simulator
Just saw and ad for tcg card shop simulator by OPNeon. Shelf stocking, box and till mechanics look exactly like they have been ripped from this game. Hope it's not the case. Just wanted to see if anyone had any insight.
Last edited by ZeroReload; Aug 2, 2024 @ 3:42pm
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Showing 1-12 of 12 comments
Remnant Melody Aug 2, 2024 @ 4:28pm 
Well its the game engine Unity, pretty popular to use by new devs. Unity also has a full on asset store to allow for easy-to-throw-together game assets in place of doing it yourself. Its meant more in the spirit of at least doing more than copy+pasting.. or at least placeholder until your own creation/hired artists... buuuuuut, thats not how copy-pasta people work.

Assets include buildings, npcs of all various types/monsters, basic U.I etc..

It is more likely they just bought the same assets to try and grab a similar vibe to toss up something.. The other game seemed to of at least bought a better NPC package. I doubt they're trying to copy this game, since it is doing tcg cards (which some of that art is definitely going to catch them some heat) and not just another grocery store. I doubt its also the same Dev of this one, but ya know.. sim games have a very bad reputation of abandoned shovelware for a reason, sadly.
Last edited by Remnant Melody; Aug 2, 2024 @ 4:29pm
Hey there, card shop simulator dev here. Just to clarify, I am not the dev of supermarket simulator. I'm a solo dev, and I am using assets from unity assetstore for stuff like the packaging box, shelves, buildings and customer models in my game. I believe there is only so much you can do in a basic feature like shelf restocking and cash counter system that there is not much else to iterate on, so naturally it would be quite similar, but I did improve it in my game and make it a little better.

Anyway, I have no intention of making a copy of supermarket simulator as I find restocking groceries only is not what I really wanted in my game, just part of a menial thing to do, like in any shop I guess. My main focus is to add stuff that would only happen in a card shop like opening packs, collecting cards, hosting games, stinky customers, etc. Hope that clear things up a bit for you :)
Xotic Aug 3, 2024 @ 6:32am 
Originally posted by opneongameservice:
Hey there, card shop simulator dev here. Just to clarify, I am not the dev of supermarket simulator. I'm a solo dev, and I am using assets from unity assetstore for stuff like the packaging box, shelves, buildings and customer models in my game. I believe there is only so much you can do in a basic feature like shelf restocking and cash counter system that there is not much else to iterate on, so naturally it would be quite similar, but I did improve it in my game and make it a little better.

Anyway, I have no intention of making a copy of supermarket simulator as I find restocking groceries only is not what I really wanted in my game, just part of a menial thing to do, like in any shop I guess. My main focus is to add stuff that would only happen in a card shop like opening packs, collecting cards, hosting games, stinky customers, etc. Hope that clear things up a bit for you :)

I just happened to find the game. With that being said, is there a scheduled release date. I'm eager to play your game as well since I love sinking hours into simulators lol.
ZeroReload Aug 3, 2024 @ 11:16am 
Appreciate the replies and clarification.

Sound all good and legit.

Game looks great too so best of luck.

Just figured this question would be asked at some point.
beefyburger Sep 2, 2024 @ 12:50am 
Originally posted by opneongameservice:
Hey there, card shop simulator dev here. Just to clarify, I am not the dev of supermarket simulator. I'm a solo dev, and I am using assets from unity assetstore for stuff like the packaging box, shelves, buildings and customer models in my game. I believe there is only so much you can do in a basic feature like shelf restocking and cash counter system that there is not much else to iterate on, so naturally it would be quite similar, but I did improve it in my game and make it a little better.

Anyway, I have no intention of making a copy of supermarket simulator as I find restocking groceries only is not what I really wanted in my game, just part of a menial thing to do, like in any shop I guess. My main focus is to add stuff that would only happen in a card shop like opening packs, collecting cards, hosting games, stinky customers, etc. Hope that clear things up a bit for you :)
Hey thank you for clarifying that. I recently started playing the mobile game and when I saw this I was excited but i felt a bit confused when it looks nearly identical to supermarket simulator. But I understand the asset marketplace thing. Really happy to see what you can do better. Also quick question. On the app store the 1st and 2nd game are under different developer names. Are they both still you? Is it a publisher thing?
Nuggy Oct 5, 2024 @ 2:30am 
Hi. I spoke to a friend who was adamantly against your game. He showed me supermarket simulator and I had to admit that it clearly was using the same template. I was curious what that template was, so I looked into it a bit.

There is clearly a lot of your own touch to the game but I really don't see how you can pretend that it's not the same template or at the very least you didn't take a lot from it.

Maybe you can say that there isn't a lot to iterate on. But there is a way to make it your own. However, many things work the exact same. The menu for setting prices is virtually the same and the tag in game shows how many are in stock, exactly like supermarket sim. There is a back room you can unlock in the exact same way.

You buy warehouse shelves to store boxes that can be used by your staff to restock. If your staff has nothing to do, they stand outside aimlessly in the exact same way.

Moving shelves around looks almost exactly the same aside from the line being slightly different. I haven't played supermarket sim but it looks like you've added snapping. In order to sell a shelf you no longer need, you have to box it up first, exactly like Supermarket Sim.

The menu to expand your shop is virtually the same. What you get out of it might be different, but again there is the back store room in the exact same location that you can unlock.

The way you open boxes and bring it to the shelf, the way the item moves from the box to the shelf, also exactly the same.

When it's the end of the day, which is also at 9PM, the time stops and it prompts you to press enter to end the day. It's just a coincidence? You have a shop level with your cash and the time of day in the upper right hand corner. When you finish the day it gives you a summary for the day, which I guess you might have as well, but similarities are adding up.

Maybe I'm misinterpreting your response, but you didn't say that you're using a template, just assets for the models. Can you confirm whether or not you're claiming not to use a template?

I don't mind if you are using a template but I really have a problem if you are and pretending not to be. I don't think anyone would care if you were. I'm having fun and so are so many others.
Jaded Oct 15, 2024 @ 6:30am 
Originally posted by Nuggy:
Hi. I spoke to a friend who was adamantly against your game. He showed me supermarket simulator and I had to admit that it clearly was using the same template. I was curious what that template was, so I looked into it a bit.

There is clearly a lot of your own touch to the game but I really don't see how you can pretend that it's not the same template or at the very least you didn't take a lot from it.

Maybe you can say that there isn't a lot to iterate on. But there is a way to make it your own. However, many things work the exact same. The menu for setting prices is virtually the same and the tag in game shows how many are in stock, exactly like supermarket sim. There is a back room you can unlock in the exact same way.

You buy warehouse shelves to store boxes that can be used by your staff to restock. If your staff has nothing to do, they stand outside aimlessly in the exact same way.

Moving shelves around looks almost exactly the same aside from the line being slightly different. I haven't played supermarket sim but it looks like you've added snapping. In order to sell a shelf you no longer need, you have to box it up first, exactly like Supermarket Sim.

The menu to expand your shop is virtually the same. What you get out of it might be different, but again there is the back store room in the exact same location that you can unlock.

The way you open boxes and bring it to the shelf, the way the item moves from the box to the shelf, also exactly the same.

When it's the end of the day, which is also at 9PM, the time stops and it prompts you to press enter to end the day. It's just a coincidence? You have a shop level with your cash and the time of day in the upper right hand corner. When you finish the day it gives you a summary for the day, which I guess you might have as well, but similarities are adding up.

Maybe I'm misinterpreting your response, but you didn't say that you're using a template, just assets for the models. Can you confirm whether or not you're claiming not to use a template?

I don't mind if you are using a template but I really have a problem if you are and pretending not to be. I don't think anyone would care if you were. I'm having fun and so are so many others.

Well said, one might even ask what he was doing in this games discussions in the first place...

Its such a clear copy to the point the man made a Prologue lol. Kinda shady.
Amins Oct 15, 2024 @ 10:16am 
There are a lot of Supermarket Simulator clones coming out of the woodworks lately, but I don't mind that TCG Simulator exists. It captures it's own niche and hopefully works towards improving in that regard. How long they'll avoid litigation from Nintendo is another story...

And honestly, I hope the success of these store sims inspires a whole slew off games with their own thing going for them. Adult Shop Simulator, Skate Shop Simulator, Tabletop Shop Simulator. Capture a niche culture and expand with tertiary services.
Freakazow Oct 16, 2024 @ 12:32am 
Bumping this, its blatant.
MajorTom Oct 16, 2024 @ 11:19am 
I saw a game once where someone shot a gun. Then I saw another game where another guy shot a gun. Still waiting to hear back from my lawyer. I've also put a cease and desist in at my local grocery store. will keep you updated.
morph113 Oct 17, 2024 @ 2:14pm 
There are like about 5-6 supermarket simulators at this point on Steam that all share the same mechanics and assets or at least very similar. At least the TCG shop simulator takes it's own spin on things compared to the half a dozen of other supermarket simulators that do the exact same thing as this one.
Cursed Hawkins Oct 17, 2024 @ 5:18pm 
Originally posted by Freakazow:
Bumping this, its blatant.
So is you blatantly IGNORING the developer's own response in this very post!
Originally posted by opneongameservice:
Hey there, card shop simulator dev here. Just to clarify, I am not the dev of supermarket simulator. I'm a solo dev, and I am using assets from unity assetstore for stuff like the packaging box, shelves, buildings and customer models in my game. I believe there is only so much you can do in a basic feature like shelf restocking and cash counter system that there is not much else to iterate on, so naturally it would be quite similar, but I did improve it in my game and make it a little better.

Anyway, I have no intention of making a copy of supermarket simulator as I find restocking groceries only is not what I really wanted in my game, just part of a menial thing to do, like in any shop I guess. My main focus is to add stuff that would only happen in a card shop like opening packs, collecting cards, hosting games, stinky customers, etc. Hope that clear things up a bit for you :)
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Date Posted: Aug 2, 2024 @ 3:39pm
Posts: 12