Supermarket Simulator

Supermarket Simulator

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maruma Mar 24, 2024 @ 8:09am
Stores only for the first product
I'm playing this game from today. What problems would arise if my store continued to carry only the initial products? The store's rating is now level 15. The funds of the shop amounted to 5 thousand dollars. I thought that if I was making money every day, I wouldn't need to expand my stores and products.
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Showing 1-15 of 27 comments
shadowbeast Mar 24, 2024 @ 8:30am 
Personally I would expand and purchase licenses. I currently average $1,800 to $2,500 profit a day. Of course how you play is down to you.
maruma Mar 24, 2024 @ 8:40am 
I appreciate your answer.
I see. It is true that if I expand my store, the amount of income and expenses will increase.
But in this game, isn't there any penalty or disadvantage if I don't expand my store?
talibdemai Mar 24, 2024 @ 9:17am 
it's an early Alpha, nobody will cut your head off or do any other punishment at this point
Joney-F Mar 24, 2024 @ 9:21am 
Originally posted by maruma:
I'm playing this game from today. What problems would arise if my store continued to carry only the initial products? The store's rating is now level 15. The funds of the shop amounted to 5 thousand dollars. I thought that if I was making money every day, I wouldn't need to expand my stores and products.
Since it is only an initial product, it means that you do not need a single license. Therefore, it seems that the tutorial mission "Obtain a product license" will remain displayed forever. Other than that, I don't think there will be any particular impact.
Pelagorn Mar 24, 2024 @ 9:57am 
my market is lvl 45 with ONLY 18 products. i am scared to buy next license. my restockers are on limit so that i must help. the customers are buying too fast and to many. i have set the price from every product on 10 $. but its no solving permanently. the bills are too cheap. at the moment the game is a running simulator.
resonance Mar 24, 2024 @ 12:25pm 
As your store level increases, the number of customers you get will increase and that will mean you have to carry more and more of those initial items just to have enough on hand. Having hundreds of each item just to make it through each day will get pretty stagnant and you will need to expand the size just t carry that many.
maruma Mar 24, 2024 @ 4:29pm 
Originally posted by eram:
im making up to 5k per day at lv50, some the products later on tend to cost more and make you more money.

I appreciate your answer.
I see. The market price of the latter product is high. If a product contains a large number of items per box, it would be attractive. If possible, it would be better if the purchase price was cheap. However, when I have a new license for a product, it is difficult for me to choose not to handle new products with low profit margins.
This is because customers give low evaluations to out-of-stock products.
It has a negative impact on the store's reputation.
maruma Mar 24, 2024 @ 4:31pm 
Originally posted by talibdemai:
it's an early Alpha, nobody will cut your head off or do any other punishment at this point

I appreciate your answer.
I'm not affected by the penalty in the game.
maruma Mar 24, 2024 @ 4:35pm 
Originally posted by Joney-F:
Originally posted by maruma:
I'm playing this game from today. What problems would arise if my store continued to carry only the initial products? The store's rating is now level 15. The funds of the shop amounted to 5 thousand dollars. I thought that if I was making money every day, I wouldn't need to expand my stores and products.
Since it is only an initial product, it means that you do not need a single license. Therefore, it seems that the tutorial mission "Obtain a product license" will remain displayed forever. Other than that, I don't think there will be any particular impact.
I appreciate your answer.
I see. That problem exists.
In that case, if I only obtain the following license, the problem will not occur.
I think tea is an attractive product in terms of profitability.
However, other licensed products are not attractive in terms of profitability.
smf5576 Mar 24, 2024 @ 4:40pm 
Originally posted by maruma:
Originally posted by Joney-F:
Since it is only an initial product, it means that you do not need a single license. Therefore, it seems that the tutorial mission "Obtain a product license" will remain displayed forever. Other than that, I don't think there will be any particular impact.
I appreciate your answer.
I see. That problem exists.
In that case, if I only obtain the following license, the problem will not occur.
I think tea is an attractive product in terms of profitability.
However, other licensed products are not attractive in terms of profitability.
Each license is worth getting as it allows you to sell more expensive products and make more money. The more money you make, the less grindy the game feels.
maruma Mar 24, 2024 @ 4:50pm 
Originally posted by Pelagorn:
my market is lvl 45 with ONLY 18 products. i am scared to buy next license. my restockers are on limit so that i must help. the customers are buying too fast and to many. i have set the price from every product on 10 $. but its no solving permanently. the bills are too cheap. at the moment the game is a running simulator.

I appreciate your answer.
I share your concerns.
yes. I saw the enlarged store on YouTube. It's too busy.
It certainly appears that the larger stores have higher profits.
However, I had doubts as to whether the amount of revenue was commensurate with the busyness.
That's why I asked this question.
My small store generated over $500 in revenue from initial products alone.
And products are only restocked once a day.
I have a lot of time to spare as I am the only one working at the cash register.
I can also set prices in detail.
This is because the number of products is small.
It is true that larger stores can earn more than that amount.
But that's natural.
However, unless revenue significantly increased at a rate greater than the rate of increase in the number of products, I did not find expanding the store attractive from a managerial perspective.
Because that means more expenses and more work.
In that case, isn't the expansion of this game store just a matter of being busy with transportation?
maruma Mar 24, 2024 @ 4:53pm 
Originally posted by resonance:
As your store level increases, the number of customers you get will increase and that will mean you have to carry more and more of those initial items just to have enough on hand. Having hundreds of each item just to make it through each day will get pretty stagnant and you will need to expand the size just t carry that many.

I appreciate your answer.
yes. I saw the enlarged store on YouTube. It's too busy.
It certainly appears that the larger stores have higher profits.
However, I had doubts as to whether the amount of revenue was commensurate with the busyness.
That's why I asked this question.
It is true that larger stores can earn more than that amount.
But that's natural.
However, unless revenue significantly increased at a rate greater than the rate of increase in the number of products, I did not find expanding the store attractive from a managerial perspective.
Because that means more expenses and more work.
In that case, wouldn't the expansion of this game's store just make transportation busy?
smf5576 Mar 24, 2024 @ 5:27pm 
Originally posted by maruma:
Originally posted by resonance:
As your store level increases, the number of customers you get will increase and that will mean you have to carry more and more of those initial items just to have enough on hand. Having hundreds of each item just to make it through each day will get pretty stagnant and you will need to expand the size just t carry that many.

I appreciate your answer.
yes. I saw the enlarged store on YouTube. It's too busy.
It certainly appears that the larger stores have higher profits.
However, I had doubts as to whether the amount of revenue was commensurate with the busyness.
That's why I asked this question.
It is true that larger stores can earn more than that amount.
But that's natural.
However, unless revenue significantly increased at a rate greater than the rate of increase in the number of products, I did not find expanding the store attractive from a managerial perspective.
Because that means more expenses and more work.
In that case, wouldn't the expansion of this game's store just make transportation busy?
Needing to expand the store is inevitable. More customers due to increasing store level leads to needing more product on the shelves, which in turn requires more shelves and more space.
Rymorea Mar 24, 2024 @ 5:34pm 
I am at lvl 70 and only 1 license left. When you lvl up you don't need to add license immediatly. And also when product numbers grow, customers start to by different products. I only buy 1-2 box for each product at morning some day less. thats enough to feed all those shelves. For each half of the shelf I put one product. But some products sell lesser when you go up lvls, so for example black and green tea share the half shelf now. Also toilet paper sell like crazy at the lower lvl but now only 1 full shelf is enough for all day. After lvl 45 you reach customer soft limit which is 55-60 max till the and lvls. And your daily profit for every day approximatly 4200-5300 after lvl 55. at my lvl 3 check outs is enough for now.
You don't need to rush, game is very earl access yet. But there is a bug now so you don't pay to your employees :) Casiers and stockers work for free till the dev fix it so this is a little advantage.
maruma Mar 24, 2024 @ 5:35pm 
Originally posted by smf5576:
Originally posted by maruma:

I appreciate your answer.
yes. I saw the enlarged store on YouTube. It's too busy.
It certainly appears that the larger stores have higher profits.
However, I had doubts as to whether the amount of revenue was commensurate with the busyness.
That's why I asked this question.
It is true that larger stores can earn more than that amount.
But that's natural.
However, unless revenue significantly increased at a rate greater than the rate of increase in the number of products, I did not find expanding the store attractive from a managerial perspective.
Because that means more expenses and more work.
In that case, wouldn't the expansion of this game's store just make transportation busy?
Needing to expand the store is inevitable. More customers due to increasing store level leads to needing more product on the shelves, which in turn requires more shelves and more space.

I appreciate your answer.
As the store's evaluation level increases, the number of customers increases.
I understand that.
But that only makes the store bigger.
For example, I double one shelf of powdered sugar.
But that only increases the number of initial product displays.
In that case, even if the store's evaluation level increases, is there a problem if I don't carry the newly licensed products?
That way, I have the minimum number and types of purchases.
Of course, it's not that busy either.
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Date Posted: Mar 24, 2024 @ 8:09am
Posts: 27