Metro Awakening

Metro Awakening

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O- Universal Oct 24, 2024 @ 9:53pm
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VR? Really?
im a big fan of the first 3 metros,but my adventure will stop there,good luck with the VR,i will NEVER buy that
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Showing 46-60 of 72 comments
ni0g0s Nov 2, 2024 @ 2:20pm 
Thats only YOUR problem. This game was not made for you
dane bramage Nov 2, 2024 @ 4:53pm 
"That if you make a VR game, and Gamepad isn't an option for an input device. You f'd up. And did something wrong."

Where is the button for blindfiring over your shoulder? Where is the button for throwing an empty mag at an enemy? These are things you can do when you have tracked motion controllers. There arent enough buttons in the world to replicate your wrist, elbow and shoulder joints which VR tracks seamlessly.

So you are wrong and an idiot if you think "if you make a VR game, and Gamepad isn't an option for an input device. You f'd up. And did something wrong."

Bro its obvious youre a clown who hates on something they've never even tried themselves. What a dumbass
Mr Eos Nov 3, 2024 @ 1:27am 
Originally posted by IanL:
Originally posted by Mr Eos:
The only thing you owe me is to be quiet and listen. instead of pushing your crap about hand waving is so drastically different to pressing a button when real life is providing more options than VR is.

Shouldn't VR be more accessible than physical reality? I think so.

No shouting involved. Just too much wax in the ears.

More like nothing between the ears in your case, but sure continue your ineffective 6+ years campaign that has got you absolutely nowhere.
It's got me back to flat gaming again rather than buying anything related to vr...
Mr Eos Nov 3, 2024 @ 1:28am 
Originally posted by dane bramage:
"That if you make a VR game, and Gamepad isn't an option for an input device. You f'd up. And did something wrong."

Where is the button for blindfiring over your shoulder? Where is the button for throwing an empty mag at an enemy? These are things you can do when you have tracked motion controllers. There arent enough buttons in the world to replicate your wrist, elbow and shoulder joints which VR tracks seamlessly.

So you are wrong and an idiot if you think "if you make a VR game, and Gamepad isn't an option for an input device. You f'd up. And did something wrong."

Bro its obvious youre a clown who hates on something they've never even tried themselves. What a dumbass
Where is the part where blind firing is an absolute necessary requirement to play a game where you shoot guns.

Everything you just used as an example is optional...

Do you understand that word?

Now if your entire game revolved around blind firing you'd have a point to make.

Does half like alyx and metro gamepla6 revolve around blind firing...do i miss out on anything if I don't blind fire?

This comes back to why do vr racinggames let me use automatic instead of forcing me to use Motion gimmicks to simulate a manual transmission...

Why are racing Sims the only ones still providing options on input controls?

Maybe when vr fps games take input options seriously, vr can go mainatream.
Last edited by Mr Eos; Nov 3, 2024 @ 1:35am
Some Kinda Kobold Nov 3, 2024 @ 6:58am 
Okay. Good for you. You can skip this Spin-off and wait for the 4th instalment of the main series from 4A That's also in development.
temps Nov 3, 2024 @ 7:44pm 
Originally posted by Mr Eos:
Does half like alyx and metro gamepla6 revolve around blind firing...do i miss out on anything if I don't blind fire?

It's been a while since I've played Half-Life: Alyx, but I think I actually do remember thinking that the shooting mechanics in Space Pirate Trainer made better use of the unique gameplay possibilities you have with roomscale VR and VR motion controllers. Like, there was more shooting from behind objects, yes, more ducking, crouching, etc to gain advantage in combat... and that sort of thing. Not to say HL:A didn't have these things at times, but quantity of opportunities to use VR capabilities to enhance gameplay is something that could be improved upon.

Half-Life: Alyx was an awesome VR game and a landmark game for the VR industry, but I think it's fair to say it could still be improved upon in certain ways in future games.
TJ Nov 4, 2024 @ 12:44pm 
Originally posted by Godsdoomer:
I mean, I care too. Dont want to buy a vr headset, which i would barely use. Guarantee many more people think this but wont say it.
A lot of people say it. But I'd argue the same about playstation exclusives, Nintendo exclusives, etc... Do you own each of those and play all their exclusives? Cause I'm sure as hell not buying all of those things I would barely use apart from a couple games. It's the exact same arguement. Not everything is made for everyone. There is another Metro game on the way as we speak...
Weird Potato Nov 4, 2024 @ 6:16pm 
Originally posted by O- Universal:
im a big fan of the first 3 metros,but my adventure will stop there,good luck with the VR,i will NEVER buy that
Then why are you here? Not enough clown hats for how ridiculous you are.
Blue Cloud Nov 4, 2024 @ 8:52pm 
Interesting entitled tantrum.

Thank you for the award! I’d like to thank Todd Howard.
Last edited by Blue Cloud; Nov 5, 2024 @ 12:12pm
Pugs Nov 4, 2024 @ 9:39pm 
The main dev/publisher outsourced this to a VR dev. Vertigo gets the license to make a great game for VR users, and the main developer can focus on the main series - on PC.

This is a non issue lol
Last edited by Pugs; Nov 4, 2024 @ 9:39pm
Weird Potato Nov 4, 2024 @ 9:51pm 
Originally posted by Pugs:
The main dev/publisher outsourced this to a VR dev. Vertigo gets the license to make a great game for VR users, and the main developer can focus on the main series - on PC.

This is a non issue lol
But there is an issue! OP isn't going to play it! That's an issue because ... wait why is it an issue?
ZagaL'A+ Nov 5, 2024 @ 1:09am 
Grow up.

You ♥♥♥♥♥♥♥ still living like a kindergarden kid?. Your way, or no way?.

They ♥♥♥♥♥♥♥ decides for themselves what THEY want to _create_ in THEIR, Reality.

You can jump on board, of the creation if you wish, or you can choose not to. The choice is yours.
Last edited by ZagaL'A+; Nov 5, 2024 @ 1:10am
phylum sinter Nov 5, 2024 @ 1:33am 
Originally posted by O- Universal:
im a big fan of the first 3 metros,but my adventure will stop there,good luck with the VR,i will NEVER buy that

Regardless of your feelings and purchase decisions, Another market that contains very passionate VR players is just now robust enough that VR games released for multiple platforms like this game are the future.

Ideally studios will notice that they could make games budgeted for larger experiences like this and tackle making both a VR and flat-screen multiplatform game simultaneously. Some of this is dependent on the work the Flat2VR studios team does, too.

Just pretend it's nothing you would ever want forever, or just ignore the VR games. They aren't going to miss you and will not hurt you with their existence, promise.
Last edited by phylum sinter; Nov 5, 2024 @ 1:35am
Ezurius Nov 5, 2024 @ 3:49am 
Originally posted by Mr Eos:
Originally posted by dane bramage:
"That if you make a VR game, and Gamepad isn't an option for an input device. You f'd up. And did something wrong."

Where is the button for blindfiring over your shoulder? Where is the button for throwing an empty mag at an enemy? These are things you can do when you have tracked motion controllers. There arent enough buttons in the world to replicate your wrist, elbow and shoulder joints which VR tracks seamlessly.

So you are wrong and an idiot if you think "if you make a VR game, and Gamepad isn't an option for an input device. You f'd up. And did something wrong."

Bro its obvious youre a clown who hates on something they've never even tried themselves. What a dumbass
Where is the part where blind firing is an absolute necessary requirement to play a game where you shoot guns.

Everything you just used as an example is optional...

Do you understand that word?

Now if your entire game revolved around blind firing you'd have a point to make.

Does half like alyx and metro gamepla6 revolve around blind firing...do i miss out on anything if I don't blind fire?

This comes back to why do vr racinggames let me use automatic instead of forcing me to use Motion gimmicks to simulate a manual transmission...

Why are racing Sims the only ones still providing options on input controls?

Maybe when vr fps games take input options seriously, vr can go mainatream.

ROFL, again a stupid controller boy with autoaiming playing cod the whole night and hiding his profile so nobody notice.
Captain Tuttle Nov 5, 2024 @ 4:20am 
The future is now old man.
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Date Posted: Oct 24, 2024 @ 9:53pm
Posts: 72