Metro Awakening

Metro Awakening

View Stats:
Shadow Glitch
Issue
If my shadow settings are set above low settings,
one of the headset screens shows the object lit and the other unlit.
This mostly happens with poeple and some other miscellaneous objects.
This glitch is very enoughing and causes eye strain.
Example
https://imgur.com/a/PePGztP
Left eye is unlit, with shadows.
Right eye is lit, without shadows.
Last edited by leon001sniper; Jan 19 @ 9:31am
< >
Showing 1-6 of 6 comments
2⊛2 Jan 21 @ 3:36pm 
Here too on Pico 4, AMD 6700XT, Windows 10 H2.
Last edited by 2⊛2; Jan 23 @ 4:58am
same on quest 3
It seems that it isn't a Vr hardware issue,
because i own a valve index, other poeple a quest 3 and pico 4.
What kind of Gpu do y'all use?

I own a AMD Rx 6900XT, and i'm running the latest drivers(Amd adrenalin ed 24.12.1).
Note: "I was thinking it could be that only some Amd gpu's have this issue, idk?"
Last edited by leon001sniper; Jan 23 @ 4:04am
rx 6800 xt running adrenalin 23.12.1
2⊛2 Jan 23 @ 11:18am 
Seems it is hardware specific.
In the past i played games in Stereo3D on a 3D-Monitor.
I used TriDef to show flatgames to Real3D.
One day i got the same wrong shadows in each Unreal-Engine based game also. And never it changed to the old fine level.
The Unreal-Engine was great to show Batman: Arkham Asylum or Arkham City. It looked so fantastic in Stereo3D until suddendly all lights and shadows gone wrong.
Metro is a UnrealEngine based game also. I am afraid it is an engine fault.

https://steamuserimages-a.akamaihd.net/ugc/55832776040671643/FBD19C57F4514C365CC1A9C938C178DBE8AA18D7/ if u got a player which is able to show Stereo3D pictures use SideBySide.

Door on the right side has no shadows. So in VR it looks total wrong because the left sight has shadows. Brain confusing.

Games based on Unity-Engine are shown always correct.
Last edited by 2⊛2; Jan 26 @ 3:44am
also on the pimax 8kx 4090 headset about a month ago, I reported this to the developers, but I see that some corrections have not been made, it's a pity that the developers ignore the community like that.
< >
Showing 1-6 of 6 comments
Per page: 1530 50