Metro Awakening

Metro Awakening

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Shadow Self Sep 24, 2024 @ 7:19pm
Floating detached hands? Really? In 2024?
Good lord.
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Showing 1-11 of 11 comments
The One Demon ;) Sep 24, 2024 @ 11:07pm 
Yeah hard agree... That's pretty pathetic for a 2024 title... Was an instant turn off.
Last edited by The One Demon ;); Sep 24, 2024 @ 11:07pm
temps Sep 24, 2024 @ 11:29pm 
Not sure this is a problem. There have been some good games like that.
IanL Sep 25, 2024 @ 12:12am 
Originally posted by temps:
Not sure this is a problem. There have been some good games like that.

Never been an issue for me either, I'd rather that than some wonky body that doesn't reflect what my own is doing in real life.
HoopTheLoop Sep 25, 2024 @ 5:02am 
Originally posted by Shadow Self:
Good lord.
Always preferred this over displaced elbows.
DJHeroMasta Sep 25, 2024 @ 8:12am 
Have you actually experienced playing games in VR with arms attached? It's not easy to pull off properly and is usually jank. It's simpler to just have floating hands which is more comfortable for most people. Sure, they could add arm calibration but it's never....good enough. We'd need external sensors/bands to wear on our wrist/arms for it to be perfect.
Beastman666 Sep 25, 2024 @ 10:21am 
Well. Never played Half Life Alyx? Nuff said...
necrophonic Sep 25, 2024 @ 11:42am 
Floating hands are one of those things that look janky in screenshots and videos, but feel far more natural in actual VR where your brain happily fills in the spaces.

I'd far rather well realised floating hands (and ideally finger tracking) than attempts at arms that leave me feeling like one of those whacky inflatable noodleguys.
Johnny Silverhand Sep 29, 2024 @ 6:48pm 
Trust me, you do not want attached arms in most games that require you to touch your face and body a lot. There is almost always problems with bone structures when your having to 360 direction control the entire time and that would cause more problems than help.

For example if you grab a large object that would normally require 2 hands if one of your hands do not face the same way as the other your elbow would force you to drop the item or glitch your arm the wrong direction and would have to drop it and try again over and over (this was already attempted with certain other games that would of had full VR support instead of limited such as Cyberpunk 2077.)

As others have mentioned before, If you ever get to try out great games like Half-Life: Alyx your opinion on floating hands will definitely change by the time you get a few chapters in having to interact with doors and other objects by 2 hand shooting or holding a clip in one hand while shooting around the corner and reloading near instantly by not being bone structure bound.
Some Kinda Kobold Sep 29, 2024 @ 9:59pm 
Honestly as someone who's played a good few VR games. I strongly prefer the Rayman style detached hands. Having a poorly sized and wonky body that doesn't reflect my actual stance and movement (Without spending a lot of extra money on decent Full Body Tracking, 4-point trackers. And the devs putting in a lot of extra time to have the game map your body shape) Is far more preferable.
fortrau Sep 29, 2024 @ 11:06pm 
Originally posted by Johnny Silverhand:
Trust me, you do not want attached arms in most games that require you to touch your face and body a lot. There is almost always problems with bone structures when your having to 360 direction control the entire time and that would cause more problems than help.

For example if you grab a large object that would normally require 2 hands if one of your hands do not face the same way as the other your elbow would force you to drop the item or glitch your arm the wrong direction and would have to drop it and try again over and over (this was already attempted with certain other games that would of had full VR support instead of limited such as Cyberpunk 2077.)

As others have mentioned before, If you ever get to try out great games like Half-Life: Alyx your opinion on floating hands will definitely change by the time you get a few chapters in having to interact with doors and other objects by 2 hand shooting or holding a clip in one hand while shooting around the corner and reloading near instantly by not being bone structure bound.

Lone Echo did a great job with arms and that came out more than 7 years ago.
_GoldSrc_ Sep 29, 2024 @ 11:39pm 
Why is having no arms a problem?
There hasn't been a good IK system for VR, and the most decent ones are meh at best.

Once you're playing a VR game you forget you have floating hands. Having arms or full body will get you out of the immersion when your legs or arms start to bend in weird impossible ways.

Unless you have full-body tracking, floating hands will be the best choice.
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Date Posted: Sep 24, 2024 @ 7:19pm
Posts: 11