Supermarket Simulator

Supermarket Simulator

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Shataka Mar 10, 2024 @ 7:22am
Changes that need to happen
1 - Boxes should just appear out of thin air when you click on an item and should disapear when it's empty. garbage bin needs to not be a thing. No question this is mind boggling that that's not how it works.

2 - numpad and spacebar need to work on debit transaction. I'm sure this has been heavily requested.

3 - Price tag needs a check box to lock it to a shelf so it stays there when there are no more items

4 - Auto daily orders. Basically in the market tab you need a way to set automatic orders and quantities. Right now restocking feels oppressive because if the constant need to order. IF you think it would be a ridiculous explosion of boxes in front of the store well yes but that just shows how bad of a solution getting deliveries like this was in the first place which leads me to the next point.

5 - Storage area should be available by default and really be a reception area with pallets where the boxes spawn instead of just dropping on the sidewalk.

6 - floor space is too scarce and expensive. This is a virtual world I mean come on why does it need to be so claustrophobic?!

7 - scaling is off. Money is just not ramping up fast enough relative to the leveling speed and overall cost of expansion and licenses.

That's just on top of my head but number 1 and 4 is why I can't play the game anymore despite loving it. It's just too obnoxious and oppressive to reorder daily. I can live with restocking daily even if I would prefer twice a week but ordering is what is killing my fun right now.
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Showing 1-7 of 7 comments
Buckshot Mar 10, 2024 @ 7:38am 
Be paitent my friend. There is 1 dev that is creating this game. Give him a chance :)
ChaosG Mar 10, 2024 @ 7:41am 
I feel like with number 4 it will bee too automatic. I think a portable "computer" like an ipad with the same functions should be available, at least as an upgrade option and while you're walking down your isles you can add what you need straight to your order list. Possibly even a button near the price tag (could be displayed like a qr code of sorts that you click to "scan") that adds the item to your shopping list and you can click it as many times as you need to order it.
With storage area it could stay as is, but when you unlock it the deliveries move over in there instead of the street
I agree with the rest, especially with the scaling part. At some point you stop getting more money daily but the prices grow drastically.
I don't need automatic orders because customers buy items in different quantities and with different frequency. I need a warehouse worker to save me those 30 minutes of stocking and a display on the computer showing how many products are still on the shelf and how many boxes I have left. Perhaps also a graphical representation of how many of them were sold the day before so that I can estimate how many I need. In the same way that stock management works in the supermarket. I spend what feels like 10 minutes checking out and 30 minutes reordering and sorting. Pleaseeee dear dev <3
Joney-F Mar 10, 2024 @ 8:36am 
Originally posted by Regulair:
I don't need automatic orders because customers buy items in different quantities and with different frequency. I need a warehouse worker to save me those 30 minutes of stocking and a display on the computer showing how many products are still on the shelf and how many boxes I have left. Perhaps also a graphical representation of how many of them were sold the day before so that I can estimate how many I need. In the same way that stock management works in the supermarket. I spend what feels like 10 minutes checking out and 30 minutes reordering and sorting. Pleaseeee dear dev <3
If you just need time, you can make it possible to order after the store closes, after 9:00 PM. After 9:00 PM, no matter how much you leave this game, time does not advance. So if you can order after that, you can take your time and decide what to order while munching on the biscuit.
Kroniq Mar 10, 2024 @ 10:06am 
you need to go outside more.
Jacinda Mar 10, 2024 @ 11:44am 
Originally posted by Buckshot:
Be paitent my friend. There is 1 dev that is creating this game. Give him a chance :)
Seconding this! This is an early access for a reason.
Hollywoodb1 Mar 10, 2024 @ 12:09pm 
Originally posted by Buckshot:
Be paitent my friend. There is 1 dev that is creating this game. Give him a chance :)
Nothing about this post indicated he or she is impatient lol. It's all constructive feedback that needs to be said to be addressed. If a complaint is not made about an issue, why would the issue be fixed?

Anyway op, one hundred percent agree with 1, 3, 4, and 5. The rest too of course, but for me they're the ones making it unplayable.

The price tags issue is my top one though. I can deal with jankie EA games and redundant tasks and , but trying to remember what I had in multiple places when I have literally dozens of products on the shelves is impossible. The price tag needs to stay there by default, and only get swapped out if you add a NEW product when that shelf is already empty, or something equally intuitive.

Also... Label the side of the box instead of the top, maybe, so we know what's on the shelves in the storage? Or just have a CSS tooltip pop up naming the product when you mouseover the box? I don't know if you've tried using the storage racks, but to add anything on the higher shelves is pointless, or more of a chore than it's worth since you would have to take the box down to see what is inside it. Add that to your list perhaps lol?

Right now I love the idea, but I've worked retail jobs I've enjoyed MORE than playing this game because of a couple of these issues lol.
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Date Posted: Mar 10, 2024 @ 7:22am
Posts: 7