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It's just cheap to capitalise on the hype around the post-Soviet space of the last few years.
‘Cranberries’ like in Cold War Hollywood.
You are of course entitled to your opinion, but I can't help notice of 75 game reviews you've given only one has been positive with all of the others negative. Maybe you have extremely exacting expectations of games that are hardly ever met.
Personally I enjoyed the game, despite some of its issues. I accept it wasn't a faithfully authentic representation of all that is Russian but nor do I believe it necessarily had to be given it's primary target market place was probably not Russia. It's a game when all said and done, not a meaningful documentary on a country and it's ethos.
I only leave ratings (along with refunds) on bad games to improve them by the developers, and to inform other players - agree that negative reviews about pitfalls are always more valuable before buying a product, for the good sides are always told by the developer's own publicity.
Good games stay silently in my library in much larger numbers.
My expectations for games are based on the quality of the good games I have; I study and practice both gamemade and dramaturgy, and I don't demand that developers do the impossible, or even innovate beyond the arsenal of techniques already available in the cultural field.
I have no doubt that you enjoyed the game, as did the vast majority of Western players, for whose audience the game was 100% designed.
The nuance is that the related franchises "Metro" and "Stalker" - cultural creations of the post-Soviet space and have there the main audience (at least in all the old games franchises, as well as fan "sidequels" - new games such as Stalker-2 will not be considered, because they take buyers just technical novelty).
So in this case there was a blow to the main, post-Soviet, category of players, who were extremely deceived in their expectations (and purchases too - not everyone managed to return the game in time).
It's like Western players being cheated out with Harry Potter - I've already given an example.
This turned out to be an immoral (albeit financially justified) act on the part of the developers.
Well, I wish the entire global gaming audience to always enjoy games!