Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ok, I went back in and now see how I was wrong about that. I guess I wasn't really paying attention to the "layout" of the items on the belt. I guess all this time (well, 10 hrs) I never thought "If I click the items from front to back, then the ones in the back will move forward." Duh. I tended to do columns instead of rows, or "bagging" like items together regardless of where they were - and thus nothing ever moved.
So I guess this makes my comment about the belt completely void, lol.
But, I still think the flying groceries should be addressed somehow, given how the checkout area operates (at least up until this point). I mean, sure, the setup makes sense, it's just the flying groceries. There's got to be a more realistic way to get them into the bag.