Supermarket Simulator

Supermarket Simulator

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Keithb8 Mar 2, 2024 @ 6:28am
Ideas to Improve
important needed features
-Stocking Employee to replenish the shelves with goods you buy
-Ordering Gun purchasable upgrade to quick order items from the shelves with a handheld device
-"This Register Closed" option to close your register and allow employees to do all sales
-Option to choose which section you purchase when expanding the store
-Use the keypad to type numbers on the pinpad
-Filter for item price changes in the market menu

less needed features
-ability to upgrade employees or pay more wages for better ones.
-different positions (cleaner, manager, stocker)
-cosmetic functions like store names, branding, color scheme, advertisements, posters, etc
-CO-OP multiplayer with 1-3 friends
-customize store layout (front door, storage room, etc)
-ability to move the trash can or purchase additional
-easier way to move items, (multiple boxes, holding items with hands, pushable cart)

comment any other features/changes you would like to see
Last edited by Keithb8; Mar 2, 2024 @ 7:51am
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Showing 1-15 of 20 comments
Leafy Mar 2, 2024 @ 7:22am 
Customized doors. So that we can move the entrance door. Same with storage room it be nice to have the option move door inside store since it’s next door. Or have both doors outside and one connected to store for inbound boxes and for stocking.

Able to hold multiple boxes or move the trash can. Maybe a compactor in storage room once’s it’s able to be expanded.
Keithb8 Mar 2, 2024 @ 7:49am 
Originally posted by Leafy:
Customized doors. So that we can move the entrance door. Same with storage room it be nice to have the option move door inside store since it’s next door. Or have both doors outside and one connected to store for inbound boxes and for stocking.

Able to hold multiple boxes or move the trash can. Maybe a compactor in storage room once’s it’s able to be expanded.
good ideas ill add them
Dr Decibel Mar 2, 2024 @ 8:10am 
+1
AngelCreates Mar 2, 2024 @ 10:39am 
Good thing you check the unofficial roadmap right? all your points are on the list there :)
https://supermarket-simulator.fandom.com/wiki/Developers_Roadmap
Epicshorts Mar 2, 2024 @ 11:29am 
As i play, one thing i would like is the ability to let the game run in the background. That way i can tab out of it and let it do its thing with cashiers
mattynipps Mar 2, 2024 @ 11:48am 
I would like to see implements at some point...
- Lotto Machine / Lotto Scratch Cards
- Option to have an ATM in the store and part profit from any charges made on transactions
- Bargain Bins & Limited time products randomly available - so when ordering there may be a limited time/limited availability deal on an item that you don't normally stock and the option to buy it and place it on a promotion
- Option to advertise the store - Signs outside the store, leaflets, Newspaper, Radio, TV and Internet - you would see a percentage increase of customers during the time the advertisements ran for.
- Storage room entrance available within your store and room size options
- Boxes show items on the side of the box as well as on the top so easy to identify when stacked

Though obviously any bug fixes need to be completed first. So far a good game with a solid base that can be built upon :-)
Joe Mar 5, 2024 @ 4:53pm 
Originally posted by AngelofTheNight:
Good thing you check the unofficial roadmap right? all your points are on the list there :)
https://supermarket-simulator.fandom.com/wiki/Developers_Roadmap

Congrats to whoever made a wiki for the game. Guessing it was probably the dev? Who we need to remember is just one person I think!

If it is the dev then I'm liking the sound of those features a lot. We just have to be patient. I'm really enjoying what's there so far. We need to try make people know that the whole game is made by one person.
Quix0r Oct 5, 2024 @ 1:11pm 
My ideas:
- the pricing list should update (and keep sorting/filtering) afyer day change
- 2nd/3rd floor reachable through lift/stairs (fixed) or escalator
- consider disabling closing counter during checking-out customer
- Minimum payment with card, to low means costs (realistically seen) to the supermarket.
- fix some issues like stuck customer when moving checkout counter or stuck speaker in loading area (as already reported by other player)
- level of cashiers let them work slowly increasingly faster (already suggested by other player)
- customer rate your store: music to loud/quiet (not genre), light off while it is dark or any other later decoration
- an option to lock moving store furniture when the shop is open (default: allow moving)
- already mentioned: red price number when too expensive (overpriced)
XMusume Oct 5, 2024 @ 9:41pm 
- When the supermarket reaches closing time, there should be no more new customers coming in. Instead of an endless stream of customers, at closing time we can serve the ones already inside and then end the day. It's for immersion, because why will a supermarket close when there are customers still inside already carrying the stuff they want to buy? What does the supermarket manager do? Make them put it back on the shelves?

- In the storage room, when I look at a box, it should display the name of the item, not just the picture. A lot of products have very similar pictures.

- If I order some new products that I haven't placed on the shelves yet, and the restockers move the new boxes into the storage room, how do I find the new products so that I can put them on the shelves? The storage room can get pretty big with lots of racks and restockers randomly choose empty racks to place new stuff. How about letting us put product labels on EMPTY shelves, then the restockers automatically find and put the products on the shelves according to the labels.

- More randomness in the quantity and types of items each customer buys. Right now it's like everyone is stockpiling for the apocalypse, buying six bags of toilet paper, five bags of coffee, ten cleaning detergents, and so on. That makes no sense and also causes products to sell out at an unrealistic rate in just one day, too fast for restockers to refill the shelves.
Last edited by XMusume; Oct 5, 2024 @ 9:43pm
XMusume Oct 5, 2024 @ 10:09pm 
I notice one of the upcoming features is expiration dates for some products. While it's a nice feature for extra realism, it's going to add one big annoyance: once the feature is added, players have to look through their storage room (probably huge by now), one box at a time, looking for expired products. I have a feeling restockers won't throw out expired products automatically and the player has to do it manually.

This is a pre-emptive warning that what sounds like a good idea can cause new problems. When the game is improving steadily, you don't want to add something that drags it down. So while you are working on adding expiration dates, consider doing this:

- Let restockers automatically detect and remove expired products from the shelves and the storage room, with a popup message to let the player know why some items are being thrown away.

- Another way is to let the player handle expired items via a menu on the computer, conveniently displaying a list and the player can discard them with a click. May be more complicated though since the game needs to count both items on the shelves and in storage, requiring an entirely new menu.

- Or the simplest solution: make expiration optional. We can turn it off in the Settings.
Khorne Flakes Oct 5, 2024 @ 11:15pm 
Originally posted by AngelofTheNight:
Good thing you check the unofficial roadmap right? all your points are on the list there :)
https://supermarket-simulator.fandom.com/wiki/Developers_Roadmap
Clicked on the link and there is nothing on the page.
Quix0r Oct 6, 2024 @ 12:05pm 
Originally posted by XMusume:
I notice one of the upcoming features is expiration dates for some products. While it's a nice feature for extra realism, it's going to add one big annoyance: once the feature is added, players have to look through their storage room (probably huge by now), one box at a time, looking for expired products. I have a feeling restockers won't throw out expired products automatically and the player has to do it manually.

This is a pre-emptive warning that what sounds like a good idea can cause new problems. When the game is improving steadily, you don't want to add something that drags it down. So while you are working on adding expiration dates, consider doing this:

- Let restockers automatically detect and remove expired products from the shelves and the storage room, with a popup message to let the player know why some items are being thrown away.

- Another way is to let the player handle expired items via a menu on the computer, conveniently displaying a list and the player can discard them with a click. May be more complicated though since the game needs to count both items on the shelves and in storage, requiring an entirely new menu.

- Or the simplest solution: make expiration optional. We can turn it off in the Settings.
Next option is making it dependent on gaming level:
- EASY: no expieration
- MEDIUM: slow expiration
- HARD: realistic/"fast" expiration

My idea about it
Quix0r Oct 6, 2024 @ 12:08pm 
But aside that, more NPC models if possible, we have to many clones running around ... :steamfacepalm:
Quix0r Oct 6, 2024 @ 12:32pm 
And than players can declare no-entry zones, like around the cash register area. So the pedestrian traffic is more ordered.
Quix0r Oct 6, 2024 @ 12:59pm 
- prioritize shelves in the storage room for pickup and drop differently. I have here a "buffer shelf" where I put items on if all other regular shelves are full. I turned off that the restockers drop items on undeclared shelves
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Date Posted: Mar 2, 2024 @ 6:28am
Posts: 20