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This would change the above.....
Item Name/Crate Size * Items In-stock * Items on Shelves * Items on Customers * Total Items * Market Price * Current Price * On Sale (Yes or No) * Discount (% or price) * New Current Price
Market price already in game
Current price already in game
using the above example with fake figures for this example...
Ron's Sliced Bread | Shelf {12} * 0 * 0 * 0 * 0 * 4.26 * - * No * 0 * 0
From 4. above...
Adding to shelf..
Ron's Sliced Bread | Shelf {12} * 0 * 0 * 0 * 0 * 4.26 * - * No * 0 * 0
User adds markup price (current)
Ron's Sliced Bread | Shelf {12} * 0 * 0 * 0 * 0 * 4.26 * 4.46 * No * 0 * 4.26
New current new price is auto calculated based on if the product is on sale or not
5. player later adds the product on sale by 45c
Ron's Sliced Bread | Shelf {12} * 0 * 0 * 0 * 0 * 4.26 * - * Yes * .45 * 3.81
player clicks Yes then adds the discount they want.. in this case 45c and the system auto calculates it...
It then auto updates the item sticker stating 'Sale' $3.81 saving of 45c
clicks a button beside the item..
on the 'Put item on sale'
popup opens up with a few options to be added by user....
Do you want to put Ron's Sliced Bread on sale? Yes/No button
How much discount are you offering (some kind of input box here)
Total discounted price shown (here)
**If 'No' was selected then no discount is amended and the users original price is used.
player clicks Yes then adds the discount they want.. in this case 45c and the system auto calculates it...
Current user entered price minus the discount.
It then auto updates the item sticker stating 'Sale' $3.81 saving of 45c
Click 'confirm'