Supermarket Simulator

Supermarket Simulator

View Stats:
Does pricing matter?
Does price affect anything other than being over the average cost? For example does setting my price 10 cents below the average prompt more sales or more customer popularity?
< >
Showing 1-9 of 9 comments
Sajonji Apr 7, 2024 @ 4:37am 
Too high price and customer won't buy product.
Going a little over average doesn't matter, but going to high and people won't buy.
There is no penalty for unhappy customer, only you getting less money because certain products don't get bought.
Lux Apr 7, 2024 @ 5:03pm 
from the market price, i round up to the nearest 25 cents for everything under $10. And round up 50 cents for everything under $20. And round up 75 cents for everything over $20. This approach has not caused anyone to not buy. Also, by keeping everything in quarter increments it makes change easier when operating the register manually.
beebopper Apr 7, 2024 @ 6:28pm 
I personally use % as using cents will actually short change you in the long run..

eg:
12.54 + .50c = 13.04 (using the post above)
12.54 + 6.5% = 13.35 (This is my flat rate increase as it gets the closest amounts based on market price to reduce complaints FOR ME)

market price or lower will cause an item to sell out.. thus causing you to lose 1sp for each customer that cant find that item and passes though the cash register. But won't cost you on initial complaint.. you also lose the sale for that item and it is not replaced by another item.

Item too expensive complaints do not cost you sp.. but do cost you sales as that item is not replaced.

Note: currently in the game.. a customer gets 5sp for a completed sale (each time they pass through the register.. so the above loss of sp points is negligible until a possible re-balance).

Hope this helps :)
Last edited by beebopper; Apr 7, 2024 @ 6:32pm
TJgalon Apr 7, 2024 @ 6:42pm 
I always put under to the .5 to make change easier. From watching other who set price above, the only real penalty is less store points earn per customer. i guess right now not a huge deal, just means you need a few more people for the level. Since each one gives you 5, and being upset over a item is -1.
The Minted Lady Apr 7, 2024 @ 6:44pm 
I read somewhere that customers seem most tolerant of a 7% markup, so I've kept my items at that price above market. I do get some complaints each day, but people still shop and I'm still seeing a very decent profit. What can also help is keeping items well stocked if they can hold three or more boxes on a shelf. Not having to restock those items daily can really help you profit from them in the long run.
beebopper Apr 7, 2024 @ 6:53pm 
Originally posted by The Minted Lady:
I read somewhere that customers seem most tolerant of a 7% markup, so I've kept my items at that price above market. I do get some complaints each day, but people still shop and I'm still seeing a very decent profit. What can also help is keeping items well stocked if they can hold three or more boxes on a shelf. Not having to restock those items daily can really help you profit from them in the long run.

between 6% - 7 % mainly just affects how many complaints you get.. I'm just happy with 6.5% as I only get upto 6 complaints on average.

"What can also help is keeping items well stocked if they can hold three or more boxes on a shelf. Not having to restock those items daily can really help you profit from them in the long run. "

That's why I posted what I do here.. went from 53 shop level to 60 over the weekend purchasing both expansions and multiple license:

https://steamcommunity.com/app/2670630/discussions/0/4352240417150807766/
Last edited by beebopper; Apr 7, 2024 @ 6:54pm
BluD Apr 7, 2024 @ 7:01pm 
personally i will only go by quarters in pricing. but i noticed lower priced item a customer might not being willing to pay more than .25 cents and as the product scales in price i scale upwards as well. for example sodas are all about a quarter over market value. but some of the more pricey items like sushi i can get a way with a dollar or so more even without anyone complaining. i think i has some items as high as $2 extra as well. i get around 3 customers i miss a sale on each day due to this but id say i found a decent balance that ill continue to fine tune.
thelamaknows Apr 7, 2024 @ 8:31pm 
Like most of you I round off to make the math easier, but I just pick a number slightly below the average cost. That way I am never OVER priced.
I just wasn't sure if it matters whether I sell something UNDER the average. . Like if I sell something for 10 cents under the item sells faster, and if I sell it for 25 cents under it sells even faster?
Sajonji Apr 10, 2024 @ 12:06pm 
Originally posted by thelamaknows:
Like most of you I round off to make the math easier, but I just pick a number slightly below the average cost. That way I am never OVER priced.
I just wasn't sure if it matters whether I sell something UNDER the average. . Like if I sell something for 10 cents under the item sells faster, and if I sell it for 25 cents under it sells even faster?
No, i don't think so.
People have mostly figured the code out already:
- When a customer spawns, they have a random "shopping list", a random consortment of items they want to buy.
- For each of that items they have a maximum price they are willing to pay.
- If your price is lower than the maximum, they will buy the item.
- If above maximum they will have the "this is too pricy" alert and move on to the next item of their shopping list

That maximum is always above the average. Meaning selling under the average is never worth it and just looses you money for every single item.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Apr 6, 2024 @ 6:59pm
Posts: 9