Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With my Reverb G2v2, I frequently have to use custom profiles. Since the CV1 is old now, it is on the lower end of the Steam hardware survey, but still in somewhat common usage. It will probably work no problem as long as your PC can run the game.
Pancake lenses are amazing, you'll wonder how you ever put up with fresnel.
For that reason I switched from Index to CV1 in the horror game MADiSON VR - I like to be able to see what's lurking in the dark in that game :-)
As a guy with a Valve Index and a Meta Quest 3, I have some experience with both lens types (fresnel and pancake). Between the two I would probably agree that I prefer pancake lenses -- just for the sake of reducing god rays and lens glare, but pancake lenses have their own problem: dim VR headsets. Pancake lenses block so much light that a display with adequate brightness suddenly appears dim to the viewer.
If we're talking about the Meta Quest 3 specifically, I'll add that in addition to the dim display, the colors also don't look great. Everything looks kinda gray and washed out, and black levels and color quality are also kinda bad even for an LCD.
There's also a problem with mixing pancake lenses and microOLED displays -- you get the glare problem coming back, like we see with Bigscreen Beyond. I think the future of high quality VR headsets will be microOLED displays with aspheric lenses for decently bright displays with great colors, and no god rays or lens glare.
But for the moment, if your only options are fresnel or pancake lenses, they both have upsides and downsides and it just comes down to what your personal preferences are.
I'd just ignore they guy, he just has to believe his setup is better than anyone else's. He previously described The Valve Index and Vive Pro 2 as 'antiquated trash', need I say more.
You make a good point. I loved my old Vive for dark games as the OLED screens are so good at displaying deep blacks.
Well that's just ridiculous. Tbh I still play on the Valve Index sometimes depending on the game even though I have a Quest 3. The resolution difference doesn't really matter that much when you're actually playing games imo.
Quest 3 fans are a little aggressive in attacking Valve Index enjoyers and acting like theirs are the only reasonable headset to use, I notice. I think some of it is because they really value the higher resolution and wireless, and in other cases people feel like Meta is pumping out a lot of VR games and think Valve abandoned VR. But then that doesn't explain his comment about the Vive Pro 2 because of course that has great resolution. So probably he's just unreasonable as you say I guess.
I don't really think bashing other people's headsets is a healthy move for the VR community because then you'll have people thinking "well maybe I shouldn't buy a headset now since apparently in 3 years it will be trash. Better hold out and wait X years for the industry to mature a bit."
And really, there's not that much difference between a somewhat older headset and a somewhat newer headset in a lot of cases. If you use the headset primarily for PC VR, what's the big difference between a Meta Quest 3S and a Meta Quest 2, for example? Not much, despite the big difference in the age of the headsets.
Quite, playing in VR no matter what your headset is still a vastly more immersive experience and worthwhile imo.
Having a 4K+ resolution is only useful if you have a GPU capable of running that at 90+ fps, most peoples cards cant even run a 4K flat screen @ a consistent 60 fps.
Wireless gives you the freedom of movement that tethered headsets never provided though, so Meta definitely made the right decision there in bringing wireless to the masses at an affordable price.
Worth pointing out too as a lot of people are unaware that standalone games on the Quests generally run at half the full resolution and with reduced level sizes, physics and textures, when compared to PCVR, to even enable that.
Good job soldiers, time well spent 💪
Not EVERY game thread. Haven't seen IanL on the forums for the new Alien VR game yet:
https://store.steampowered.com/app/1850050/Alien_Rogue_Incursion/
For real, its not a bad thing. The anti-VR people need to be confronted with the facts about the benefits of VR so their ignorance doesn't fester and spread on the forums.
Exactly this
Ignorance abounds unfortunately.
I'd just ignore the guy, he doesn't know these things. "need I say more"?
Except for the fact that the Vive Pro 2's resolution is higher than the Quest 3, so who is it that doesn't know these things
But it's ok, I'm sure you love your Quest 3. Each to their own I guess.