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Able to hold multiple boxes or move the trash can. Maybe a compactor in storage room once’s it’s able to be expanded.
https://supermarket-simulator.fandom.com/wiki/Developers_Roadmap
- Lotto Machine / Lotto Scratch Cards
- Option to have an ATM in the store and part profit from any charges made on transactions
- Bargain Bins & Limited time products randomly available - so when ordering there may be a limited time/limited availability deal on an item that you don't normally stock and the option to buy it and place it on a promotion
- Option to advertise the store - Signs outside the store, leaflets, Newspaper, Radio, TV and Internet - you would see a percentage increase of customers during the time the advertisements ran for.
- Storage room entrance available within your store and room size options
- Boxes show items on the side of the box as well as on the top so easy to identify when stacked
Though obviously any bug fixes need to be completed first. So far a good game with a solid base that can be built upon :-)
Congrats to whoever made a wiki for the game. Guessing it was probably the dev? Who we need to remember is just one person I think!
If it is the dev then I'm liking the sound of those features a lot. We just have to be patient. I'm really enjoying what's there so far. We need to try make people know that the whole game is made by one person.
- the pricing list should update (and keep sorting/filtering) afyer day change
- 2nd/3rd floor reachable through lift/stairs (fixed) or escalator
- consider disabling closing counter during checking-out customer
- Minimum payment with card, to low means costs (realistically seen) to the supermarket.
- fix some issues like stuck customer when moving checkout counter or stuck speaker in loading area (as already reported by other player)
- level of cashiers let them work slowly increasingly faster (already suggested by other player)
- customer rate your store: music to loud/quiet (not genre), light off while it is dark or any other later decoration
- an option to lock moving store furniture when the shop is open (default: allow moving)
- already mentioned: red price number when too expensive (overpriced)
- In the storage room, when I look at a box, it should display the name of the item, not just the picture. A lot of products have very similar pictures.
- If I order some new products that I haven't placed on the shelves yet, and the restockers move the new boxes into the storage room, how do I find the new products so that I can put them on the shelves? The storage room can get pretty big with lots of racks and restockers randomly choose empty racks to place new stuff. How about letting us put product labels on EMPTY shelves, then the restockers automatically find and put the products on the shelves according to the labels.
- More randomness in the quantity and types of items each customer buys. Right now it's like everyone is stockpiling for the apocalypse, buying six bags of toilet paper, five bags of coffee, ten cleaning detergents, and so on. That makes no sense and also causes products to sell out at an unrealistic rate in just one day, too fast for restockers to refill the shelves.
This is a pre-emptive warning that what sounds like a good idea can cause new problems. When the game is improving steadily, you don't want to add something that drags it down. So while you are working on adding expiration dates, consider doing this:
- Let restockers automatically detect and remove expired products from the shelves and the storage room, with a popup message to let the player know why some items are being thrown away.
- Another way is to let the player handle expired items via a menu on the computer, conveniently displaying a list and the player can discard them with a click. May be more complicated though since the game needs to count both items on the shelves and in storage, requiring an entirely new menu.
- Or the simplest solution: make expiration optional. We can turn it off in the Settings.
- EASY: no expieration
- MEDIUM: slow expiration
- HARD: realistic/"fast" expiration
My idea about it